Ultroman Posted June 28, 2019 Share Posted June 28, 2019 There is an event you can listen to on your character, if that's who you want to react to taking damage: "healthdelta". Look for it in the health component code, primarily in the function DoDelta. Link to comment Share on other sites More sharing options...
Sqweepsss Posted June 30, 2019 Author Share Posted June 30, 2019 WELP ITS BEEN AWHILE. But I somehow managed to mess up The SPEECH File of my mod... And Can't Figure out How I Did IT. Error= Spoiler [00:00:36]: error loading module 'speech_liam' from file '../mods/liam\scripts\speech_liam.lua': [string "cannot OLDFILEACCESSMETHOD @../mods/liam\scripts\speech_liam.lu..."]:51: '}' expected (to close '{' at line 13) near '{' LUA ERROR stack traceback: =[C] ? =[C] in function 'require' ../mods/liam/modmain.lua(70,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(711,1) in function 'RunInEnvironment' scripts/mods.lua(513,1) in function 'InitializeModMain' scripts/mods.lua(487,1) in function 'LoadMods' scripts/main.lua(302,1) in function 'ModSafeStartup' scripts/main.lua(375,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(374,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(373,1) in main chunk Here's the Modmain- Spoiler PrefabFiles = { "liam", "liam_none", } Assets = { Asset( "IMAGE", "images/saveslot_portraits/liam.tex" ), Asset( "ATLAS", "images/saveslot_portraits/liam.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/liam.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/liam.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/liam_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/liam_silho.xml" ), Asset( "IMAGE", "bigportraits/liam.tex" ), Asset( "ATLAS", "bigportraits/liam.xml" ), Asset( "IMAGE", "images/map_icons/liam.tex" ), Asset( "ATLAS", "images/map_icons/liam.xml" ), Asset( "IMAGE", "images/avatars/avatar_liam.tex" ), Asset( "ATLAS", "images/avatars/avatar_liam.xml" ), Asset( "IMAGE", "images/avatars/avatar_ghost_liam.tex" ), Asset( "ATLAS", "images/avatars/avatar_ghost_liam.xml" ), Asset( "IMAGE", "images/avatars/self_inspect_liam.tex" ), Asset( "ATLAS", "images/avatars/self_inspect_liam.xml" ), Asset( "IMAGE", "images/names_liam.tex" ), Asset( "ATLAS", "images/names_liam.xml" ), Asset( "IMAGE", "images/names_gold_liam.tex" ), Asset( "ATLAS", "images/names_gold_liam.xml" ), Asset( "IMAGE", "bigportraits/liam_none.tex" ), Asset( "ATLAS", "bigportraits/liam_none.xml" ), Asset("SOUNDPACKAGE", "sound/liam.fev"), Asset("SOUND", "sound/liam.fsb"), Asset( "ATLAS", "images/inventoryimages/bluerprint.xml" ), Asset( "IMAGE", "images/inventoryimages/bluerprint.tex" ), } RemapSoundEvent( "dontstarve/characters/liam", "liam/liam" ) RemapSoundEvent( "dontstarve/characters/liam/talk_LP", "liam/liam/talk_LP" ) RemapSoundEvent( "dontstarve/characters/liam/ghost_LP", "liam/liam/ghost_LP" ) RemapSoundEvent( "dontstarve/characters/liam/hurt", "liam/liam/hurt" ) RemapSoundEvent( "dontstarve/characters/liam/death_voice", "liam/liam/death_voice" ) RemapSoundEvent( "dontstarve/characters/liam/emote", "liam/liam/emote" ) RemapSoundEvent( "dontstarve/characters/liam/pose", "liam/liam/pose" ) RemapSoundEvent( "dontstarve/characters/liam/yawn", "liam/liam/yawn" ) RemapSoundEvent( "dontstarve/characters/liam/carol", "liam/liam/carol" ) AddMinimapAtlas("images/map_icons/liam.xml") local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS -- The character select screen lines STRINGS.CHARACTER_TITLES.liam = "The Eveready" STRINGS.CHARACTER_NAMES.liam = "Liam" STRINGS.CHARACTER_DESCRIPTIONS.liam = "*Has a few too many blueprints.\n*Loves ponds.\n*Soul is cursed." STRINGS.CHARACTER_QUOTES.liam = "\"I'm ready! I think...\"" -- Custom speech strings STRINGS.CHARACTERS.LIAM = require "speech_liam" -- The character's name as appears in-game STRINGS.NAMES.LIAM = "Liam" -- The default responses of examining the character STRINGS.CHARACTERS.GENERIC.DESCRIBE.LIAM = { GENERIC = "It's Liam!", ATTACKER = "That Liam kid looks sketchy...", MURDERER = "Murderer!", REVIVER = "Liam, Ally of the dead...", GHOST = "Liam could use a life.", } -- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL. AddModCharacter("liam", "MALE") local function retargetfn(inst) if not inst.components.health:IsDead() and not inst.components.sleeper:IsAsleep() then return GLOBAL.FindEntity(inst, TUNING.FROG_TARGET_DIST, function(guy) if not guy.components.health:IsDead() then return guy.components.inventory ~= nil end end, {"_combat","_health"}, {"froggowoh"} ) end end AddPrefabPostInit("frog", function(inst) if GLOBAL.TheWorld.ismastersim then inst.components.combat:SetRetargetFunction(3, retargetfn) end end) -- Gain sanity from planting stuff. local function SanityOnDeploy(inst) if inst.components.deployable then local oldondeploy = inst.components.deployable.ondeploy inst.components.deployable.ondeploy = function(inst, pt, deployer) if oldondeploy then oldondeploy(inst, pt, deployer) end if deployer.prefab == "liam" then -- Your character's name here deployer.components.sanity:DoDelta(10) end end end end AddPrefabPostInit("pinecone", SanityOnDeploy) -- Thing you gain sanity from planting it AddPrefabPostInit("acorn", SanityOnDeploy) And here's the Speech file- Spoiler --[[ --- This is Wilson's speech file for Don't Starve Together --- Write your character's lines here. If you want to use another speech file as a base, or use a more up-to-date version, get them from data\databundles\scripts.zip\scripts\ If you want to use quotation marks in a quote, put a \ before it. Example: "Like \"this\"." ]] return { ACTIONFAIL = { REPAIR = { WRONGPIECE = "I don't think that was correct.", }, BUILD = { MOUNTED = "I can't place that from up here.", HASPET = "I've already got a cuddle crit.", }, SHAVE = { AWAKEBEEFALO = "I'm tempting fate if I do that.", GENERIC = "I can't shave that!", NOBITS = "There isn't even any stubble left!", }, STORE = { GENERIC = "It's filled to the brim.", NOTALLOWED = "Naw, not there.", INUSE = "Hurry! I want to use it!", }, RUMMAGE = { GENERIC = "I am unable to do that.", INUSE = "They're elbow deep in it right now.", }, USEKLAUSSACKKEY = { WRONGKEY = "Whoops! That wasn't correct.", KLAUS = "I'm a little preoccupied!!", QUAGMIRE_WRONGKEY = "I'll just have to find another key.", }, ACTIVATE = { LOCKED_GATE = "The gate is locked.", }, COOK =0 { GENERIC = "I'm not in the mood to cook.", INUSE = "Looks like they're hungrier than me.", TOOFAR = "It's too far away!", }, GIVE = { GENERIC = "Naw.", DEAD = "They'd want me to have this.", SLEEPING = "Unconscious...", BUSY = "I'll try again soon.", ABIGAILHEART = "It was worth a shot.", GHOSTHEART = "This is a bad idea.", NOTGEM = "I'm not sticking that in there!", WRONGGEM = "This gem won't work here.", NOTSTAFF = "It's not quite the right shape.", MUSHROOMFARM_NEEDSSHROOM = "A mushroom would probably be of more use.", MUSHROOMFARM_NEEDSLOG = "A living log would probably be of more use.", SLOTFULL = "We already put something there.", FOODFULL = "There's already food there.", NOTDISH = "It won't want to eat that.", DUPLICATE = "We already know that one.", NOTSCULPTABLE = "Not even science could make that into a sculpture.", NOTATRIUMKEY = "It's not quite the right shape.", CANTSHADOWREVIVE = "It won't resurrect.", WRONGSHADOWFORM = "It's not put together right.", }, GIVETOPLAYER = { FULL = "They're hoarding too much stuff!", DEAD = "They'd want me to have this.", SLEEPING = "Unconscious.", BUSY = "I'll try again soon.", }, GIVEALLTOPLAYER = { FULL = "They're hoarding too much stuff!", DEAD = "They'd want me to have this.", SLEEPING = "Unconscious.", BUSY = "I'll try again soon.", }, WRITE = { GENERIC = "I think it's fine as is.", INUSE = "There's only room for one scribbler.", }, DRAW = { NOIMAGE = "This'd be easier if I had the item in front of me.", }, CHANGEIN = { GENERIC = "I don't want to change right now.", BURNING = "It's too dangerous right now!", INUSE = "It can only handle one style change at a time.", }, ATTUNE = { NOHEALTH = "I don't feel well enough.", }, MOUNT = { TARGETINCOMBAT = "I know better than to bother an angry beefalo!", INUSE = "Someone beat me to the saddle!", }, SADDLE = { TARGETINCOMBAT = "It won't let me do that while it's angry.", }, TEACH = { --Recipes/Teacher KNOWN = "Hey! I know this one!", CANTLEARN = "I can't comprehend it.", --MapRecorder/MapExplorer WRONGWORLD = "This map is pure fiction.", }, WRAPBUNDLE = { EMPTY = "I need something to wrap.", }, PICKUP = { RESTRICTION = "I'm not skilled enough to use that.", INUSE = "The Ground says I have to wait my turn.", }, SLAUGHTER = { TOOFAR = "It got away.", }, REPLATE = { MISMATCH = "It needs another type of dish.", SAMEDISH = "I only need to use one dish.", }, }, ACTIONFAIL_GENERIC = "I can't do that.", ANNOUNCE_DIG_DISEASE_WARNING = "It looks better already.", ANNOUNCE_PICK_DISEASE_WARNING = "Uh, is it not supposed to smell like that?", ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.", ANNOUNCE_MOUNT_LOWHEALTH = "This beast seems to be wounded.", ANNOUNCE_BEES = "BEE BUZZ!", ANNOUNCE_BOOMERANG = "I am disabled! I should have caught that!", ANNOUNCE_CHARLIE = "I sense The Grue is here...", ANNOUNCE_CHARLIE_ATTACK = "IM DEAD!", ANNOUNCE_COLD = "Cold!", ANNOUNCE_HOT = "... Shade!", ANNOUNCE_CRAFTING_FAIL = "I more stuff.", ANNOUNCE_DEERCLOPS = "Something doesn't sound right...", ANNOUNCE_CAVEIN = "EATQUACK!", ANNOUNCE_ANTLION_SINKHOLE = { "MOVE!", "I DIDN'T APPEASE IT!", "WWWAAAAAAAHHHHHH!!!!", }, ANNOUNCE_ANTLION_TRIBUTE = { "Here... Take my tribute...", "Please leave me alone, ..., great Antlion...", "Please don't destroy my stuff...", }, ANNOUNCE_SACREDCHEST_YES = "I guess I'm worthy... Lol.", ANNOUNCE_SACREDCHEST_NO = "It didn't like that.", ANNOUNCE_DUSK = "Candle sphere is decending.", ANNOUNCE_EAT = { GENERIC = "Nom!", PAINFUL = "Merr... I don't feel great.", SPOILED = "Yuck! Beyond disgusting!", STALE = "huh... Mildly terrible.", INVALID = "Naw!", YUCKY = "... Naw... I'll pass...", }, ANNOUNCE_ENCUMBERED = { "Ackk... Ehck...", "I should have... nvm...", "Lift... with my back...", "This isn't... my job!", "Why... am I... Doing this!", "Is this... death?", "Hngh...!", "Pant... Pant...", "This is the worst... thing...", }, ANNOUNCE_ATRIUM_DESTABILIZING = { "I think it's time to leave!", "What's that?!", "It's not safe here.", }, ANNOUNCE_RUINS_RESET = "All the monsters came back!", ANNOUNCE_SNARED = "Sharp! Sharp bones!!", ANNOUNCE_REPELLED = "It's shielded!", ANNOUNCE_ENTER_DARK = "Scary!", ANNOUNCE_ENTER_LIGHT = "Oh thank Maxwell, I can see!", ANNOUNCE_FREEDOM = "I'm free! I'm finally free!", ANNOUNCE_HIGHRESEARCH = "I feel so smart now!", ANNOUNCE_HOUNDS = "pupper?", ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_HUNGRY = "I'm starving!", ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh. The critter must be nearby.", ANNOUNCE_HUNT_LOST_TRAIL = "The critter's trail ends here.", ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "I lost the tracks in the foliage.", ANNOUNCE_INV_FULL = "I can't carry anything anymore!", ANNOUNCE_KNOCKEDOUT = "Ugh, my head!", ANNOUNCE_LOWRESEARCH = "I didn't learn anything.", ANNOUNCE_MOSQUITOS = "Aaah! BUG! ... Bug off!", ANNOUNCE_NOWARDROBEONFIRE = "I can't change while it's on fire!", ANNOUNCE_NODANGERGIFT = "I can't open presents with monsters about!", ANNOUNCE_NOMOUNTEDGIFT = "I should get off my beefalo first.", ANNOUNCE_NODANGERSLEEP = "I'm too scared of dying to sleep right now!", ANNOUNCE_NODAYSLEEP = "The candle's wick is at full...", ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.", ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, my stomach will digest me...", ANNOUNCE_NOSLEEPONFIRE = "I don't exactly have a burning desire to sleep in that.", ANNOUNCE_NODANGERSIESTA = "It's too dangerous to siesta right now!", ANNOUNCE_NONIGHTSIESTA = "Silly Liam. Night is for sleeping, not siestas.", ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't think I could really relax down here.", ANNOUNCE_NOHUNGERSIESTA = "I'm too hungry for a siesta!", ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!", ANNOUNCE_NO_TRAP = "Well, that was easy.", ANNOUNCE_PECKED = "Ow! Quit it!", ANNOUNCE_QUAKE = "That doesn't sound good.", ANNOUNCE_RESEARCH = "learning!", ANNOUNCE_SHELTER = "Thanks , tree!", ANNOUNCE_THORNS = "Ow!", ANNOUNCE_BURNT = "Yikes! That was fire!", ANNOUNCE_TORCH_OUT = "My light ran out!", ANNOUNCE_THURIBLE_OUT = "It's been thuribly depleted.", ANNOUNCE_FAN_OUT = "My fan is gone...", ANNOUNCE_COMPASS_OUT = "This compass doesn't point anymore.", ANNOUNCE_TRAP_WENT_OFF = "Oops.", ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.", ANNOUNCE_WORMHOLE = "That was not sane.", ANNOUNCE_TOWNPORTALTELEPORT = "I'm not sure that was possible.", ANNOUNCE_CANFIX = "\nI think I can fix this! I can!", ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!", ANNOUNCE_ACCOMPLISHMENT_DONE = "If only I had friends who could see me now...", ANNOUNCE_INSUFFICIENTFERTILIZER = "Are you still hungry, plant?", ANNOUNCE_TOOL_SLIP = "Slip dip!", ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "AHHHH!", ANNOUNCE_TOADESCAPING = "The froggo is losing interest.", ANNOUNCE_TOADESCAPED = "The froggo got away.", ANNOUNCE_DAMP = "Oh, water.", ANNOUNCE_WET = "OH, WATER..", ANNOUNCE_WETTER = "I AM CONFUSED!", ANNOUNCE_SOAKED = "EVERYTHING IS GETTING WET.", ANNOUNCE_BECOMEGHOST = "oOooOooo!!", ANNOUNCE_GHOSTDRAIN = "My humanity is slipping away...", ANNOUNCE_PETRIFED_TREES = "Did I just hear trees screaming?", ANNOUNCE_KLAUS_ENRAGE = "There's no way to beat it now!!", ANNOUNCE_KLAUS_UNCHAINED = "Its chains came off!", ANNOUNCE_KLAUS_CALLFORHELP = "It called for help!", --lavaarena event ANNOUNCE_REVIVING_CORPSE = "Let me help you friend.", ANNOUNCE_REVIVED_OTHER_CORPSE = "Good as can be!", ANNOUNCE_REVIVED_FROM_CORPSE = "Death hurts, thank you.", --quagmire event QUAGMIRE_ANNOUNCE_NOTRECIPE = "Those ingredients didn't make anything.", QUAGMIRE_ANNOUNCE_MEALBURNT = "I left it on too long.", QUAGMIRE_ANNOUNCE_LOSE = "I have a bad feeling about this.", QUAGMIRE_ANNOUNCE_WIN = "Time to go!", ANNOUNCE_ROYALTY = { "Your majesty.", "Your highness.", "My liege!", }, BATTLECRY = { GENERIC = "Go for their head!", PIG = "Here miggie piggy!", PREY = "I will consume you!", SPIDER = "I'm going to stomp the spider!", SPIDER_WARRIOR = "Better spider, I AM ME!", DEER = "Die, DEER!", }, COMBAT_QUIT = { GENERIC = "I sure showed them!", PIG = "I'll let the miggie go. This time...", PREY = "It's too fast!", SPIDER = "He's hairy, anyway.", SPIDER_WARRIOR = "Shoo, you scary thing!", }, DESCRIBE = { MULTIPLAYER_PORTAL = "This ought to be a anomally in what is possible.", ANTLION = { GENERIC = "Sandy wants something.", VERYHAPPY = "I think we good.", UNHAPPY = "Sandy looks mad.", }, ANTLIONTRINKET = "Sandy might be interested in this.", SANDSPIKE = "I could've been skewered!", SANDBLOCK = "It's so gritty!", GLASSSPIKE = "Memories of the time I wasn't skewered.", GLASSBLOCK = "That's glass.", ABIGAIL_FLOWER = { GENERIC ="It's hauntingly beautiful.", LONG = "It hurts my soul to look at that thing.", MEDIUM = "It's giving me the creeps.", SOON = "Something is up with that flower!", HAUNTED_POCKET = "I don't think I should hang on to this.", HAUNTED_GROUND = "I'd die to find out what it does.", }, BALLOONS_EMPTY = "It looks like clown currency.", BALLOON = "How are they floating?", BERNIE_INACTIVE = { BROKEN = "It fell apart! QUICK GET A SEWING KIT!", GENERIC = "Cute bear.", }, BERNIE_ACTIVE = "Bear is alive. YAY!", BOOK_BIRDS = "No point studying when I can just wing it.", BOOK_TENTACLES = "Someone'll get suckered into reading this.", BOOK_GARDENING = "I see no farm in reading that.", BOOK_SLEEP = "Zzz.", BOOK_BRIMSTONE = "The beginning was dull, but got better near the end.", PLAYER = { GENERIC = "Henlo, %s!", ATTACKER = "%s looks abnomal...", MURDERER = "Murderer!", REVIVER = "%s, friend of spirits.", GHOST = "%s could use a good heart.", FIRESTARTER = "Burning that wasn't very nice, %s.", }, WILSON = { GENERIC = "Rifts and stars! it's, %s?", ATTACKER = "Yeesh. Do you always look that creepy?", MURDERER = "Your existence is an affront to the laws of science, %s!", REVIVER = "%s has expertly put their theory into practice.", GHOST = "Better do a lil revival jig with a heart. Can't leave a man floating.", FIRESTARTER = "Burning that wasn't very nice, %s.", }, WOLFGANG = { GENERIC = "It's good to see you, %s!", ATTACKER = "Let's not start a fight with the strongman...", MURDERER = "Murderer! I can take you!", REVIVER = "%s is just a big teddy bear.", GHOST = "I told you you couldn't deadlift that boulder, %s.", FIRESTARTER = "You can't actually \"fight\" fire, %s!", }, WAXWELL = { GENERIC = "Good day to you, %s!", ATTACKER = "Seems you've gone from \"dapper\" to \"slapper\".", MURDERER = "I'll show you Logic and Reason... those're my fists!", REVIVER = "%s is using his powers for good.", GHOST = "Don't look at me like that, %s! I'm working on it!", FIRESTARTER = "%s's just asking to get roasted.", }, WX78 = { GENERIC = "Good day to you, %s!", ATTACKER = "I think we need to tweak your primary directive, %s...", MURDERER = "%s! You've violated the first law!", REVIVER = "I guess %s got that empathy module up and running.", GHOST = "I always thought %s could use a heart. Now I'm certain!", FIRESTARTER = "You look like you're gonna melt, %s. What happened?", }, WILLOW = { GENERIC = "Good day to you, %s!", ATTACKER = "%s is holding that lighter pretty tightly...", MURDERER = "Murderer! Arsonist!", REVIVER = "%s, friend of ghosts.", GHOST = "I bet you're just burning for a heart, %s.", FIRESTARTER = "Again?", }, WENDY = { GENERIC = "Greetings, %s!", ATTACKER = "%s doesn't have any sharp objects, does she?", MURDERER = "Murderer!", REVIVER = "%s treats ghosts like family.", GHOST = "I'm seeing double! I'd better concoct a heart for %s.", FIRESTARTER = "I know you set those flames, %s.", }, WOODIE = { GENERIC = "Greetings, %s!", ATTACKER = "%s has been a bit of a sap lately...", MURDERER = "Murder! Bring me an axe and we'll get in the swing of things!", REVIVER = "%s saved everyone's backbacon.", GHOST = "Does \"universal\" coverage include the void, %s?", BEAVER = "%s's gone on a wood chucking rampage!", BEAVERGHOST = "Will you bea-very mad if I don't revive you, %s?", FIRESTARTER = "Don't burn yourself out, %s.", }, WICKERBOTTOM = { GENERIC = "Good day, %s!", ATTACKER = "I think %s's planning to throw the book at me.", MURDERER = "Here comes my peer review!", REVIVER = "I have deep respect for %s's practical theorems.", GHOST = "This doesn't seem very scientific, does it, %s?", FIRESTARTER = "I'm sure you had a very clever reason for that fire.", }, WES = { GENERIC = "Greetings, %s!", ATTACKER = "%s is silent, but deadly...", MURDERER = "Mime this!", REVIVER = "%s thinks outside the invisible box.", GHOST = "How do you say \"I'll concoct a revival device\" in mime?", FIRESTARTER = "Wait, don't tell me. You lit a fire.", }, WEBBER = { GENERIC = "Good day, %s!", ATTACKER = "I'm gonna roll up a piece of papyrus newspaper, just in case.", MURDERER = "Murderer! I'll squash you, %s!", REVIVER = "%s is playing well with others.", GHOST = "%s is really buggin' me for a heart.", FIRESTARTER = "We need to have a group meeting about fire safety.", }, WATHGRITHR = { GENERIC = "Good day, %s!", ATTACKER = "I'd like to avoid a punch from %s, if possible.", MURDERER = "%s's gone berserk!", REVIVER = "%s has full command of spirits.", GHOST = "Nice try. You're not escaping to Valhalla yet, %s.", FIRESTARTER = "%s is really heating things up today.", }, WINONA = { GENERIC = "Good day to you, %s!", ATTACKER = "%s is a safety hazard.", MURDERER = "It ends here, %s!", REVIVER = "You're pretty handy to have around, %s.", GHOST = "Looks like someone threw a wrench into your plans.", FIRESTARTER = "Things are burning up at the factory.", }, MIGRATION_PORTAL = { GENERIC = "If I had any friends, this could take me to them.", OPEN = "If I step through, will I still be me?", FULL = "It seems to be popular over there.", }, GLOMMER = "It's cute, in a lovable kind of way.", GLOMMERFLOWER = { GENERIC = "The petals shimmer in the light.", DEAD = "The petals droop and shimmer in the light.", }, GLOMMERWINGS = "These would look empirically amazing on a helmet!", GLOMMERFUEL = "This goop smells foul.", BELL = "Dingalingaling.", STATUEGLOMMER = { GENERIC = "I'm not sure what that's supposed to be.", EMPTY = "I broke it.", }, LAVA_POND_ROCK = "As gneiss a place as any.", WEBBERSKULL = "Poor little guy. He deserves a proper funeral.", WORMLIGHT = "Looks delicious.", WORMLIGHT_LESSER = "Kinda wrinkled.", WORM = { PLANT = "Seems safe to me.", DIRT = "Just looks like a pile of dirt.", WORM = "It's a worm!", }, WORMLIGHT_PLANT = "Seems safe to me.", MOLE = { HELD = "Nowhere left to dig, my friend.", UNDERGROUND = "Something's under there, searching for flint.", ABOVEGROUND = "I'd sure like to whack that mole... thing.", }, MOLEHILL = "What a nice, homey hole in the ground!", MOLEHAT = "A wretched stench, but excellent visibility.", EEL = "This will make a delicious meal.", EEL_COOKED = "Smells great!", UNAGI = "I hope this doesn't make anyone eel!", EYETURRET = "I hope it doesn't turn on me.", EYETURRET_ITEM = "I think it's sleeping.", MINOTAURHORN = "Wow! I'm glad that didn't gore me!", MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.", THULECITE_PIECES = "It's some smaller chunks of Thulecite.", POND_ALGAE = "Some algae by a pond.", GREENSTAFF = "This will come in handy.", GIFT = "Is that for me?", GIFTWRAP = "That's a wrap!", POTTEDFERN = "A fern in a pot.", SUCCULENT_POTTED = "A succulent in a pot.", SUCCULENT_PLANT = "Aloe there.", SUCCULENT_PICKED = "I could eat that, but I'd rather not.", SENTRYWARD = "That's an entirely scientific mapping tool.", TOWNPORTAL = { GENERIC = "This pyramid controls the sands.", ACTIVE = "Ready for departiculation.", }, TOWNPORTALTALISMAN = { GENERIC = "A mini departiculator.", ACTIVE = "A more sane person would walk.", }, WETPAPER = "I hope it dries off soon.", WETPOUCH = "This package is barely holding together.", MOONROCK_PIECES = "I could probably break that.", MOONBASE = { GENERIC = "There's a hole in the middle for something to go in.", BROKEN = "It's all smashed up.", STAFFED = "Now what?", WRONGSTAFF = "I have a distinct feeling this isn't right.", MOONSTAFF = "The stone lit it up somehow.", }, MOONDIAL = { GENERIC = "Water amplifies the science, allowing us to measure the moon.", NIGHT_NEW = "It's a new moon.", NIGHT_WAX = "The moon is waxing.", NIGHT_FULL = "It's a full moon.", NIGHT_WANE = "The moon is waning.", CAVE = "There's no moon down here to measure.", }, --MOWER = "I like the cut of this blade.", --MACHETE = "I like the cut of this blade.", --GOLDENMACHETE = "Hack in style!", --OBSIDIANMACHETE = "It's hot to the touch.", --BOOK_METEOR = "The foreword just says \"Hope you like dragoons.