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Tweaking the Skill System


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My proposal to tweak the current skill system to be more rewarding for investing skill points:
Major Changes:
- Each skill can be increased by 10 points, in steps +2; +3 and +5
- Each Skill has the possibility to invest 3 skillpoints making each interest more equally valuable.
- Ties exist between: Construction and Operating; And between: Research, Supplying and Suit Wearing;
  Removed Tie between Farming and Ranching; Ranching is now a viable profession without dabbling/investing into Ranching
  Removed Tie between Operating and Supplying
- Biggest change is to Construction as initially the Range (how far a player can dig/build from it's position) is decreased by 1, but Construction can now increase this netto by an extra 2; allowing Construction workers to reach further and allowing them to build rooms up to 5 cells + a ceiling high. Thus making investing points in Construction more valueable/rewarding!
- Cooking: Add Gas Range Usage
- Decorating: Made different blocks and canvas usable only when having the necessary skill, included monument building
- Supplying: Increases Athletics instead of strength
- Tidying: Pipe Emptying gets split over liquids and gases.
- Operatings Mechatronics gets hooked on Construction instead of Supplying!

Digging:
    Level 1: Hard Digging: +2 Excavation; Very Firm Material Mining (No Change)
    Level 2: Harder Digging Digging: +3 Excavation; Abyssalite Mining
    Level 3: Superhard Digging: +5 Excavation; Diamond and Obsidian Mining
Construction:
    Level 1: Improved Construction I: +2 Construction; +1 Range
    Level 2: Improved Construction II: +3 Construction; + 1 Range
    Level 3: Improved Construction III: +5 Construction; + 1 Range
Farming:
    Level 1: Improved Farming I: +2 Agriculture (No Change)
    Level 2: Crop Tending: +3 Agriculture; Crop Tending and Micronutrient Fertilizer Crafting
    Level 3: Improved Farming II: +5 Agriculture
Ranching:
    Level 1: Critter Wrangling: +2 Husbandry; Critter Wrangling (New Level)
    Level 2: Critter Grooming: +3 Husbandry; Grooming Station Usage
    Level 3: Improved Ranching: +5 Husbandry
Cooking:
    Level 1: Grilling I: +2 Cuisine; Electric Grill Usage (No Change)
    Level 2: Grilling II: +3 Cuisine; Gas Range Usage
    Level 3: Improved Cooking: +5 Cuisine
Decorating:
    Level 1: Art Fundamentals: +2 Creativity; Can produce artwork using ice block and sculpting block; Crude Artwork Quality
    Level 2: Aesthetic Design: +3 Creativity; Can produce artwork using canvas and large sculpting block; Mediocre Artwork Quality
    Level 3: Masterworks: +5 Creativity; Can produce artwork using portrait Canvas and marble block; Can create Monuments; Master Artwork Quality
Researching:
    Level 1: Advanced Research: +2 Science; Super Computer Usage (No Change)
    Level 2: Field Research: +3 Science; Geographical Analysis
    Level 3: Astronomy: +5 Science; Virtual Planetarium Usage
Supplying:
    Level 1: Improved Carrying I: +2 Athletics (Instead of Strength); +150 Carrying Capacity
    Level 2: Improved Carrying II: +3 Athletics; + 350 Carrying Capacity
    Level 3: Improved Carrying III: +5 Athletics; + 700 Carrying Capacity
Suit Wearing:
    Level 1: Exosuit Training: Requires Improved Carrying I, instead of II; Exosuit Penalty Reduction (No Athletics Increase!)
    Level 2: Rocket Piloting: Command Capsule Usage (No Change)
    Level 3: Rocket Navigation: +10% to Rocket Navigation Efficiency (No Change)
Operating:
    Level 1: Improved Tinkering I: +2 Machinery (No Change)
    Level 2: Electrical Engineering: +3 Machinery; Generator Tuning Usage and Microchip Crafting
    Level 3: Mechatronics Engineering: Requires Improved Construction II (instead of Improved Carrying II); +5 Machinery; Converyor Rail Construction
Doctoring:
    Level 1: Medicine Compounding: +2 Medicine; Apothecary Usage
    Level 2: Duplicant Treatment: +3 Medicine: Sickbay Usage
    Level 3: Advanced Duplicant Treatment: +5 Medicine; Disease Clinic Usage
Tidying:
    Level 1: Improved Tidying I: +2 Strength (No Change)
    Level 2: Plumbing: +3 Strength; Liquid Pipe Emptying (Split Pipe Emptying in 2 entities: liquids and gases)
    Level 3: Improved Plumbing: +5 Strength; Gas Pipe Emptying

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