Rainbowdesign Posted June 11, 2019 Share Posted June 11, 2019 Hey guys, I like to get some ideas on scripting wishes what kind of Conditions and events would make sense to implement. Example: Condition: if the turn is above x AND the surface is pierced. Event: Turn a specific area to lava Link to comment Share on other sites More sharing options...
Nightinggale Posted June 11, 2019 Share Posted June 11, 2019 On printing pod finishing timer (can spawn something), if dupes are upset and cycle > 300, add a risk that the printing pod will force print lava. Ok maybe not. Sid Meier had the idea that in Civilization, your civ could go down, have a hard time and then it's even more awesome when you recover. Well no. It turned out that when going down due to random events, the test players would reload the game and never encounter the coming back up part. This means random events, which are negative shouldn't be too powerful. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted June 11, 2019 Author Share Posted June 11, 2019 A dangerous idea. Printing pods melt so easily. I will look when i start to change what the printing pod prints. I think however a neat snipped would be if turn >100 melt printing pod. Link to comment Share on other sites More sharing options...
Nightinggale Posted June 11, 2019 Share Posted June 11, 2019 If you want a prank event, then do something like printing pod printing water. Not bottled water, just water. Another idea is to make all dupes pee at the same time. All critters lay an egg each regardless of fertility status. There are plenty of events, which can alter the game without making too much influence to the game and break balance. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted June 11, 2019 Author Share Posted June 11, 2019 Actually the idea was no prank but disable it permanently Link to comment Share on other sites More sharing options...
Nightinggale Posted June 11, 2019 Share Posted June 11, 2019 1 minute ago, Rainbowdesign said: Actually the idea was no prank but disable it permanently I think that falls into the "the player will rage quit or reload" category. Losing the printing pod can be a major setback to a not insignificant number of players. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted June 11, 2019 Author Share Posted June 11, 2019 1 minute ago, Nightinggale said: I think that falls into the "the player will rage quit or reload" category. Losing the printing pod can be a major setback to a not insignificant number of players. Actually the script would be melt printing pod at turn x scenario where the player choose at gamestart when. Link to comment Share on other sites More sharing options...
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