\"", THULECITE = "I wonder where this is from?", ARMORRUINS = "It's oddly light.", ARMORSKELETON = "No bones about it.", SKELETONHAT = "It gives me terrible visions.", RUINS_BAT = "It has quite a heft to it.", RUINSHAT = "How's my hair?", NIGHTMARE_TIMEPIECE = { CALM = "All is well.", WARN = "Getting pretty magical around here.", WAXING = "It's becoming more concentrated!", STEADY = "It seems to be staying steady.", WANING = "Feels like it's receding.", DAWN = "The nightmare is almost gone!", NOMAGIC = "There's no magic around here.", }, BISHOP_NIGHTMARE = "It's falling apart!", ROOK_NIGHTMARE = "Terrifying!", KNIGHT_NIGHTMARE = "It's a knightmare!", MINOTAUR = "That thing doesn't look happy.", SPIDER_DROPPER = "Note to self: Never look up.", NIGHTMARELIGHT = "I wonder what function this served.", NIGHTSTICK = "It's electric!", GREENGEM = "It's green and gemmy.", MULTITOOL_AXE_PICKAXE = "It's brilliant!", ORANGESTAFF = "This beats walking.", YELLOWAMULET = "Warm to the touch.", GREENAMULET = "No base should be without one!", SLURPERPELT = "Doesn't look all that much different dead.", SLURPER = "It's so hairy!", SLURPER_PELT = "Doesn't look all that much different dead.", ARMORSLURPER = "A soggy, sustaining, succulent suit.", ORANGEAMULET = "Teleportation can be so useful.", YELLOWSTAFF = "A genius invention... a gem on a stick.", YELLOWGEM = "This gem is yellow.", ORANGEGEM = "It's an orange gem.", OPALSTAFF = "Gems look better on top of sticks.", OPALPRECIOUSGEM = "This gem seems special.", TELEBASE = { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = { VALID = "Looks ready.", GEMS = "It needs a gem.", }, STAFFLIGHT = "That seems really dangerous.", STAFFCOLDLIGHT = "Brr! Chilling.", ANCIENT_ALTAR = "An ancient and mysterious structure.", ANCIENT_ALTAR_BROKEN = "This seems to be broken.", ANCIENT_STATUE = "It seems to throb out of tune with the world.", LICHEN = "Only a cyanobacteria could grow in this light.", CUTLICHEN = "Nutritious, but it won't last long.", CAVE_BANANA = "It's mushy.", CAVE_BANANA_COOKED = "Yum!", CAVE_BANANA_TREE = "It's dubiously photosynthetical.", ROCKY = "It has terrifying claws.", COMPASS = { GENERIC="Which way am I facing?", N = "North.", S = "South.", E = "East.", W = "West.", NE = "Northeast.", SE = "Southeast.", NW = "Northwest.", SW = "Southwest.", }, HOUNDSTOOTH = "It's sharp!", ARMORSNURTLESHELL = "It sticks to your back when you wear it.", BAT = "Ack! That's terrifying!", BATBAT = "I bet I could fly if I held two of them.", BATWING = "I hate those things, even when they're dead.", BATWING_COOKED = "At least it's not coming back.", BATCAVE = "I don't want to wake them.", BEDROLL_FURRY = "It's so warm and comfy.", BUNNYMAN = "I am filled with an irresistible urge to do science.", FLOWER_CAVE = "Science makes it glow.", GUANO = "Another flavor of poop.", LANTERN = "It's awesome.", LIGHTBULB = "ball of wick.", MANRABBIT_TAIL = "I feel a lil better when I hold one.", MUSHROOMHAT = "Makes the wearer look like a fun guy.", MUSHROOM_LIGHT2 = { ON = "Blue is obviously the most scientific color.", OFF = "We could make a prime light source with some primary colors.", BURNT = "I didn't mildew it, I swear.", }, MUSHROOM_LIGHT = { ON = "Science makes it light up.", OFF = "It's a big, science-y 'shroom.", BURNT = "Comboletely burnt.", }, SLEEPBOMB = "It makes snooze circles when I throw it.", MUSHROOMBOMB = "A mushroom cloud in the making!", SHROOM_SKIN = "Warts and all!", TOADSTOOL_CAP = { EMPTY = "Just a hole in the ground.", INGROUND = "There's something poking out.", GENERIC = "That toadstool's just asking to be cut down.", }, TOADSTOOL = { GENERIC = "Yeesh! I'm not kissing that!", RAGE = "He's hopping mad now!", }, MUSHROOMSPROUT = { GENERIC = "How scientific!", BURNT = "How im-morel!", }, MUSHTREE_TALL = { GENERIC = "That mushroom got too big for its own good.", BLOOM = "You can't tell from far away, but it's quite smelly.", }, MUSHTREE_MEDIUM = { GENERIC = "These used to grow in my bathroom.", BLOOM = "I'm mildly offended by this.", }, MUSHTREE_SMALL = { GENERIC = "A magic mushroom?", BLOOM = "It's trying to reproduce.", }, MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.", SPORE_TALL = { GENERIC = "It's just drifting around.", HELD = "I'll keep a little light in my pocket.", }, SPORE_MEDIUM = { GENERIC = "Hasn't a care in the world.", HELD = "I'll keep a little light in my pocket.", }, SPORE_SMALL = { GENERIC = "That's a sight for spore eyes.", HELD = "I'll keep a little light in my pocket.", }, RABBITHOUSE = { GENERIC = "That's not a real carrot.", BURNT = "That's not a real roasted carrot.", }, SLURTLE = "Ew. Just ew.", SLURTLE_SHELLPIECES = "A puzzle with no solution.", SLURTLEHAT = "That would mess up my hair.", SLURTLEHOLE = "A den of \"ew\".", SLURTLESLIME = "If it wasn't useful, I wouldn't touch it.", SNURTLE = "He's less gross, but still gross.", SPIDER_HIDER = "Gah! More spiders!", SPIDER_SPITTER = "I hate spiders!", SPIDERHOLE = "It's encrusted with old webbing.", SPIDERHOLE_ROCK = "It's encrusted with old webbing.", STALAGMITE = "Looks like a rock to me.", STALAGMITE_TALL = "Rocks, rocks, rocks, rocks...", TREASURECHEST_TRAP = "How convenient!", TURF_CARPETFLOOR = "It's surprisingly scratchy.", TURF_CHECKERFLOOR = "These are pretty snazzy.", TURF_DIRT = "A chunk of ground.", TURF_FOREST = "A chunk of ground.", TURF_GRASS = "A chunk of ground.", TURF_MARSH = "A chunk of ground.", TURF_ROAD = "Hastily cobbled stones.", TURF_ROCKY = "A chunk of ground.", TURF_SAVANNA = "A chunk of ground.", TURF_WOODFLOOR = "These are floorboards.", TURF_CAVE="Yet another ground type.", TURF_FUNGUS="Yet another ground type.", TURF_SINKHOLE="Yet another ground type.", TURF_UNDERROCK="Yet another ground type.", TURF_MUD="Yet another ground type.", TURF_DECIDUOUS = "Yet another ground type.", TURF_SANDY = "Yet another ground type.", TURF_BADLANDS = "Yet another ground type.", TURF_DESERTDIRT = "A chunk of ground.", TURF_FUNGUS_GREEN = "A chunk of ground.", TURF_FUNGUS_RED = "A chunk of ground.", TURF_DRAGONFLY = "Do you want proof that it's fireproof?", POWCAKE = "...", CAVE_ENTRANCE = "I wonder if that rock could be moved.", CAVE_ENTRANCE_RUINS = "It's probably hiding something.", CAVE_ENTRANCE_OPEN = { GENERIC = "The earth itself rejects me!", OPEN = "I bet there's all sorts of things to discover down there.", FULL = "I'll have to wait until someone leaves to enter.", }, CAVE_EXIT = { GENERIC = "I'll just stay down here, I suppose.", OPEN = "I've had enough discovery for now.", FULL = "The surface is too crowded!", }, MAXWELLPHONOGRAPH = "So that's where the music was coming from.", BOOMERANG = "From here... and back again!", PIGGUARD = "What are you guarding?", ABIGAIL = "Awww, she has a cute little bow.", ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.", AMULET = "I feel so safe when I get to wear it.", ANIMAL_TRACK = "Tracks left by food. I mean... an animal.", ARMORGRASS = "Hopefully there aren't any bugs in it.", ARMORMARBLE = "That looks really heavy.", ARMORWOOD = "Perfect! If I am not fighting fire!", ARMOR_SANITY = "Wearing that makes me feel safe and insecure.", ASH = { GENERIC = "All that's left after the fire has done its job.", REMAINS_GLOMMERFLOWER = "The flower was consumed by fire in the teleportation!", REMAINS_EYE_BONE = "The eyebone was consumed by fire in the teleportation!", REMAINS_THINGIE = "There's a perfectly scientific explanation for that.", }, AXE = "A trusty axe.", BABYBEEFALO = { GENERIC = "Awwww. So cute!", SLEEPING = "Sweet dreams, smelly.", }, BUNDLE = "Our supplies are in there!", BUNDLEWRAP = "Wrapping things up should make them easier to carry.", BACKPACK = "You could fit a whole lot of things in there.", BACONEGGS = "The perfect breakfast for a man of science.", BANDAGE = "Seems sterile enough.", BASALT = "That's too strong to break through!", BEARDHAIR = "It's only gross when they're not your own.", BEARGER = "What a bear of a badger.", BEARGERVEST = "Welcome to the hibernation station!", ICEPACK = "The fur keeps the temperature inside stable.", BEARGER_FUR = "A mat of thick fur.", BEDROLL_STRAW = "Looks comfy, but it smells like mildew.", BEEQUEEN = "Keep that stinger away from me!", BEEQUEENHIVE = { GENERIC = "It's too sticky to walk on.", GROWING = "Was that there before?", }, BEEQUEENHIVEGROWN = "How in science did it get so big?!", BEEGUARD = "It's guarding the queen.", HIVEHAT = "The world seems less a little crazy when I wear it.", MINISIGN = { GENERIC = "I could draw better than that!", UNDRAWN = "We should draw something on there.", }, MINISIGN_ITEM = "It's not much use like this. We should place it.", BEE = { GENERIC = "Bees will always scare me.", HELD = "Careful!", }, BEEBOX = { READY = "It's full of honey, and bees", FULLHONEY = "It's full of honey, and bees", GENERIC = "Bees!", NOHONEY = "It's empty, and filled with bees.", SOMEHONEY = "Need to wait a bit, there are bees", BURNT = "How did it get burned?!!", }, MUSHROOM_FARM = { STUFFED = "That's a lot of mushrooms!", LOTS = "The mushrooms have really taken to the log.", SOME = "It should keep growing now.", EMPTY = "It could use a spore. Or a mushroom transplant.", ROTTEN = "The log is dead. We should replace it with a live one.", BURNT = "The power of science compelled it.", SNOWCOVERED = "I don't think it can grow in this cold.", }, BEEFALO = { FOLLOWER = "He's coming along