Blue001 Posted May 30, 2019 Share Posted May 30, 2019 I'm not sure if it is possible with the current mod tools to do this... But I would love to see the "Red" icons that tell you something is needed or queued for a job to be split into differing colors based on importance. Red should be only for emergency notifications, like broken power cords, damaged machines, full toilets, buried objects, etc Then there should be orange ones for intermediate warnings, like no filter assigned for storage, no item queued in fabricator/food makers. Yellow for Anything power related like, no wire attached or no power to run machine. Green for Jobs you have set for people to do, like sweep or disinfect. Currently with everything being red, they all kind of blend together, especially if you have a BUNCH of sweep jobs around your base. It makes it hard to pick out the emergency stuff. Honestly I feel this should be base game UI stuff... but. Mods work too. Link to comment Share on other sites More sharing options...
Nightinggale Posted May 30, 2019 Share Posted May 30, 2019 If I read you correctly, you are talking about the little red icons on buildings for blocked pipe, no pipe and so on. Those are instances of StatusItem. Apparently each contains an instance of a TintedSprite, which in turn contains a color. This means you should be able to change the color by calling: statusItem.sprite.color = new Color(r, g, b); // statusItem is the StatusItem instance, which is already in the code // r, g, b are the floats representing the requested color Now we just need somebody who will take the time to experiment to see if we can actually alter the color without too much hassle. Maybe a postfix to the StatusItem constructor would do the trick. Link to comment Share on other sites More sharing options...
Blue001 Posted June 12, 2019 Author Share Posted June 12, 2019 It's good to see it may be possible. Hopefully someone with skill sees this idea and puts it to good use. Link to comment Share on other sites More sharing options...
7 and 4 Posted June 15, 2019 Share Posted June 15, 2019 An option to turn them completely off for a selected building would be nice too. Like for unpowered refrigerators for example. Although I have no idea if that is way more complicated Link to comment Share on other sites More sharing options...
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