Dcrew Posted July 23, 2019 Share Posted July 23, 2019 (edited) In my new (first mod) I'm trying to figure out how to loop all players and if they're standing on GROUND.CARPET then make their temperature slow down (if decreasing) and/or add a small amount of heat that the carpet applies. I have no idea how to do this, I had a look at 2 other temperature mods but I don't think they gave useful to my case here. Edited July 23, 2019 by Dcrew Link to comment Share on other sites More sharing options...
Ultroman Posted July 23, 2019 Share Posted July 23, 2019 You cannot interfere with the temperature calculations without great peril. I would just add a constant increase in heat, if the temperature rate is currently negative. Put this in your modmain.lua AddPlayerPostInit(function(inst) inst:DoTaskInTime(1.0, function(inst) if inst.components.temperature and inst.components.temperature.rate < -0.1 then local map = TheWorld.Map local tile_type = map:GetTileAtPoint(pt:Get()) if tile_type == GLOBAL.GROUND.CARPET then inst.components.temperature:DoDelta(0.1) end end end) end) Link to comment Share on other sites More sharing options...
Serpens Posted July 25, 2019 Share Posted July 25, 2019 (edited) do you think adding insulation to your character while standing on carpet would be sufficient? If so, look at my "home base bonus" mod, it does exactly this.https://steamcommunity.com/sharedfiles/filedetails/?id=738448215 winter insulation makes your temperature gown down slower, which is dangerous in summer. or some better code is found within my critter bonus mod, adding insulation to every player that is near a critter:https://steamcommunity.com/sharedfiles/filedetails/?id=1188606939 Edited July 28, 2019 by Serpens Link to comment Share on other sites More sharing options...
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