peacefully.", GENERIC = "It's a beefalo!", NAKED = "Aww, he's so sad.", SLEEPING = "These guys are really heavy sleepers.", --Domesticated states: DOMESTICATED = "This one is slightly less smelly than the others.", ORNERY = "It looks deeply angry.", RIDER = "This fellow appears quite ridable.", PUDGY = "Hmmm, there may be too much food inside it.", }, BEEFALOHAT = "That's a case of hat-hair waiting to happen.", BEEFALOWOOL = "It smells like beefalo tears.", BEEHAT = "Protects your skin, but squashes your meticulous coiffure.", BEESWAX = "Beeswax is a scientifically proven preservative!", BEEHIVE = "It's buzzing with activity.", BEEMINE = "It buzzes when shaken.", BEEMINE_MAXWELL = "Bottled mosquito rage!", BERRIES = "Red berries taste the best.", BERRIES_COOKED = "I don't think heat improved them.", BERRIES_JUICY = "Extra tasty, though they won't last long.", BERRIES_JUICY_COOKED = "Better eat them before they spoil!", BERRYBUSH = { BARREN = "I think it needs to be fertilized.", WITHERED = "Nothing will grow in this heat.", GENERIC = "The ends of the branches are used in minor medicines.", PICKED = "Maybe they'll grow back?", DISEASED = "It looks pretty sick.", DISEASING = "Err, something's not right.", BURNING = "It's very much on fire.", }, BERRYBUSH_JUICY = { BARREN = "It won't make any berries in this state.", WITHERED = "The heat even dehydrated the juicy berries!", GENERIC = "The leaves are used in novice medicines.", PICKED = "The bush is working hard on the next batch.", DISEASED = "It looks pretty sick.", DISEASING = "Err, something's not right.", BURNING = "It's very much on fire.", }, BIGFOOT = "That is one biiig foot.", BIRDCAGE = { GENERIC = "Now it just needs a bird.", OCCUPIED = "Who's a good bird?", SLEEPING = "Awwww, he's asleep.", HUNGRY = "He's looking a bit peckish.", STARVING = "Has no one fed you in awhile?", DEAD = "Maybe he's just resting?", SKELETON = "That bird is definitely deceased.", }, BIRDTRAP = "Gives me a net advantage!", CAVE_BANANA_BURNT = "Not my fault!", BIRD_EGG = "A small, normal egg.", BIRD_EGG_COOKED = "Sunny side yum!", BISHOP = "My favorite chess piece!", BLOWDART_FIRE = "This seems fundamentally unsafe.", BLOWDART_SLEEP = "Just don't breathe in.", BLOWDART_PIPE = "Good practice for my birthday cake!", BLOWDART_YELLOW = "It has shocking accuracy.", BLUEAMULET = "Cool as ice!", BLUEGEM = "It sparkles with cold energy.", BLUEPRINT = { COMMON = "It's scientific!", RARE = "It's REALLY scientific!", }, SKETCH = "A picture of a sculpture. We'll need somewhere to make it.", --BELL_BLUEPRINT = "There's SCIENCE afoot!", BLUE_CAP = "It's weird and gooey.", BLUE_CAP_COOKED = "It's different now...", BLUE_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, BOARDS = "Boards.", BONESHARD = "Bits of bone.", BONESTEW = "A stew to put some meat on your bones.", BUGNET = "For catching bugs.", BUSHHAT = "It's kind of scratchy.", BUTTER = "I can't believe it's butter!", BUTTERFLY = { GENERIC = "Butterfly, flutter by.", HELD = "Now I have you!", }, BUTTERFLYMUFFIN = "We threw the recipe away and just kind of winged it.", BUTTERFLYWINGS = "Without these, it's just a butter.", BUZZARD = "What a bizarre buzzard!", SHADOWDIGGER = "Oh good. Now there's more of him.", CACTUS = { GENERIC = "Sharp but delicious.", PICKED = "Deflated, but still spiny.", }, CACTUS_MEAT_COOKED = "Grilled fruit of the desert.", CACTUS_MEAT = "There are still some spines between me and a tasty meal.", CACTUS_FLOWER = "A pretty flower from a prickly plant.", COLDFIRE = { EMBERS = "That fire needs more fuel or it's going to go out.", GENERIC = "Sure beats darkness.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, that's over.", }, CAMPFIRE = { EMBERS = "That fire needs more fuel or it's going to go out.", GENERIC = "Sure beats darkness.", HIGH = "That fire is getting out of hand!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "Well, that's over.", }, CANE = "Technically walking is just controlled falling.", CATCOON = "please don't stab me.", CATCOONDEN = { GENERIC = "It's a den in a stump.", EMPTY = "Its owner ran out of lives.", }, CATCOONHAT = "Ears hat!", COONTAIL = "I think it's still swishing.", CARROT = "at least its not a radish.", CARROT_COOKED = "Mushy.", CARROT_PLANTED = "The earth is making plantbabies.", CARROT_SEEDS = "It's a carrot seed.", CARTOGRAPHYDESK = { GENERIC = "Now I can show everyone what I found!", BURNING = "So much for that.", BURNT = "Nothing but ash now.", }, WATERMELON_SEEDS = "It's a melon seed.", CAVE_FERN = "It's a fern.", CHARCOAL = "It's small, dark, and smells like burnt wood.", CHESSPIECE_PAWN = "I can relate.", CHESSPIECE_ROOK = { GENERIC = "It's even heavier than it looks.", STRUGGLE = "The chess pieces are moving themselves!", }, CHESSPIECE_KNIGHT = { GENERIC = "It's a horse, of course.", STRUGGLE = "The chess pieces are moving themselves!", }, CHESSPIECE_BISHOP = { GENERIC = "It's a stone bishop.", STRUGGLE = "The chess pieces are moving themselves!", }, CHESSPIECE_MUSE = "Hmm... Looks familiar.", CHESSPIECE_FORMAL = "Doesn't seem very \"kingly\" to me.", CHESSPIECE_HORNUCOPIA = "Makes my stomach rumble just looking at it.", CHESSPIECE_PIPE = "That was never really my thing.", CHESSPIECE_DEERCLOPS = "It feels like its eye follows you.", CHESSPIECE_BEARGER = "It was a lot bigger up close.", CHESSPIECE_MOOSEGOOSE = "Eurgh. It's so lifelike.", CHESSPIECE_DRAGONFLY = "Ah, that brings back memories. Bad ones.", CHESSPIECE_CLAYHOUND = "??", CHESSPIECE_CLAYWARG = "??", CHESSJUNK1 = "A pile of broken chess pieces.", CHESSJUNK2 = "Another pile of broken chess pieces.", CHESSJUNK3 = "Even more broken chess pieces.", CHESTER = "Chest dog... Cute.", CHESTER_EYEBONE = { GENERIC = "It's looking at me... Cute.", WAITING = "Chester will be back soon.", }, COOKEDMANDRAKE = "Poor little guy.", COOKEDMEAT = "Charbroiled to perfection.", COOKEDMONSTERMEAT = "That's only somewhat more appetizing than when it was raw.", COOKEDSMALLMEAT = "Now there's no reason to worry about getting worms!", COOKPOT = { COOKING_LONG = "This is going to take a while.", COOKING_SHORT = "It's almost done!", DONE = "Mmmmm! It's ready to eat!", EMPTY = "It makes me hungry just to look at it.", BURNT = "The pot got cooked.", }, CORN = "High in fructose!", CORN_COOKED = "Cooked and high in fructose!", CORN_SEEDS = "It's a corn seed.", CANARY = { GENERIC = "Some sort of yellow creature made of science.", HELD = "I'm not squishing you, am I?", }, CANARY_POISONED = "It's probably fine.", CRITTERLAB = "Is there something in there?", CRITTER_GLOMLING = "Glom Glom!", CRITTER_DRAGONLING = "Fire worm.", CRITTER_LAMB = "Mucusy fluff.", CRITTER_PUPPY = "Pretty cute!", CRITTER_KITTEN = "Anti-water Fluff.", CRITTER_PERDLING = "My feathered friend.", CROW = { GENERIC = "Creepy!", HELD = "He's not very happy in there.", }, CUTGRASS = "Cut grass, ready for arts and crafts.", CUTREEDS = "Cut reeds, ready for crafting and hobbying.", CUTSTONE = "Seductively smooth.", DEADLYFEAST = "A most potent dish.", DEER = { GENERIC = "Is it staring at me? ...No, I guess not.", ANTLER = "What an impressive antler!", }, DEER_ANTLER = "Was that supposed to come off?", DEER_GEMMED = "It's being controlled by that beast!", DEERCLOPS = "It's enormous!!", DEERCLOPS_EYEBALL = "This is really gross.", EYEBRELLAHAT = "It watches over the wearer.", DEPLETED_GRASS = { GENERIC = "It's probably a tuft of grass.", }, GOGGLESHAT = "What a stylish pair of goggles.", DESERTHAT = "Quality eye protection.", DEVTOOL = "It smells of bacon!", DEVTOOL_NODEV = "I'm not strong enough to wield it.", DIRTPILE = "It's a pile of dirt... or IS it?", DIVININGROD = { COLD = "The signal is very faint.", GENERIC = "It's some kind of homing device.", HOT = "This thing's going crazy!", WARM = "I'm headed in the right direction.", WARMER = "Must be getting pretty close.", }, DIVININGRODBASE = { GENERIC = "I wonder what it does.", READY = "It looks like it needs a large key.", UNLOCKED = "Now the machine can work!", }, DIVININGRODSTART = "That rod looks useful!", DRAGONFLY = "That's one fly dragon!", ARMORDRAGONFLY = "Hot mail!", DRAGON_SCALES = "They're still warm.", DRAGONFLYCHEST = "Next best thing to a lockbox!", DRAGONFLYFURNACE = { HAMMERED = "I don't think it's supposed to look like that.", GENERIC = "Produces a lot of heat, but not much light.", --no gems NORMAL = "Is it winking at me?", --one gem HIGH = "It's scalding!", --two gems }, HUTCH = "Hutch Danglefish, P.I.", HUTCH_FISHBOWL = { GENERIC = "I always wanted one of these.", WAITING = "Maybe he needs some science?", }, LAVASPIT = { HOT = "Hot spit!", COOL = "I like to call it \"Basaliva\".", }, LAVA_POND = "Magmificent!", LAVAE = "Too hot to handle.", LAVAE_COCOON = "Cooled off and chilled out.", LAVAE_PET = { STARVING = "Poor thing must be starving.", HUNGRY = "I hear a tiny stomach grumbling.", CONTENT = "It seems happy.", GENERIC = "Aww. Who's a good monster?", }, LAVAE_EGG = { GENERIC = "There's a faint warmth coming from inside.", }, LAVAE_EGG_CRACKED = { COLD = "I don't think that egg is warm enough.", COMFY = "I never thought I would see a happy egg.", }, LAVAE_TOOTH = "It's an egg tooth!", DRAGONFRUIT = "What a weird fruit.", DRAGONFRUIT_COOKED = "The fruit's still weird.", DRAGONFRUIT_SEEDS = "It's a weird fruit seed.", DRAGONPIE = "The dragonfruit is very filling.", DRUMSTICK = "Ready for gobbling.", DRUMSTICK_COOKED = "Even better for gobbling!", DUG_BERRYBUSH = "Now it can be taken anywhere.", DUG_BERRYBUSH_JUICY = "This could be replanted closer to home.", DUG_GRASS = "It can be planted anywhere now.", DUG_MARSH_BUSH = "This needs to be planted.", DUG_SAPLING = "This needs to be planted.", DURIAN = "Oh, it smells!", DURIAN_COOKED = "Now it smells even worse!", DURIAN_SEEDS = "It's a durian seed.", EARMUFFSHAT = "Makes you warm and fuzzy inside. Outside, too.", EGGPLANT = "It doesn't look like an egg.", EGGPLANT_COOKED = "It's even less eggy.", EGGPLANT_SEEDS = "It's an eggplant seed.", ENDTABLE = { BURNT = "A burnt vase on a burnt table.", GENERIC = "A flower in a vase on a table.", EMPTY = "I should put something in there.", WILTED = "Not looking too fresh.", FRESHLIGHT = "It's nice to have a little light.", OLDLIGHT = "Did we remember to pick up new bulbs?", -- will be wilted soon, light radius will be very small at this point }, DECIDUOUSTREE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", POISON = "It looks unhappy about me stealing those birchnuts!", GENERIC = "It's all leafy. Most of the time.", }, ACORN = "There's definitely something inside there.", ACORN_SAPLING = "It'll be a tree soon!", ACORN_COOKED = "Roasted to perfection.", BIRCHNUTDRAKE = "A mad little nut.", EVERGREEN = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "It's all piney.", }, EVERGREEN_SPARSE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "This sad tree has no cones.", }, TWIGGYTREE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, nature!", GENERIC = "It's all stick-y.", DISEASED = "It looks sick. More so than usual.", }, TWIGGY_NUT_SAPLING = "It doesn't need any help to grow.", TWIGGY_OLD = "That tree looks pretty wimpy.", TWIGGY_NUT = "There's a stick-y tree inside it that wants to get out.", EYEPLANT = "I think I'm being watched.", INSPECTSELF = "Am I still in one piece?", FARMPLOT = { GENERIC = "I should try planting some crops.", GROWING = "Go plants go!", NEEDSFERTILIZER = "I think it needs to be fertilized.", BURNT = "I don't think anything will grow in a pile of ash.", }, FEATHERHAT = "BECOME THE BIRD!", FEATHER_CROW = "A crow feather.", FEATHER_ROBIN = "A redbird feather.", FEATHER_ROBIN_WINTER = "A snowbird feather.", FEATHER_CANARY = "A canary feather.", FEATHERPENCIL = "The feather increases the scientific properties of the writing.", FEM_PUPPET = "She's trapped!", FIREFLIES = { GENERIC = "If only I could catch them!", HELD = "They make my pocket glow!", }, FIREHOUND = "That one is glowy.", FIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "Good thing it's contained!