Glassyfo Posted June 29, 2019 Share Posted June 29, 2019 Can we get a liquid version of the gas element sensor? I'm trying to convert crude oil to petroleum, and struggling to get doors to open when it does. Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/ Share on other sites More sharing options...
Nightinggale Posted June 29, 2019 Share Posted June 29, 2019 Sensory Overload has a liquid element sensor. It doesn't work with the preview branch though and I haven't figured out why yet. In fact none of my mods work with the preview branch. Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1216492 Share on other sites More sharing options...
f0stalicska Posted June 29, 2019 Share Posted June 29, 2019 You can use temp sensor the changing temp is 403C. Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1216496 Share on other sites More sharing options...
Elidrin Posted June 29, 2019 Share Posted June 29, 2019 3 hours ago, bleeter6 said: Can we get a liquid version of the gas element sensor? I'm trying to convert crude oil to petroleum, and struggling to get doors to open when it does. Minipump to a pipe element sensor? It's a cludge but should work. Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1216548 Share on other sites More sharing options...
Glassyfo Posted June 29, 2019 Author Share Posted June 29, 2019 1 hour ago, Elidrin said: Minipump to a pipe element sensor? It's a cludge but should work. Minipump melts in 400C oil. Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1216590 Share on other sites More sharing options...
Nightinggale Posted July 1, 2019 Share Posted July 1, 2019 I hacked together a liquid element sensor, but it's very close to "not tested". While (as always) would back up my savegame, I would say that worst case is removing the mod and the effect should be gone together with the mod added sensors. LiquidElementSensorHack.zip Feedback is most welcome, even if it's just "works as expected". Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1217411 Share on other sites More sharing options...
Glassyfo Posted July 1, 2019 Author Share Posted July 1, 2019 4 hours ago, Nightinggale said: I hacked together a liquid element sensor, but it's very close to "not tested". While (as always) would back up my savegame, I would say that worst case is removing the mod and the effect should be gone together with the mod added sensors. LiquidElementSensorHack.zip Feedback is most welcome, even if it's just "works as expected". I'll try it tonight and post my thoughts. On 6/29/2019 at 4:30 PM, f0stalicska said: You can use temp sensor the changing temp is 403C. It doesn't stay that hot. Incoming crude oil lowers it by at least 25C. Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1217521 Share on other sites More sharing options...
Glassyfo Posted July 1, 2019 Author Share Posted July 1, 2019 5 hours ago, Nightinggale said: I hacked together a liquid element sensor, but it's very close to "not tested". While (as always) would back up my savegame, I would say that worst case is removing the mod and the effect should be gone together with the mod added sensors. LiquidElementSensorHack.zip Feedback is most welcome, even if it's just "works as expected". It works great. Any reason you chose to use the hydro sensor art as opposed to the gas element sensor art? Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1217549 Share on other sites More sharing options...
Nightinggale Posted July 1, 2019 Share Posted July 1, 2019 1 hour ago, bleeter6 said: Any reason you chose to use the hydro sensor art as opposed to the gas element sensor art? I don't know. Ask Klei. They wrote it like that All I did was enabling a building, which is already in the source code, but not added to the build menu. I can't really claim credit for the functionality (unlike the version in Sensory Overload, which is based on the gas element sensor). Link to comment https://forums.kleientertainment.com/forums/topic/108147-liquid-element-sensor/#findComment-1217625 Share on other sites More sharing options...
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