suicide commando Posted June 30, 2019 Share Posted June 30, 2019 Right now, it's very easy to make an infinite resource loop using arbor trees, ethanol distillers and Petrol generators. 1 tree can supply enough lumber for 1 ethanol distiller to run. 4 ethanol distillers can produce enough ethanol to keep a petrol generator running, which will provide more than enough power to run the ethanol distillers and some extras such as pumps. The pH2O coming from the petrol generator is enough to feed 4 arbor trees, so all you need to keep this loop running is 4 kg/cycle of phosphorite. In return, this setup produces some excess pH2O, a good bit of polluted dirt and a ton of CO2. As such it's an easy way to produce a ton of useful resources out of practically nothing. EDIT: Forgot to add my suggestion for changing this. Either reduce the amount of lumber that trees produce, or increase the amount of polluted water they need. That would probably be the best way to break this loop. Still, even with nerfs, this is a very powerful loop. Maybe also reduce the amount of Ethanol produced and/or increase the amount of power the ethanol distillery needs, so you can't set up an endless loop like this. Link to comment https://forums.kleientertainment.com/forums/topic/108200-ethanol-imbalance/ Share on other sites More sharing options...
Nightinggale Posted June 30, 2019 Share Posted June 30, 2019 You forgot one part of the equation: dupe time. Dupes will spend a while cutting wood and delivering resources in the loop. If we disregard dupe time, then the most overpowered building in the game will be the manual generator. It is truly making power out of nothing. Link to comment https://forums.kleientertainment.com/forums/topic/108200-ethanol-imbalance/#findComment-1217008 Share on other sites More sharing options...
suicide commando Posted June 30, 2019 Author Share Posted June 30, 2019 Dupe time is minimal really. Chopping wood doesn't take that much time, especially not with the return of investment that this setup provides. Link to comment https://forums.kleientertainment.com/forums/topic/108200-ethanol-imbalance/#findComment-1217050 Share on other sites More sharing options...
raiva_ Posted July 1, 2019 Share Posted July 1, 2019 6 hours ago, Nightinggale said: You forgot one part of the equation: dupe time. Dupes will spend a while cutting wood and delivering resources in the loop. If we disregard dupe time, then the most overpowered building in the game will be the manual generator. It is truly making power out of nothing. Not necessarily. You can lock the trees in a room, wait for lumber to drop and automate it. Link to comment https://forums.kleientertainment.com/forums/topic/108200-ethanol-imbalance/#findComment-1217189 Share on other sites More sharing options...
natanstarke Posted July 1, 2019 Share Posted July 1, 2019 Well a nerf to branch production and reduced ethanol "but increased byproducts" should solve this like needing 4 trees per distiller and the normal 4 distillers per petrol gen. Would still be a good combo. Suggestions aside i dont find this combo op powerfull but just a little too strong not desperatly urgent. Not having anything producing slime at a decent rate bothers me more. Crap pufts serve only for immersion " which is good more critters always!":) but thats it. Link to comment https://forums.kleientertainment.com/forums/topic/108200-ethanol-imbalance/#findComment-1217459 Share on other sites More sharing options...
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