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least I can start it up again.", }, COLDFIREPIT = { EMBERS = "I should put something on the fire before it goes out.", GENERIC = "Sure beats darkness.", HIGH = "Good thing it's contained!", LOW = "The fire's getting a bit low.", NORMAL = "Nice and comfy.", OUT = "At least I can start it up again.", }, FIRESTAFF = "I don't want to set the world on fire.", FIRESUPPRESSOR = { ON = "Fling on!", OFF = "All quiet on the flinging front.", LOWFUEL = "The fuel tank is getting a bit low.", }, FISH = "Now I shall eat for a day.", FISHINGROD = "Hook, line and stick!", FISHSTICKS = "Sticks to your ribs.", FISHTACOS = "Crunchy and delicious!", FISH_COOKED = "Grilled to perfection.", FLINT = "It's a very sharp rock.", FLOWER = { GENERIC = "It's pretty, but it smells like a common laborer.", ROSE = "To match my rosy cheeks.", }, FLOWER_WITHERED = "I don't think it got enough sun.", FLOWERHAT = "It smells like prettiness.", FLOWER_EVIL = "Augh! It's so evil!", FOLIAGE = "Some leafy greens.", FOOTBALLHAT = "I don't like sports.", FOSSIL_PIECE = "Science bones! We should put them back together.", FOSSIL_STALKER = { GENERIC = "Still missing some pieces.", FUNNY = "My scientific instincts say this isn't quite right.", COMPLETE = "It's alive! Oh wait, no, it's not.", }, STALKER = "The skeleton fused with the shadows!", STALKER_ATRIUM = "Why'd it have to be so big?", STALKER_MINION = "Anklebiters!", THURIBLE = "It smells like chemicals.", ATRIUM_OVERGROWTH = "I don't recognize any of these symbols.", FROG = { DEAD = "He's croaked.", GENERIC = "He's so cute! AND SLIMEY!!!", SLEEPING = "Aww, look at him sleep!", }, FROGGLEBUNWICH = "A very leggy sandwich.", FROGLEGS = "I've heard it's a delicacy.", FROGLEGS_COOKED = "Tastes like chicken.", FRUITMEDLEY = "Fruity.", FURTUFT = "Black and white fur.", GEARS = "A pile of mechanical parts.", GHOST = "This offends me as a scientist.", GOLDENAXE = "That's one fancy axe.", GOLDENPICKAXE = "Hey, isn't gold really soft?", GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?", GOLDENSHOVEL = "I can't wait to dig holes.", GOLDNUGGET = "I can't eat it, but it sure is shiny.", GRASS = { BARREN = "It needs poop.", WITHERED = "It's not going to grow back while it's so hot.", BURNING = "That's burning fast!", GENERIC = "It's a tuft of grass.", PICKED = "It was cut down in the prime of its life.", DISEASED = "It looks pretty sick.", DISEASING = "Err, something's not right.", }, GRASSGEKKO = { GENERIC = "It's an extra leafy lizard.", DISEASED = "It looks really sick.", }, GREEN_CAP = "It seems pretty normal.", GREEN_CAP_COOKED = "It's different now...", GREEN_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, GUNPOWDER = "It looks like pepper.", HAMBAT = "This seems unsanitary.", HAMMER = "Stop! It's time! To hammer things!", HEALINGSALVE = "The stinging means that it's working.", HEATROCK = { FROZEN = "It's colder than ice.", COLD = "That's a cold stone.", GENERIC = "I could manipulate its temperature.", WARM = "It's quite warm and cuddly... for a rock!", HOT = "Nice and toasty hot!", }, HOME = "Someone must live here.", HOMESIGN = { GENERIC = "It says \"You are here\".", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, ARROWSIGN_POST = { GENERIC = "It says \"Thataway\".", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, ARROWSIGN_PANEL = { GENERIC = "It says \"Thataway\".", UNWRITTEN = "The sign is currently blank.", BURNT = "\"Don't play with matches.\"", }, HONEY = "Looks delicious!", HONEYCOMB = "Bees used to live in this.", HONEYHAM = "Sweet and savory.", HONEYNUGGETS = "Tastes like chicken, but I don't think it is.", HORN = "It sounds like a beefalo field in there.", HOUND = "You ain't nothing, hound dog!", HOUNDBONE = "Creepy.", HOUNDMOUND = "I've got no bones to pick with the owner. Really.", ICEBOX = "I have harnessed the power of cold!", ICEHAT = "Stay cool, boy.", ICEHOUND = "Are there hounds for every season?", INSANITYROCK = { ACTIVE = "TAKE THAT, SANE SELF!", INACTIVE = "It's more of a pyramid than an obelisk.", }, JAMMYPRESERVES = "Probably should have made a jar.", KABOBS = "Lunch on a stick.", KILLERBEE = { GENERIC = "Oh no! It's a killer bee!", HELD = "This seems dangerous.", }, KNIGHT = "Horse MACHINE!", KOALEFANT_SUMMER = "Adorably delicious.", KOALEFANT_WINTER = "It looks warm and full of meat.", KRAMPUS = "He's going after my stuff!", KRAMPUS_SACK = "Ew. It has Krampus slime all over it.", LEIF = "He's huge!", LEIF_SPARSE = "He's huge!", LIGHTER = "It's her lucky lighter.", LIGHTNING_ROD = { CHARGED = "The power is mine!", GENERIC = "To harness the heavens!", }, LIGHTNINGGOAT = { GENERIC = "\"Baaaah\" yourself!", CHARGED = "I don't think it liked being struck by lightning.", }, LIGHTNINGGOATHORN = "It's like a miniature lightning rod.", GOATMILK = "It's buzzing with tastiness!", LITTLE_WALRUS = "He won't be cute and cuddly forever.", LIVINGLOG = "It looks worried.", LOG = { BURNING = "That's some hot wood!", GENERIC = "It's big, it's heavy, and it's wood.", }, LUCY = "That's a prettier axe than I'm used to.", LUREPLANT = "It's so alluring.", LUREPLANTBULB = "Now I can start my very own meat farm.", MALE_PUPPET = "He's trapped!", MANDRAKE_ACTIVE = "So Cute!", MANDRAKE_PLANTED = "I love thoes strange things!", MANDRAKE = "Mandrake roots have strange effects.", MANDRAKESOUP = "I'm sorry.", MANDRAKE_COOKED = "I cooked it...", MAPSCROLL = "A blank map. Doesn't seem very useful.", MARBLE = "Fancy!", MARBLEBEAN = "I traded the old family cow for it.", MARBLEBEAN_SAPLING = "It looks carved.", MARBLESHRUB = "Makes sense to me.", MARBLEPILLAR = "I think I could use that.", MARBLETREE = "I don't think an axe will cut it.", MARSH_BUSH = { BURNING = "That's burning fast!", GENERIC = "It looks thorny.", PICKED = "Ouch.", }, BURNT_MARSH_BUSH = "It's all burnt up.", MARSH_PLANT = "It's a plant.", MARSH_TREE = { BURNING = "Spikes and fire!", BURNT = "Now it's burnt and spiky.", CHOPPED = "Not so spiky now!", GENERIC = "Those spikes look sharp!", }, MAXWELL = "I hate that guy.", MAXWELLHEAD = "I can see into his pores.", MAXWELLLIGHT = "I wonder how they work.", MAXWELLLOCK = "Looks almost like a key hole.", MAXWELLTHRONE = "That doesn't look very comfortable.", MEAT = "It's a bit gamey, but it'll do.", MEATBALLS = "It's just a big wad of meat.", MEATRACK = { DONE = "Jerky time!", DRYING = "Meat takes a while to dry.", DRYINGINRAIN = "Meat takes even longer to dry in rain.", GENERIC = "I should dry some meats.", BURNT = "The rack got dried.", }, MEAT_DRIED = "Just jerky enough.", MERM = "Smells fishy!", MERMHEAD = { GENERIC = "The stinkiest thing I'll smell all day.", BURNT = "Burnt merm flesh somehow smells even worse.", }, MERMHOUSE = { GENERIC = "Who would live here?", BURNT = "Nothing to live in, now.", }, MINERHAT = "A hands-free way to brighten your day.", MONKEY = "Curious little guy.", MONKEYBARREL = "Did that just move?", MONSTERLASAGNA = "It's an affront to science.", FLOWERSALAD = "A bowl of foliage.", ICECREAM = "I scream for ice cream!", WATERMELONICLE = "Cryogenic watermelon.", TRAILMIX = "A healthy, natural snack.", HOTCHILI = "Five alarm!", GUACAMOLE = "Avogadro's favorite dish.", MONSTERMEAT = "Ugh. I don't think I should eat that.", MONSTERMEAT_DRIED = "Strange-smelling jerky.", Goose = "I don't exactly know what that thing is.", MOOSE_NESTING_GROUND = "It puts its babies there.", MOOSEEGG = "The babies are like excited electrons trying to escape.", MOSSLING = "Aaah! You are definitely not an electron!", FEATHERFAN = "Down, to bring the temperature down.", MINIFAN = "Somehow the breeze comes out the back twice as fast.", GOOSE_FEATHER = "Fluffy!", STAFF_TORNADO = "Spinning doom.", MOSQUITO = { GENERIC = "Disgusting little bloodsucker.", HELD = "Hey, is that my blood?", }, MOSQUITOSACK = "It's probably someone else's blood...", MOUND = { DUG = "He probably deserved it.", GENERIC = "I bet there's all sorts of good stuff down there!", }, NIGHTLIGHT = "It gives off a spooky light.", NIGHTMAREFUEL = "This stuff is crazy!", NIGHTSWORD = "Why would anyone make this? It's terrifying.", NITRE = "I'm not a geologist.", ONEMANBAND = "We should add a beefalo bell.", OASISLAKE = "Is that a mirage?", PANDORASCHEST = "It may contain something fantastic! Or horrible.", PANFLUTE = "My saving melody.", PAPYRUS = "Some sheets of paper.", WAXPAPER = "Some sheets of wax paper.", PENGUIN = "Must be breeding season.", PERD = "Stupid bird! Stay away from those berries!", PEROGIES = "These turned out pretty good.", PETALS = "Sure showed those flowers who's boss!", PETALS_EVIL = "I'm not sure I want to hold those.", PHLEGM = "It's thick and pliable. And salty.", PICKAXE = "Iconic, isn't it?", PIGGYBACK = "This little piggy's gone... \"home\".", PIGHEAD = { GENERIC = "Looks like an offering to the beast.", BURNT = "Crispy.", }, PIGHOUSE = { FULL = "I can see a snout pressed up against the window.", GENERIC = "These pigs have pretty fancy houses.", LIGHTSOUT = "Come ON! I know you're home!", BURNT = "Not so fancy now, pig!", }, PIGKING = "Ewwww, he smells!", PIGMAN = { DEAD = "Someone should tell its family.", FOLLOWER = "You're part of my entourage.", GENERIC = "They kind of creep me out.", GUARD = "Looks serious.", WEREPIG = "Not a friendly pig!!", }, PIGSKIN = "It still has the tail on it.", PIGTENT = "Smells like bacon.", PIGTORCH = "Sure looks cozy.", PINECONE = "I can hear a tiny tree inside it, trying to get out.", PINECONE_SAPLING = "It'll be a tree soon!", LUMPY_SAPLING = "How did this tree even