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Brighten up greyed-out GUI a little


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I always have to strain my eyes to see the map properly since everything goes dark outside of a small circle around the player. You never look at a map to see what's already on your screen, it's only purpose is to look at everything that is now really really darkened out, does it really have to be so harshly filtered?

Likewise the crafting tabs for when materials are missing aren't as quick and readable to scroll through as they could've been. I have to rely on the text alone. By all means keep these markings in, they are supposed to make the game read better, but please tone it down just a bit so it doesn't do the opposite of readability and slow the game down.

The minimap one isn't too hard to change, but you may need to change it if a patch changes the shaders.zip file.

Shaders can't be overridden via mods and must be present on engine load as far as I'm aware of.

 

I use 7zip for this, as it has a feature to replace files in zips without needing to rezip everything else up, and Notepad++ to ensure nothing gets lost in saving.

Open the archive: Steam/steamapps/common/Don't Starve Together/data/databundles/shaders.zip

Extract the file minimapblend.ksh somewhere.

Open this file in Notepad++.

Change the line:

float alpha = max(min(midground.a,0.3),forground.a);

To be:

float alpha = max(min(midground.a,0.6),forground.a);

Note that when editing this file you should maintain the file's length, as this shader is a "compiled" one that has some information in the file about its structure.  File length is one of them as far as I'm aware of.

So if you change "0.3" to "1" it may result in bad behaviour, but "1.0" is good.

 

Repack it by drag'n'drop, save.

 

 

Preview of values:

0.3 (default)

image.png.af3c5caf8a55991a879fa4432185b49a.png

0.6

image.png.f2fe5b59de1c6b5b6eceb34860ae1058.png

1.0

image.png.2140481d8fc3c66804e0da07382bf993.png

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