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When a change in performance immediately happens in your face, it tends to draw attention. Pick away at the low hanging fruit, you know?

Other topics of performance are far more difficult to talk about. For example changing an algorithm for temperature can also change the entire game simulation as well. Concurrent programming is also intensely difficult as so many aspects of the game interact and cross interact on every single layer. That kind of stuff is a true headache to manage, especially with the game seeing so many dramatic changes between builds. 

There's no need to get dismissive about it. It's a hard topic and can be fun to discuss.

1 minute ago, bobucles said:

There's no need to get dismissive about it. It's a hard topic and can be fun to discuss.

I fully agree with that statement, but the discussion should be in threads about jetpacks/pathfinding, not in a thread about performance issues in the pipe system.

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