reproduce?", PITCHFORK = "Now I just need an angry mob to join.", PLANTMEAT = "That doesn't look very appealing.", PLANTMEAT_COOKED = "At least it's warm now.", PLANT_NORMAL = { GENERIC = "Leafy!", GROWING = "Guh! It's growing so slowly!", READY = "Mmmm. Ready to harvest.", WITHERED = "The heat killed it.", }, POMEGRANATE = "It looks like the inside of an alien's brain.", POMEGRANATE_COOKED = "Haute Cuisine!", POMEGRANATE_SEEDS = "It's a pome-whatsit seed.", POND = "Perfect for fishing!", POOP = "I should fill my pockets!", --PORTABLECOOKPOT_ITEM = "Now we're cookin'!", FERTILIZER = "That is definitely a bucket full of poop.", PUMPKIN = "It's as big as my head!", PUMPKINCOOKIE = "That's a pretty gourd cookie!", PUMPKIN_COOKED = "How did it not turn into a pie?", PUMPKIN_LANTERN = "Spooky!", PUMPKIN_SEEDS = "It's a pumpkin seed.", PURPLEAMULET = "It's whispering to me.", PURPLEGEM = "It contains the mysteries of the universe.", RABBIT = { GENERIC = "He's looking for radishes... those don't exist here...", HELD = "Do you like magic?", }, RABBITHOLE = { GENERIC = "That must lead to the Kingdom of the Bunnymen.", SPRING = "The Kingdom of the Bunnymen is closed for the season.", }, RAINOMETER = { GENERIC = "It measures cloudiness.", BURNT = "The measuring parts went up in a cloud of smoke.", }, RAINCOAT = "Keeps the rain where it ought to be. Outside your body.", RAINHAT = "Messy hair... the terrible price of dryness.", RATATOUILLE = "An excellent source of fiber.", RAZOR = "A sharpened rock tied to a stick. For hygiene!", REDGEM = "It sparkles with inner warmth.", RED_CAP = "It smells funny.", RED_CAP_COOKED = "It's different now...", RED_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, REEDS = { BURNING = "That's really burning!", GENERIC = "It's a clump of reeds.", PICKED = "All the useful reeds have already been picked.", }, RELIC = "Ancient household goods.", RUINS_RUBBLE = "This can be fixed.", RUBBLE = "Just bits and pieces of rock.", --RUINSRELIC_PLATE = "I find the shards get in my food.", RESEARCHLAB = { GENERIC = "It breaks down objects into their scientific components.", BURNT = "It won't be doing much science now.", }, RESEARCHLAB2 = { GENERIC = "It's even more science-y than the last one!", BURNT = "The extra science didn't keep it alive.", }, RESEARCHLAB3 = { GENERIC = "What have I created?", BURNT = "Whatever it was, it's burnt now.", }, RESEARCHLAB4 = { GENERIC = "Who would name something that?", BURNT = "Fire doesn't really solve naming issues...", }, RESURRECTIONSTATUE = { GENERIC = "What a handsome devil!", BURNT = "Not much use anymore.", }, RESURRECTIONSTONE = "It's always a good idea to touch base.", ROBIN = { GENERIC = "Does that mean winter is gone?", HELD = "He likes my pocket.", }, ROBIN_WINTER = { GENERIC = "Life in the frozen wastes.", HELD = "It's so soft.", }, ROBOT_PUPPET = "They're trapped!", ROCK_LIGHT = { GENERIC = "A crusted over lava pit.", OUT = "Looks fragile.", LOW = "The lava's crusting over.", NORMAL = "Nice and comfy.", }, CAVEIN_BOULDER = { GENERIC = "I think I can lift this one.", RAISED = "It's out of reach.", }, ROCK = "It wouldn't fit in my pocket.", PETRIFIED_TREE = "It looks scared stiff.", ROCK_PETRIFIED_TREE = "It looks scared stiff.", ROCK_PETRIFIED_TREE_OLD = "It looks scared stiff.", ROCK_ICE = { GENERIC = "Ice to meet you.", MELTED = "Won't be useful until it freezes again.", }, ROCK_ICE_MELTED = "*Splash* *Splish*", ICE = "Ice to meet you.", ROCKS = "We could make stuff with these.", ROOK = "This one can move any direction?", ROPE = "Some short lengths of rope.", ROTTENEGG = "Ew! It stinks!", ROYAL_JELLY = "It infuses the eater with the power of science!", JELLYBEAN = "One part jelly, one part bean.", SADDLE_BASIC = "That'll allow the mounting of some smelly animal.", SADDLE_RACE = "This saddle really flies!", SADDLE_WAR = "The only problem is the saddle sores.", SADDLEHORN = "This could take a saddle off.", SALTLICK = "How many licks does it take to get to the center?", BRUSH = "I bet the beefalo really like this.", SANITYROCK = { ACTIVE = "That's a CRAZY looking rock!", INACTIVE = "Where did the rest of it go?", }, SAPLING = { BURNING = "That's burning fast!", WITHERED = "It might be okay if it cooled down.", GENERIC = "Baby trees are so cute!", PICKED = "That'll teach him.", DISEASED = "It looks pretty sick.", DISEASING = "Err, something's not right.", }, SCARECROW = { GENERIC = "All dressed up and no where to crow.", BURNING = "Someone made that strawman eat crow.", BURNT = "Someone MURDERed that scarecrow!", }, SCULPTINGTABLE= { EMPTY = "We can make stone sculptures with this.", BLOCK = "Ready for sculpting.", SCULPTURE = "A masterpiece!", BURNT = "Burnt right down.", }, SCULPTURE_KNIGHTHEAD = "Where's the rest of it?", SCULPTURE_KNIGHTBODY = { COVERED = "It's an odd marble statue.", UNCOVERED = "I guess he cracked under the pressure.", FINISHED = "At least it's back in one piece now.", READY = "Something's moving inside.", }, SCULPTURE_BISHOPHEAD = "Is that a head?", SCULPTURE_BISHOPBODY = { COVERED = "It looks old, but it feels new.", UNCOVERED = "There's a big piece missing.", FINISHED = "Now what?", READY = "Something's moving inside.", }, SCULPTURE_ROOKNOSE = "Where did this come from?", SCULPTURE_ROOKBODY = { COVERED = "It's some sort of marble statue.", UNCOVERED = "It's not in the best shape.", FINISHED = "All patched up.", READY = "Something's moving inside.", }, GARGOYLE_HOUND = "I don't like how it's looking at me.", GARGOYLE_WEREPIG = "It looks very lifelike.", SEEDS = "Each one is a tiny mystery.", SEEDS_COOKED = "That cooked the life right out of 'em!", SEWING_KIT = "Darn it! Darn it all to heck!", SEWING_TAPE = "Good for mending.", SHOVEL = "There's a lot going on underground.", SILK = "It comes from a spider's butt.", SKELETON = "Better you than me.", SCORCHED_SKELETON = "Spooky.", SKULLCHEST = "I'm not sure if I want to open it.", SMALLBIRD = { GENERIC = "That's a rather small bird.", HUNGRY = "It looks hungry.", STARVING = "It must be starving.", }, SMALLMEAT = "A tiny chunk of dead animal.", SMALLMEAT_DRIED = "A little jerky.", SPAT = "What a crusty looking animal.", SPEAR = "That's one pointy stick.", SPEAR_WATHGRITHR = "It feels very stabby.", WATHGRITHRHAT = "Pretty fancy hat, that.", SPIDER = { DEAD = "Ewwww!", GENERIC = "I hate spiders.", SLEEPING = "I'd better not be here when he wakes up.", }, SPIDERDEN = "Sticky!", SPIDEREGGSACK = "I hope these don't hatch. Period.", SPIDERGLAND = "It has a tangy, antiseptic smell.", SPIDERHAT = "I hope I got all of the spider goo out of it.", SPIDERQUEEN = "AHHHHHHHH! That spider is huge!", SPIDER_WARRIOR = { DEAD = "Good riddance!", GENERIC = "Looks even meaner than usual.", SLEEPING = "I should keep my distance.", }, SPOILED_FOOD = "It's a furry ball of rotten food.", STAGEHAND = { AWAKE = "Just keep your hand to yourself, alright?", HIDING = "Something's odd here, but I can't put my finger on it.", }, STATUE_MARBLE = { GENERIC = "It's a fancy marble statue.", TYPE1 = "Don't lose your head now!", TYPE2 = "Statuesque.", }, STATUEHARP = "What happened to the head?", STATUEMAXWELL = "He's a lot shorter in person.", STEELWOOL = "Scratchy metal fibers.", STINGER = "Looks sharp!", STRAWHAT = "Hats always ruin my hair.", STUFFEDEGGPLANT = "It's really stuffing!", --SUNKBOAT = "It's no use out there!", SWEATERVEST = "This vest is dapper as all get-out.", REFLECTIVEVEST = "Keep off, evil sun!", HAWAIIANSHIRT = "It's not lab-safe!", TAFFY = "If I had a dentist they'd be mad I ate stuff like that.", TALLBIRD = "That's a tall bird!", TALLBIRDEGG = "Will it hatch?", TALLBIRDEGG_COOKED = "Delicious and nutritious.", TALLBIRDEGG_CRACKED = { COLD = "Is it shivering or am I?", GENERIC = "Looks like it's hatching!", HOT = "Are eggs supposed to sweat?", LONG = "I have a feeling this is going to take a while...", SHORT = "It should hatch any time now.", }, TALLBIRDNEST = { GENERIC = "That's quite an egg!", PICKED = "The nest is empty.", }, TEENBIRD = { GENERIC = "Not a very tall bird.", HUNGRY = "You need some food and quick, huh?", STARVING = "It has a dangerous look in its eye.", }, TELEPORTATO_BASE = { ACTIVE = "With this I can surely pass through space and time!", GENERIC = "This appears to be a nexus to another world!", LOCKED = "There's still something missing.", PARTIAL = "Soon, the invention will be complete!", }, TELEPORTATO_BOX = "This may control the polarity of the whole universe.", TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.", TELEPORTATO_POTATO = "This metal potato contains great and fearful power...", TELEPORTATO_RING = "A ring that could focus dimensional energies.", TELESTAFF = "That could reveal the world.", TENT = { GENERIC = "I get sort of crazy when I don't sleep.", BURNT = "Nothing left to sleep in.", }, SIESTAHUT = { GENERIC = "A nice place for an afternoon rest, safely out of the heat.", BURNT = "It won't provide much shade now.", }, TENTACLE = "That looks dangerous.", TENTACLESPIKE = "It's pointy and slimy.", TENTACLESPOTS = "I think these were its genitalia.", TENTACLE_PILLAR = "A slimy pole.", TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.", TENTACLE_PILLAR_ARM = "Little slippery arms.", TENTACLE_GARDEN = "Yet another slimy pole.", TOPHAT = "What a nice hat.", TORCH = "Something to hold back the night.", TRANSISTOR = "It's whirring with electricity.", TRAP = "I wove it real tight.", TRAP_TEETH = "This is a nasty surprise.", TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!", TREASURECHEST = { GENERIC = "It's a tickle trunk!", BURNT = "That trunk was truncated.", }, TREASURECHEST_TRAP = "How convenient!", SACRED_CHEST = { GENERIC = "I hear whispers. It wants something.", LOCKED = "It's passing its judgment.", }, TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.", TRINKET_1 = "Melted. Maybe Willow had some fun with them?", --Melted Marbles TRINKET_2 = "What's kazoo with you?", --Fake Kazoo TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot TRINKET_4 = "It must be some kind of religious artifact.", --Gnome TRINKET_5 = "Sadly it's too small for me to escape on.", --Toy Rocketship TRINKET_6 = "Their electricity carrying days are over.", --Frazzled Wires TRINKET_7 = "There's no time for fun and games!", --Ball and Cup TRINKET_8 = "Great. All of my tub stopping needs are met.", --Rubber Bung TRINKET_9 = "I'm more of a zipper person, myself.", --Mismatched Buttons TRINKET_10 = "They've quickly become Wes' favorite prop.", --Dentures TRINKET_11 = "Hal whispers beautiful lies to me.", --Lying Robot TRINKET_12 = "That's just asking to be experimented on.", --Dessicated Tentacle TRINKET_13 = "It must be some kind of religious artifact.", --Gnomette TRINKET_14 = "Now if I only had some tea...", --Leaky Teacup TRINKET_15 = "...Maxwell left