Meherunes Posted August 9, 2019 Share Posted August 9, 2019 Hi all, I've been playing ONI for a bit and I think a new component would be extremely handy: a logical component that, while active, displays a custom white notification on the top left of the screen (along other game notifications). The idea is pretty simple: a logical gate (similar to the NOT Gate) which does not apply any modifier (if receives an ACTIVE signal sends an ACTIVE signal and vice versa) with a text field containing any string. While ACTIVE a notification is displayed with the text associated to the component, while INACTIVE the notification is hidden. Implementing a Gate would allow this component to be extremely flexible: you can just hook it up to any existing automation system and receive a notification when required (IE: water level is low, number of germs too high, system is about to overheat... the limit is your immagination). Link to comment Share on other sites More sharing options...
rlane Posted August 9, 2019 Share Posted August 9, 2019 Try the alarm mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1728587598 Link to comment Share on other sites More sharing options...
Cairath Posted August 9, 2019 Share Posted August 9, 2019 I was actually working on such a thing today as a part of my advanced automation series. Check out https://steamcommunity.com/sharedfiles/filedetails/?id=1830056116 Link to comment Share on other sites More sharing options...
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