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Liquid Element Sensor


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I hacked together a liquid element sensor, but it's very close to "not tested". While (as always) would back up my savegame, I would say that worst case is removing the mod and the effect should be gone together with the mod added sensors.

LiquidElementSensorHack.zip

Feedback is most welcome, even if it's just "works as expected".

4 hours ago, Nightinggale said:

I hacked together a liquid element sensor, but it's very close to "not tested". While (as always) would back up my savegame, I would say that worst case is removing the mod and the effect should be gone together with the mod added sensors.

LiquidElementSensorHack.zip

Feedback is most welcome, even if it's just "works as expected".

I'll try it tonight and post my thoughts.

On 6/29/2019 at 4:30 PM, f0stalicska said:

You can use temp sensor the changing temp is 403C.

It doesn't stay that hot. Incoming crude oil lowers it by at least 25C.

5 hours ago, Nightinggale said:

I hacked together a liquid element sensor, but it's very close to "not tested". While (as always) would back up my savegame, I would say that worst case is removing the mod and the effect should be gone together with the mod added sensors.

LiquidElementSensorHack.zip

Feedback is most welcome, even if it's just "works as expected".

It works great. Any reason you chose to use the hydro sensor art as opposed to the gas element sensor art?

1 hour ago, bleeter6 said:

Any reason you chose to use the hydro sensor art as opposed to the gas element sensor art?

I don't know. Ask Klei. They wrote it like that :p

All I did was enabling a building, which is already in the source code, but not added to the build menu. I can't really claim credit for the functionality (unlike the version in Sensory Overload, which is based on the gas element sensor).

 

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