his stuff out again.", --Pawn TRINKET_16 = "...Maxwell left his stuff out again.", --Pawn TRINKET_17 = "A horrifying utensil fusion. Maybe science *can* go too far.", --Bent Spork TRINKET_18 = "I wonder what it's hiding?", --Trojan Horse TRINKET_19 = "It doesn't spin very well.", --Unbalanced Top TRINKET_20 = "Wigfrid keeps jumping out and hitting me with it?!", --Backscratcher TRINKET_21 = "This egg beater is all bent out of shape.", --Egg Beater TRINKET_22 = "I have a few theories about this string.", --Frayed Yarn TRINKET_23 = "I can put my shoes on without help, thanks.", --Shoehorn TRINKET_24 = "I think Wickerbottom had a cat.", --Lucky Cat Jar TRINKET_25 = "It smells kind of stale.", --Air Unfreshener TRINKET_26 = "Food and a cup! The ultimate survival container.", --Potato Cup TRINKET_27 = "If you unwound it you could poke someone from really far away.", --Coat Hanger TRINKET_28 = "How Machiavellian.", --Rook TRINKET_29 = "How Machiavellian.", --Rook TRINKET_30 = "Honestly, he just leaves them out wherever.", --Knight TRINKET_31 = "Honestly, he just leaves them out wherever.", --Knight TRINKET_32 = "I know someone who'd have a ball with this!", --Cubic Zirconia Ball TRINKET_33 = "I hope this doesn't attract spiders.", --Spider Ring TRINKET_34 = "Let's make a wish. For science.", --Monkey Paw TRINKET_35 = "Hard to find a good flask around here.", --Empty Elixir TRINKET_36 = "I might need these after all that candy.", --Faux fangs TRINKET_37 = "I don't believe in the supernatural.", --Broken Stake TRINKET_38 = "I think it came from another world. One with grifts.", -- Binoculars Griftlands trinket TRINKET_39 = "I wonder where the other one is?", -- Lone Glove Griftlands trinket TRINKET_40 = "Holding it makes me feel like bartering.", -- Snail Scale Griftlands trinket TRINKET_41 = "It's a little warm to the touch.", -- Goop Canister Hot Lava trinket TRINKET_42 = "It's full of someone's childhood memories.", -- Toy Cobra Hot Lava trinket TRINKET_43= "It's not very good at jumping.", -- Crocodile Toy Hot Lava trinket TRINKET_44 = "It's some sort of plant specimen.", -- Broken Terrarium ONI trinket TRINKET_45 = "It's picking up frequencies from another world.", -- Odd Radio ONI trinket TRINKET_46 = "Maybe a tool for testing aerodynamics?", -- Hairdryer ONI trinket HALLOWEENCANDY_1 = "The cavities are probably worth it, right?", HALLOWEENCANDY_2 = "What corruption of science grew these?", HALLOWEENCANDY_3 = "It's... corn.", HALLOWEENCANDY_4 = "They wriggle on the way down.", HALLOWEENCANDY_5 = "My teeth are going to have something to say about this tomorrow.", HALLOWEENCANDY_6 = "I... don't think I'll be eating those.", HALLOWEENCANDY_7 = "Everyone'll be raisin' a fuss over these.", HALLOWEENCANDY_8 = "Only a sucker wouldn't love this.", HALLOWEENCANDY_9 = "Sticks to your teeth.", HALLOWEENCANDY_10 = "Only a sucker wouldn't love this.", HALLOWEENCANDY_11 = "Much better tasting than the real thing.", HALLOWEENCANDY_12 = "Did that candy just move?", --ONI meal lice candy HALLOWEENCANDY_13 = "Oh, my poor jaw.", --Griftlands themed candy HALLOWEENCANDY_14 = "I don't do well with spice.", --Hot Lava pepper candy CANDYBAG = "It's some sort of delicious pocket dimension for sugary treats.", DRAGONHEADHAT = "So who gets to be the head?", DRAGONBODYHAT = "I'm middling on this middle piece.", DRAGONTAILHAT = "Someone has to bring up the rear.", PERDSHRINE = { GENERIC = "I feel like it wants something.", EMPTY = "I've got to plant something there.", BURNT = "That won't do at all.", }, REDLANTERN = "This lantern feels more special than the others.", LUCKY_GOLDNUGGET = "What a lucky find!", FIRECRACKERS = "Filled with explosion science!", PERDFAN = "It's inordinately large.", REDPOUCH = "Is there something inside?", WARGSHRINE = { GENERIC = "I should make something fun.", EMPTY = "I need to put a torch in it.", BURNT = "It burned down.", }, CLAYWARG = { GENERIC = "A terror cotta monster!", STATUE = "Did it just move?", }, CLAYHOUND = { GENERIC = "It's been unleashed!", STATUE = "It looks so real.", }, HOUNDWHISTLE = "This'd stop a dog in its tracks.", CHESSPIECE_CLAYHOUND = "That thing's the leashed of my worries.", CHESSPIECE_CLAYWARG = "And I didn't even get eaten!", BISHOP_CHARGE_HIT = "Ow!", TRUNKVEST_SUMMER = "Wilderness casual.", TRUNKVEST_WINTER = "Winter survival gear.", TRUNK_COOKED = "Somehow even more nasal than before.", TRUNK_SUMMER = "A light breezy trunk.", TRUNK_WINTER = "A thick, hairy trunk.", TUMBLEWEED = "Who knows what that tumbleweed has picked up.", TURKEYDINNER = "Mmmm.", TWIGS = "It's a bunch of small twigs.", UMBRELLA = "I always hate when my hair gets wet and poofy.", GRASS_UMBRELLA = "My hair looks good wet... it's when it dries that's the problem.", UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.", WAFFLES = "I'm waffling on whether it needs more syrup.", WALL_HAY = { GENERIC = "Hmmmm. I guess that'll have to do.", BURNT = "That won't do at all.", }, WALL_HAY_ITEM = "This seems like a bad idea.", WALL_STONE = "That's a nice wall.", WALL_STONE_ITEM = "They make me feel so safe.", WALL_RUINS = "An ancient piece of wall.", WALL_RUINS_ITEM = "A solid piece of history.", WALL_WOOD = { GENERIC = "Pointy!", BURNT = "Burnt!", }, WALL_WOOD_ITEM = "Pickets!", WALL_MOONROCK = "Spacey and smooth!", WALL_MOONROCK_ITEM = "Very light, but surprisingly tough.", FENCE = "It's just a wood fence.", FENCE_ITEM = "All we need to build a nice, sturdy fence.", FENCE_GATE = "It opens. And closes sometimes, too.", FENCE_GATE_ITEM = "All we need to build a nice, sturdy gate.", WALRUS = "Walruses are natural predators.", WALRUSHAT = "It's covered with walrus hairs.", WALRUS_CAMP = { EMPTY = "Looks like somebody was camping here.", GENERIC = "It looks warm and cozy inside.", }, WALRUS_TUSK = "I'm sure I'll find a use for it eventually.", WARDROBE = { GENERIC = "It holds dark, forbidden secrets...", BURNING = "That's burning fast!", BURNT = "It's outta style now.", }, WARG = "You might be something to reckon with, big dog.", WASPHIVE = "I think those bees are mad.", WATERBALLOON = "What a scientific marvel!", WATERMELON = "Sticky sweet.", WATERMELON_COOKED = "Juicy and warm.", WATERMELONHAT = "Let the juice run down your face.", WAXWELLJOURNAL = "Spooky.", WETGOOP = "It tastes like nothing.", WHIP = "Nothing like loud noises to help keep the peace.", WINTERHAT = "It'll be good for when winter comes.", WINTEROMETER = { GENERIC = "Mercurial.", BURNT = "Its measuring days are over.", }, WINTER_TREE = { BURNT = "That puts a damper on the festivities.", BURNING = "That was a mistake, I think.", CANDECORATE = "Happy Winter's Feast!", YOUNG = "It's almost Winter's Feast!", }, WINTER_TREESTAND = { GENERIC = "I need a pine cone for that.", BURNT = "That puts a damper on the festivities.", }, WINTER_ORNAMENT = "Every scientist appreciates a good bauble.", WINTER_ORNAMENTLIGHT = "A tree's not complete without some electricity.", WINTER_ORNAMENTBOSS = "This one is especially impressive.", WINTER_FOOD1 = "The anatomy's not right, but I'll overlook it.", --gingerbread cookie WINTER_FOOD2 = "I'm going to eat forty. For science.", --sugar cookie WINTER_FOOD3 = "A Yuletide toothache waiting to happen.", --candy cane WINTER_FOOD4 = "That experiment may have been a tiny bit unethical.", --fruitcake WINTER_FOOD5 = "It's nice to eat something other than berries for once.", --yule log cake WINTER_FOOD6 = "I'm puddin' that straight in my mouth!", --plum pudding WINTER_FOOD7 = "It's a hollowed apple filled with yummy juice.", --apple cider WINTER_FOOD8 = "How does it stay warm? A thermodynamical mug?", --hot cocoa WINTER_FOOD9 = "Can science explain why it tastes so good?", --eggnog KLAUS = "What on earth is that thing!", KLAUS_SACK = "We should definitely open that.", KLAUSSACKKEY = "It's really fancy for a deer antler.", WORMHOLE = { GENERIC = "Soft and undulating.", OPEN = "Science compels me to jump in.", }, WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.", ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know that I did.", LIVINGTREE = "Is it watching me?", ICESTAFF = "It's cold to the touch.", REVIVER = "The beating of this hideous heart will bring a ghost back to life!", SHADOWHEART = "The power of science must have reanimated it...", ATRIUM_RUBBLE = { LINE_1 = "It depicts an old civilization. The people look hungry and scared.", LINE_2 = "This tablet is too worn to make out.", LINE_3 = "Something dark creeps over the city and its people.", LINE_4 = "The people are shedding their skins. They look different underneath.", LINE_5 = "It shows a massive, technologically advanced city.", }, ATRIUM_STATUE = "It doesn't seem fully real.", ATRIUM_LIGHT = { ON = "A truly unsettling light.", OFF = "Something must power it.", }, ATRIUM_GATE = { ON = "Back in working order.", OFF = "The essential components are still intact.", CHARGING = "It's gaining power.", DESTABILIZING = "The gateway is destabilizing.", COOLDOWN = "It needs time to recover. Me too.", }, ATRIUM_KEY = "There is power emanating from it.", LIFEINJECTOR = "A scientific breakthrough! The cure!", SKELETON_PLAYER = { MALE = "%s must've died performing an experiment with %s.", FEMALE = "%s must've died performing an experiment with %s.", ROBOT = "%s must've died performing an experiment with %s.", DEFAULT = "%s must've died performing an experiment with %s.", }, HUMANMEAT = "Flesh is flesh. Where do I draw the line?", HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.", HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?", ROCK_MOON = "That rock came from the moon.", MOONROCKNUGGET = "That rock came from the moon.", MOONROCKCRATER = "I should stick something shiny in it. For research.", REDMOONEYE = "It can see and be seen for miles!", PURPLEMOONEYE = "Makes a good marker, but I wish it'd stop looking at me.", GREENMOONEYE = "That'll keep a watchful eye on the place.", ORANGEMOONEYE = "No one could get lost with that thing looking out for them.", YELLOWMOONEYE = "That ought to show everyone the way.", BLUEMOONEYE = "It's always smart to keep an eye out.", --Arena Event LAVAARENA_BOARLORD = "That's the guy in charge here.", BOARRIOR = "You sure are big!", BOARON = "I can take him!", PEGHOOK = "That spit is corrosive!", TRAILS = "He's got a strong arm on him.", TURTILLUS = "Its shell is so spiky!", SNAPPER = "This one's got bite.", LAVAARENA_PORTAL = { ON = "I'll just be going now.", GENERIC = "That's how we got here. Hopefully how we get back, too.", }, LAVAARENA_KEYHOLE = "It needs a key.", LAVAARENA_KEYHOLE_FULL = "That should do it.", LAVAARENA_BATTLESTANDARD = "Everyone, break the Battle Standard!", LAVAARENA_SPAWNER = "This is where those enemies are coming from.", HEALINGSTAFF = "It conducts regenerative energy.", FIREBALLSTAFF = "It calls a meteor from above.", HAMMER_MJOLNIR = "It's a heavy hammer for hitting things.", SPEAR_GUNGNIR = "I could do a quick charge with that.", BLOWDART_LAVA = "That's a weapon I could use from range.", BLOWDART_LAVA2 = "It uses a strong blast of air to propel a projectile.", LAVAARENA_LUCY = "That weapon's for throwing.", WEBBER_SPIDER_MINION = "I guess they're fighting for us.", BOOK_FOSSIL = "This'll keep those monsters held for a little while.", LAVAARENA_BERNIE = "He might make a good distraction for us.", SPEAR_LANCE = "It gets to the point.", BOOK_ELEMENTAL = "I can't make out the text.", LAVAARENA_ELEMENTAL = "It's a rock monster!", LAVAARENA_ARMORLIGHT = "Light, but not very durable.", LAVAARENA_ARMORLIGHTSPEED = "Lightweight and designed for mobility.", LAVAARENA_ARMORMEDIUM = "It offers a decent amount of protection.", LAVAARENA_ARMORMEDIUMDAMAGER = "That could help me hit a little harder.", LAVAARENA_ARMORMEDIUMRECHARGER = "I'd have energy for a few more stunts wearing that.", LAVAARENA_ARMORHEAVY = "That's as good as it gets.", LAVAARENA_ARMOREXTRAHEAVY = "This armor has been petrified for maximum protection.", LAVAARENA_FEATHERCROWNHAT = "Those fluffy feathers make me want to run!", LAVAARENA_HEALINGFLOWERHAT = "The blossom interacts well with healing magic.", LAVAARENA_LIGHTDAMAGERHAT = "My strikes would hurt a little more wearing that.", LAVAARENA_STRONGDAMAGERHAT = "It looks like it packs a wallop.", LAVAARENA_TIARAFLOWERPETALSHAT = "Looks like it amplifies healing expertise.", LAVAARENA_EYECIRCLETHAT = "It has a gaze full of science.", LAVAARENA_RECHARGERHAT = "Those crystals will quickened my abilities.", LAVAARENA_HEALINGGARLANDHAT = "This garland will restore a bit of my vitality.", LAVAARENA_CROWNDAMAGERHAT = "That could cause some major destruction.", --Quagmire QUAGMIRE_ALTAR = { GENERIC = "We'd better start cooking some offerings.", FULL = "It's in the process of digestinating.", }, QUAGMIRE_ALTAR_STATUE1 = "It's an old statue.", QUAGMIRE_PARK_FOUNTAIN = "Been a long time since it was hooked up to water.", -- QUAGMIRE_HOE = "It's a farming instrument.", -- QUAGMIRE_TURNIP = "It's a raw turnip.", QUAGMIRE_TURNIP_COOKED = "Cooking is science in practice.", QUAGMIRE_TURNIP_SEEDS = "A handful of odd seeds.", -- QUAGMIRE_GARLIC = "The number one breath enhancer.", QUAGMIRE_GARLIC_COOKED = "Perfectly browned.", QUAGMIRE_GARLIC_SEEDS = "A handful of odd seeds.", -- QUAGMIRE_ONION = "Looks crunchy.", QUAGMIRE_ONION_COOKED = "A successful chemical reaction.", QUAGMIRE_ONION_SEEDS = "A handful of odd seeds.", -- QUAGMIRE_POTATO = "The apples of the earth.", QUAGMIRE_POTATO_COOKED = "A successful temperature experiment.", QUAGMIRE_POTATO_SEEDS = "A handful of odd seeds.", -- QUAGMIRE_TOMATO = "It's red because it's full of science.", QUAGMIRE_TOMATO_COOKED = "Cooking's easy if you understand chemistry.", QUAGMIRE_TOMATO_SEEDS = "A handful of odd seeds.", -- QUAGMIRE_FLOUR = "Ready for baking.", QUAGMIRE_WHEAT = "It looks a bit grainy.", QUAGMIRE_WHEAT_SEEDS = "A handful of odd seeds.", --NOTE: raw/cooked carrot uses regular carrot strings QUAGMIRE_CARROT_SEEDS = "A handful of odd seeds.", -- QUAGMIRE_ROTTEN_CROP = "I don't think the altar will want that.", -- QUAGMIRE_SALMON = "Mm, fresh fish.", QUAGMIRE_SALMON_COOKED = "Ready for the dinner table.", QUAGMIRE_CRABMEAT = "No imitations here.", QUAGMIRE_CRABMEAT_COOKED = "I can put a meal together in a pinch.", QUAGMIRE_POT = "This one holds more ingredients.", QUAGMIRE_POT_SMALL = "Let's get cooking!", QUAGMIRE_POT_HANGER_ITEM = "For suspension-based cookery.", QUAGMIRE_SUGARWOODTREE = { GENERIC = "It's full of delicious, delicious sap.", STUMP = "Where'd the tree go? I'm stumped.", TAPPED_EMPTY = "Here sappy, sappy, sap.", TAPPED_READY = "Sweet golden sap.", TAPPED_BUGS = "That's how you get ants.", WOUNDED = "It looks ill.", }, QUAGMIRE_SPOTSPICE_SHRUB = { GENERIC = "It reminds me of those tentacle monsters.", PICKED = "I can't get anymore out of that shrub.", }, QUAGMIRE_SPOTSPICE_SPRIG = "I could grind it up to make a spice.", QUAGMIRE_SPOTSPICE_GROUND = "Flavorful.", QUAGMIRE_SAPBUCKET = "We can use it to gather sap from the trees.", QUAGMIRE_SAP = "It tastes sweet.", QUAGMIRE_SALT_RACK = { READY = "Salt has gathered on the rope.", GENERIC = "Science takes time.", }, QUAGMIRE_POND_SALT = "A little salty spring.", QUAGMIRE_SALT_RACK_ITEM = "For harvesting salt from the pond.", QUAGMIRE_SAFE = { GENERIC = "It's a safe. For keeping things safe.", LOCKED = "It won't open without the key.", }, QUAGMIRE_KEY = "Safe bet this'll come in handy.", QUAGMIRE_KEY_PARK = "I'll park it in my pocket until I get to the park.", QUAGMIRE_PORTAL_KEY = "This looks science-y.", QUAGMIRE_MUSHROOMSTUMP = { GENERIC = "Are those mushrooms? I'm stumped.", PICKED = "I don't think it's growing back.", }, QUAGMIRE_MUSHROOMS = "These are edible mushrooms.", QUAGMIRE_MEALINGSTONE = "The daily grind.", QUAGMIRE_PEBBLECRAB = "That rock's alive!", -- QUAGMIRE_RUBBLE_CARRIAGE = "On the road to nowhere.", QUAGMIRE_RUBBLE_CLOCK = "Someone beat the clock. Literally.", QUAGMIRE_RUBBLE_CATHEDRAL = "Preyed upon.", QUAGMIRE_RUBBLE_PUBDOOR = "No longer a-door-able.", QUAGMIRE_RUBBLE_ROOF = "Someone hit the roof.", QUAGMIRE_RUBBLE_CLOCKTOWER = "That clock's been punched.", QUAGMIRE_RUBBLE_BIKE = "Must have mis-spoke.", QUAGMIRE_RUBBLE_HOUSE = {"No one's here.", "Something destroyed this town.", "I wonder who they angered.",}, QUAGMIRE_RUBBLE_CHIMNEY = "Something put a damper on that chimney.", QUAGMIRE_RUBBLE_CHIMNEY2 = "Something put a damper on that chimney.", QUAGMIRE_MERMHOUSE = "What an ugly little house.", QUAGMIRE_SWAMPIG_HOUSE = "It's seen better days.", QUAGMIRE_SWAMPIG_HOUSE_RUBBLE = "Some pig's house was ruined.", QUAGMIRE_SWAMPIGELDER = { GENERIC = "I guess you're in charge around here?", SLEEPING = "It's sleeping, for now.", }, QUAGMIRE_SWAMPIG = "It's a super hairy pig.", -- QUAGMIRE_PORTAL = "Another dead end.", QUAGMIRE_SALTROCK = "Salt. The tastiest mineral.", QUAGMIRE_SALT = "It's full of salt.", --food-- QUAGMIRE_FOOD_BURNT = "That one was an experiment.", --QUAGMIRE_FOOD_PLATE = "It has a lot on its plate.", --QUAGMIRE_FOOD_BOWL = "Well bowl me over.", --QUAGMIRE_FOOD_SOUP = "Soup's on!", --QUAGMIRE_FOOD_SNACK = "This should tide me over.", --QUAGMIRE_FOOD_BREAD = "That's what all the wheat is for.", --QUAGMIRE_FOOD_PASTA = "I've masta-d this pasta.", --QUAGMIRE_FOOD_VEGGIE = "Full of fresh vegetables.", --QUAGMIRE_FOOD_MEAT = "I'm pro-protein.", --QUAGMIRE_FOOD_FISH = "Science says fatty acids are good for me.", --QUAGMIRE_FOOD_CRAB = "Not as crabby as I thought.", --QUAGMIRE_FOOD_CHEESE = "Cheese it!", --QUAGMIRE_FOOD_SWEET = "This dessert won't desert you.", QUAGMIRE_FOOD = { GENERIC = "I should offer it on the Altar of Gnaw.", MISMATCH = "That's not what it wants.", MATCH = "Science says this will appease the sky God.", MATCH_BUT_SNACK = "It's more of a light snack, really.", }, -- QUAGMIRE_FERN = "Probably chock full of vitamins.", QUAGMIRE_FOLIAGE_COOKED = "We cooked the foliage.", QUAGMIRE_COIN1 = "I'd like more than a penny for my thoughts.", QUAGMIRE_COIN2 = "A decent amount of coin.", QUAGMIRE_COIN3 = "Seems valuable.", QUAGMIRE_COIN4 = "We can use these to reopen the Gateway.", QUAGMIRE_GOATMILK = "Good if you don't think about where it came from.", QUAGMIRE_SYRUP = "Adds sweetness to the mixture.", QUAGMIRE_SAP_SPOILED = "Might as well toss it on the fire.", --QUAGMIRE_SEEDPACKET = "It's a packet of seeds.", QUAGMIRE_SEEDPACKET = "Sow what?", --QUAGMIRE_SEEDPACKET_MEDIUM = "Gone to seed.", --QUAGMIRE_SEEDPACKET_LARGE = "I think someone planted this on me.", --QUAGMIRE_SEEDPACKET_MIX_SMALL = "A little seedy.", --QUAGMIRE_SEEDPACKET_MIX_MEDIUM = "A mixed bag.", --QUAGMIRE_SEEDPACKET_MIX_LARGE = "A packet packed with seeds.", --- QUAGMIRE_POT = "This pot holds more ingredients.", QUAGMIRE_POT_SMALL = "Let's get cooking!", QUAGMIRE_POT_SYRUP = "I need to sweeten this pot.", QUAGMIRE_POT_HANGER = "It has hang-ups.", QUAGMIRE_POT_HANGER_ITEM = "For suspension-based cookery.", QUAGMIRE_GRILL = "Now all I need is a backyard to put it in.", QUAGMIRE_GRILL_ITEM = "I'll have to grill someone about this.", QUAGMIRE_GRILL_SMALL = "Barbecurious.", QUAGMIRE_GRILL_SMALL_ITEM = "For grilling small meats.", QUAGMIRE_OVEN = "It needs ingredients to make the science work.", QUAGMIRE_OVEN_ITEM = "For scientifically burning things.", QUAGMIRE_CASSEROLEDISH = "A dish for all seasonings.", QUAGMIRE_CASSEROLEDISH_SMALL = "For making minuscule motleys.", QUAGMIRE_PLATE_SILVER = "A silver plated plate.", QUAGMIRE_BOWL_SILVER = "A bright bowl.", QUAGMIRE_CRATE = "Kitchen stuff.", --- QUAGMIRE_MERM_CART1 = "Any science in there?", --sammy's wagon QUAGMIRE_MERM_CART2 = "I could use some stuff.", --pipton's cart QUAGMIRE_PARK_ANGEL = "Take that, creature!", QUAGMIRE_PARK_ANGEL2 = "So lifelike.", QUAGMIRE_PARK_URN = "Ashes to ashes.", QUAGMIRE_PARK_OBELISK = "A monumental monument.", QUAGMIRE_PARK_GATE = { GENERIC = "Turns out a key was the key to getting in.", LOCKED = "Locked tight.", }, QUAGMIRE_PARKSPIKE = "The scientific term is: \"Sharp pointy thing\".", QUAGMIRE_CRABTRAP = "A crabby trap.", QUAGMIRE_TRADER_MERM = "Maybe they'd be willing to trade.", QUAGMIRE_TRADER_MERM2 = "Maybe they'd be willing to trade.", -- QUAGMIRE_GOATMUM = "Reminds me of my old nanny.", QUAGMIRE_GOATKID = "This goat's much smaller.", QUAGMIRE_PIGEON = { DEAD = "They're dead.", GENERIC = "He's just winging it.", SLEEPING = "It's sleeping, for now.", }, QUAGMIRE_LAMP_POST = "Huh. Reminds me of home.", QUAGMIRE_BEEFALO = "Science says it should have died by now.", QUAGMIRE_SLAUGHTERTOOL = "Laboratory tools for surgical butchery.", QUAGMIRE_SAPLING = "I can't get anything else out of that.", QUAGMIRE_BERRYBUSH = "Those berries are all gone.", QUAGMIRE_ALTAR_STATUE2 = "What are you looking at?", QUAGMIRE_ALTAR_QUEEN = "A monumental monument.", QUAGMIRE_ALTAR_BOLLARD = "As far as posts go, this one is adequate.", QUAGMIRE_ALTAR_IVY = "Kind of clingy.", QUAGMIRE_LAMP_SHORT = "Enlightening.", }, DESCRIBE_GENERIC = "It's a... thing.", DESCRIBE_TOODARK = "It's too dark to see!", DESCRIBE_SMOLDERING = "That thing is about to catch fire.", EAT_FOOD = { TALLBIRDEGG_CRACKED = "Mmm. Beaky.", }, } And here is their actual files if you need them... modmain.lua speech_liam.lua No clue how I managed to mess up the speech file... Link to comment Share on other sites More sharing options...
Developer bizziboi Posted June 30, 2019 Developer Share Posted June 30, 2019 }, COOK =0 { Remove that 0 there, line 50. Link to comment Share on other sites More sharing options...
Sqweepsss Posted June 30, 2019 Author Share Posted June 30, 2019 Thank you Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now