Jump to content

Need projectile with anim orientation set to ANIM_ORIENTATION.OnGround be hovering above ground


Recommended Posts

I am making a weapon that fires projectiles, and I want the projectiles to hover above ground like blowdarts, but when I fire my projectiles - they simple slide along the ground. How do I achieve the flying effect that blowdarts have?

Something I considered is setting the Y of the projectile to something like 1.5, but then it won't collide properly with the target, since everything has a Y of 0, and gravity would affect the projectile. Here is my current code:
 

local assets={
	Asset("ANIM", "anim/rpgprojectile.zip"),
	}
prefabs = {}
local function onthrown(inst, data)
		inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)
		inst.AnimState:PlayAnimation("idle")
		local x,y,z = inst.Transform:GetWorldPosition()
		inst.Transform:SetPosition(x,1.5,z)
	end

local function fn()
	
	local inst = CreateEntity()
    local trans = inst.entity:AddTransform()
    local anim = inst.entity:AddAnimState()
    inst.entity:AddNetwork()
	
    MakeInventoryPhysics(inst)

    inst.AnimState:SetBank("rpgprojectile")
    inst.AnimState:SetBuild("rpgprojectile")
    inst.AnimState:PlayAnimation("idle")
    MakeInventoryPhysics(inst)
	RemovePhysicsColliders(inst)
	if not TheWorld.ismastersim then
        return inst
    end
    inst:AddComponent("projectile")
	inst.components.projectile:SetSpeed(30)
	inst:ListenForEvent("onthrown", onthrown)
    inst.components.projectile:SetOnHitFn(inst.Remove)
    inst.components.projectile:SetOnMissFn(inst.Remove)
	inst:AddComponent("explosive")
	inst:AddTag("NOCLICK")
	return inst
end

return  Prefab("rpgprojectile", fn, assets, prefabs)

 

Link to comment
Share on other sites

I guess

inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)

is wrong. Have a look at all the other Options of ANIM_ORIENTATION. There are several others which are not "OnGround". Is there a reason, you used OnGround?

 

Only a guess ;)

Edited by s1m13
Link to comment
Share on other sites

By doing for key,value in pairs(ANIM_ORIENTATION) do print(key,value) end I have seen that there are only a few other animation orientations (Default, Billboard, OnGroundFixed) I assume that the default one is the one that happens when you dont set an orientation, so it doesn't work. I tried Billboard, and it didn't give me the desired effect either. OnGroundFixed didn't give the  desired effect either, since the projectile needs to be looking in the direction of the target.

Link to comment
Share on other sites

OnGround seems to be right, if blowdarts use it aswell. I always start a mod by copying another prefab (in this case blowdart) and repeat changing stuff while everything is correct - in small steps. Maybe start over and try again with blowdart.lua ...

Edited by s1m13
Link to comment
Share on other sites

I've solved this issue - the blowdarts are flying above the ground because they have their y set to 2, along with an increased hitbox to accomodate for the hovering. Setting the launch offset for the projectile to be above the ground, along with increasing the hitbox, gave me the same effect.

This is the two lines needed to make it work:

inst.components.projectile:SetLaunchOffset(Vector3(0, 2, 0))
inst.components.projectile:SetHitDist(2)

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...