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Dupes call for unionisation


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Hey Mod developers, any chance any of you know how to create a mod that makes dupes require better conditions (can use existing morale system which auto increments over time or a multiplier that increases the morale requirement by 0.1 more every 100 cycles which would mean if morale requirement was 14 and you were at cycle 500 then morale would be 14*1.5 = 21)?

Would realy love some more random stuff instead though, like a message "Duplicants met this cycle and decided unless downtime is increased to a minimum of 4 hours for the next 50 days to mourn the death of xx they will go on strike" or "Duplicants have met this cycle and decided meal lice and meal lice loaf is only suitable as pet food, they will strike any time they are forced to eat it"

Just some ideas to add more storyline to the game and add random penalties. I would love a greater penalty for dupe death in general, plus some randoms that lead to them electing a president (who will not work and they can re-elect or impeach them every so often) or just any other cool people like evolution. 

Oh how about "Duplicants demand time to worship their god, starting in 7 days, 1/2 a cycle every 7 days will be devoted to worship (dupes will down tools), maybe even dupes demanding a holiday of 7 cycles off every 100 cycles?

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Or dupes could randomly become pacifists for 200 cycles, or vegetarian. Could add a message "after several illnesses dupes have realised a connection between raw meat and food poisoning, dupes will only now eat meat which is bbq'd"

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6 hours ago, Ozspoz said:

Just some ideas to add more storyline to the game and add random penalties. I would love a greater penalty for dupe death in general, plus some randoms that lead to them electing a president (who will not work and they can re-elect or impeach them every so often) or just any other cool people like evolution. 

This would be really interesting if, then, the AI was able to start making planning decisions of their own. The elected President starts construction errands you did not create... and may even cancel ones you start, if they don't agree.  Probably way too much for the current Mod capabilities.. but something to think for the future.

 

5 hours ago, Ozspoz said:

Or dupes could randomly become pacifists for 200 cycles, or vegetarian. Could add a message "after several illnesses dupes have realised a connection between raw meat and food poisoning, dupes will only now eat meat which is bbq'd"

This is the best way I could see this implemented. Small events triggered by the users actions.. forcing them to change up their play style.

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5 hours ago, ScreenNameMissing said:

This would be really interesting if, then, the AI was able to start making planning decisions of their own. The elected President starts construction errands you did not create... and may even cancel ones you start, if they don't agree.  Probably way too much for the current Mod capabilities.. but something to think for the future.

 

This is the best way I could see this implemented. Small events triggered by the users actions.. forcing them to change up their play style.

Yeah and if set properly would always require changes to playing style. If there was an 'event' every 10-50 cycles from the previous which was of either food, decor or living conditions (like holiday, religion, require espresso machine etc), once it determines which category it then semi randomly chooses a 'challenge' ie if you eat 80% mealwood and a food challenge came up then it would be an 80% chance of abandoning mealwood, if decor was picked and there was 75% of decor from statues then there is a 75% statues will now cause negative decor as the challenge

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6 minutes ago, Ozspoz said:

Yeah and if set properly would always require changes to playing style. If there was an 'event' every 10-50 cycles from the previous which was of either food, decor or living conditions (like holiday, religion, require espresso machine etc), once it determines which category it then semi randomly chooses a 'challenge' ie if you eat 80% mealwood and a food challenge came up then it would be an 80% chance of abandoning mealwood, if decor was picked and there was 75% of decor from statues then there is a 75% statues will now cause negative decor as the challenge

I feel like a set cycle trigger would allow for too much exploitation, or make it too easily avoidable. You could simply reload the last day, and re-roll an event. It would work best if it was a genuinely random event. At least.. random based on user decisions... if you ARE just using meal lice, then after a few cycles, they'll revolt and refuse anymore meal lice... if you're not focusing enough on decor, or too much stuff on the ground... etc.

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