Guinaro Posted June 28, 2019 Share Posted June 28, 2019 My proposal to tweak the current skill system to be more rewarding for investing skill points: Major Changes: - Each skill can be increased by 10 points, in steps +2; +3 and +5 - Each Skill has the possibility to invest 3 skillpoints making each interest more equally valuable. - Ties exist between: Construction and Operating; And between: Research, Supplying and Suit Wearing; Removed Tie between Farming and Ranching; Ranching is now a viable profession without dabbling/investing into Ranching Removed Tie between Operating and Supplying - Biggest change is to Construction as initially the Range (how far a player can dig/build from it's position) is decreased by 1, but Construction can now increase this netto by an extra 2; allowing Construction workers to reach further and allowing them to build rooms up to 5 cells + a ceiling high. Thus making investing points in Construction more valueable/rewarding! - Cooking: Add Gas Range Usage - Decorating: Made different blocks and canvas usable only when having the necessary skill, included monument building - Supplying: Increases Athletics instead of strength - Tidying: Pipe Emptying gets split over liquids and gases. - Operatings Mechatronics gets hooked on Construction instead of Supplying! Digging: Level 1: Hard Digging: +2 Excavation; Very Firm Material Mining (No Change) Level 2: Harder Digging Digging: +3 Excavation; Abyssalite Mining Level 3: Superhard Digging: +5 Excavation; Diamond and Obsidian Mining Construction: Level 1: Improved Construction I: +2 Construction; +1 Range Level 2: Improved Construction II: +3 Construction; + 1 Range Level 3: Improved Construction III: +5 Construction; + 1 Range Farming: Level 1: Improved Farming I: +2 Agriculture (No Change) Level 2: Crop Tending: +3 Agriculture; Crop Tending and Micronutrient Fertilizer Crafting Level 3: Improved Farming II: +5 Agriculture Ranching: Level 1: Critter Wrangling: +2 Husbandry; Critter Wrangling (New Level) Level 2: Critter Grooming: +3 Husbandry; Grooming Station Usage Level 3: Improved Ranching: +5 Husbandry Cooking: Level 1: Grilling I: +2 Cuisine; Electric Grill Usage (No Change) Level 2: Grilling II: +3 Cuisine; Gas Range Usage Level 3: Improved Cooking: +5 Cuisine Decorating: Level 1: Art Fundamentals: +2 Creativity; Can produce artwork using ice block and sculpting block; Crude Artwork Quality Level 2: Aesthetic Design: +3 Creativity; Can produce artwork using canvas and large sculpting block; Mediocre Artwork Quality Level 3: Masterworks: +5 Creativity; Can produce artwork using portrait Canvas and marble block; Can create Monuments; Master Artwork Quality Researching: Level 1: Advanced Research: +2 Science; Super Computer Usage (No Change) Level 2: Field Research: +3 Science; Geographical Analysis Level 3: Astronomy: +5 Science; Virtual Planetarium Usage Supplying: Level 1: Improved Carrying I: +2 Athletics (Instead of Strength); +150 Carrying Capacity Level 2: Improved Carrying II: +3 Athletics; + 350 Carrying Capacity Level 3: Improved Carrying III: +5 Athletics; + 700 Carrying Capacity Suit Wearing: Level 1: Exosuit Training: Requires Improved Carrying I, instead of II; Exosuit Penalty Reduction (No Athletics Increase!) Level 2: Rocket Piloting: Command Capsule Usage (No Change) Level 3: Rocket Navigation: +10% to Rocket Navigation Efficiency (No Change) Operating: Level 1: Improved Tinkering I: +2 Machinery (No Change) Level 2: Electrical Engineering: +3 Machinery; Generator Tuning Usage and Microchip Crafting Level 3: Mechatronics Engineering: Requires Improved Construction II (instead of Improved Carrying II); +5 Machinery; Converyor Rail Construction Doctoring: Level 1: Medicine Compounding: +2 Medicine; Apothecary Usage Level 2: Duplicant Treatment: +3 Medicine: Sickbay Usage Level 3: Advanced Duplicant Treatment: +5 Medicine; Disease Clinic Usage Tidying: Level 1: Improved Tidying I: +2 Strength (No Change) Level 2: Plumbing: +3 Strength; Liquid Pipe Emptying (Split Pipe Emptying in 2 entities: liquids and gases) Level 3: Improved Plumbing: +5 Strength; Gas Pipe Emptying Link to comment https://forums.kleientertainment.com/forums/topic/108079-tweaking-the-skill-system/ Share on other sites More sharing options...
Artorias36 Posted June 29, 2019 Share Posted June 29, 2019 They should add the option to convert skill points into status points. I have a file with around 30 unused skill points at cycle 400. I can imagine that by cycle 1000 i would have at least 2x unused points. Link to comment https://forums.kleientertainment.com/forums/topic/108079-tweaking-the-skill-system/#findComment-1216042 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.