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Hello there,
I want to set up my server mode but I can fix how my modes don't work.

modoverrides.lua

return {
    ["workshop-345692228"] = { enabled = true },
    ["workshop-346962876"] = { enabled = true },
    ["workshop-347079953"] = { enabled = true },
	["workshop-351325790"] = { enabled = true },
	["workshop-358749986"] = { enabled = true },
	["workshop-365119238"] = { enabled = true },
	["workshop-372033333"] = { enabled = true },
	["workshop-374550642"] = { enabled = true },
	["workshop-375850593"] = { enabled = true },
	["workshop-375859599"] = { enabled = true },
	["workshop-376333686"] = { enabled = true },
	["workshop-378160973"] = { enabled = true },
	["workshop-382177939"] = { enabled = true },
	["workshop-396026892"] = { enabled = true },
	["workshop-458587300"] = { enabled = true },
	["wworkshop-569043634"] = { enabled = true },
	["workshop-569043634"] = { enabled = true },
	["workshop-1120124958"] = { enabled = true },
    ["workshop-1139925855"] = { enabled = true },
}

dedicated_server_mods_setup.lua

ServerModSetup("345692228")
ServerModSetup("346962876")
ServerModSetup("347079953")
ServerModSetup("351325790")
ServerModSetup("358749986")
ServerModSetup("365119238")
ServerModSetup("372033333")
ServerModSetup("374550642")
ServerModSetup("375850593")
ServerModSetup("375859599")
ServerModSetup("376333686")
ServerModSetup("378160973")
ServerModSetup("382177939")
ServerModSetup("396026892")
ServerModSetup("458587300")
ServerModSetup("569043634")
ServerModSetup("836583293")
ServerModSetup("1120124958")
ServerModSetup("1139925855")

 

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Hello @deavepup, welcome to the forums.

How do you start up your server? There's a method that unfortunately wipes dedicated_server_mods_setup.lua. Do your mods already exist in the mods folder of the DST Dedicated Server directory(not talking about the one with server logs and such)? 

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1 hour ago, Zillvr said:

Olá @deavepup , bem vindo aos fóruns.

Como você inicia seu servidor? Existe um método que infelizmente limpa o dedicated_server_mods_setup.lua. Seus mods já existem na pasta mods do diretório DST Dedicated Server (não falando sobre aquele com logs do servidor e tal)? 

Could you teach me how to use mods on a dedicated server? Such as Health Info, Global Positions, Show Me, Food Values.

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Depending on what guide you used to start up your server, methods to make sure mods operate correctly varries. So far the simplest guide I've seen to start up a dedicated server is this.

If you are able to already run a dedicated server properly. Then all you need to do is generate the modoverrides.lua file. Which you don't have to do MANUALLY. If you follow the guide I linked above you'll have DST make your .lua files for you.

If however you are using a different method entirely, do share what guide you followed and we can go from there.

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C:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\mods

dontstarve_dedicated_server_nullrenderer starting

http://prntscr.com/nuiyk3

http://prntscr.com/nuiyzk

Server Log

[00:00:00]: 
System Memory:
	Memory Load: 23%
	Available Physical Memory: 3128m/4095m
	Available Page File: 3774m/5119m
	Available Virtual Memory: 3995m/4095m
	Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
	Peak Working Set Size: 10m
	Working Set Size: 10m
	Quota Peak Page Pool Usage: 188k
	Quota Page Pool Usage: 188k
	Quota Peak Non Paged Pool Usage:14k
	Quota Non Paged Pool Usage: 14k
	Page File Usage: 3m
	Peak Page File Usage: 3m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_1/Master/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 332910
[00:00:00]: Current time: Tue May 28 17:02:37 2019

[00:00:00]: Don't Starve Together: 332910 WIN32
[00:00:00]: Build Date: 4145
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (1428)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: ProfileIndex:4.62
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: THREAD - started 'Ping Job Thread' (6044)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Error trying to change cluster setting (GAMEPLAY->game_mode) from 'Endless' to 'endless'
[00:00:00]: [Warning] Authorized application C:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is not setup in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
[00:00:00]: THREAD - started 'StreamInput' (1808)
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: HardwareStats:
  OS                        
    name                      Microsoft Windows Server 2016 Datacenter
    version                   10.0.14393
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  1
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Xeon(R) CPU @ 2.00GHz
    manufacturer              GenuineIntel
    clockSpeed                2000
  RAM                       
    megsOfRam                 4096
  GPU                       
    name                      
    driverDate                
    megsOfRam                 0
    refreshRate               2147483713
    videoModeDescription      
    driverVersion             

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]:   taskgrouplist:	default	Together	
[00:00:00]:   taskgrouplist:	classic	Classic	
[00:00:00]:   taskgrouplist:	cave_default	Underground	
[00:00:00]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:00]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:00]: running main.lua
	
[00:00:00]: loaded modindex	
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:00]: DownloadMods(14)
[00:00:00]: Download server mod 347079953
[00:00:01]: Download server mod 356420397
[00:00:01]: Download server mod 356930882
[00:00:01]: Download server mod 375850593
[00:00:02]: Download server mod 375859599
[00:00:02]: Download server mod 378160973
[00:00:02]: Download server mod 380423963
[00:00:03]: Download server mod 458587300
[00:00:03]: Download server mod 466732225
[00:00:05]: cWorkshopMod::UnzipMod ../mods/workshop-466732225
[00:00:05]: Download server mod 501385076
[00:00:05]: Download server mod 661253977
[00:00:06]: Download server mod 785295023
[00:00:06]: Download server mod 786556008
[00:00:06]: Download server mod 1271089343
[00:00:07]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:11]: LOADING LUA SUCCESS
[00:00:11]: PlayerDeaths could not load morgue	
[00:00:11]: PlayerHistory could not load player_history	
[00:00:11]: ServerPreferences could not load server_preferences	
[00:00:11]: bloom_enabled	false	
[00:00:11]: loaded saveindex	
[00:00:11]: OnFilesLoaded()	
[00:00:11]: OnUpdatePurchaseStateComplete	
[00:00:11]: Klump load on boot started.	
[00:00:11]: Klump files loaded: 	0	
[00:00:12]: 	Load FE	
[00:00:13]: 	Load FE: done	
[00:00:13]: THREAD - started 'FilesExistAsyncThread' (3620)
[00:00:13]: FilesExistAsyncThread started (10583 files)...
[00:00:13]: ModIndex: Load sequence finished successfully.	
[00:00:13]: Reset() returning
[00:00:14]: [200] Account Communication Success (6)
[00:00:14]: Received (KU_PGRXk3S1) from TokenPurpose
[00:00:14]: Starting Dedicated Server Game	
[00:00:14]: Network tick rate: U=15(2), D=0
[00:00:14]: About to start a server with the following settings:
[00:00:14]:   Dedicated: true
[00:00:14]:   Online: true
[00:00:14]:   Passworded: false
[00:00:14]:   ServerPort: 10999
[00:00:14]:   SteamAuthPort: 8766
[00:00:14]:   SteamMasterServerPort: 27016
[00:00:14]:   ClanID: false
[00:00:14]:   ClanOnly: false
[00:00:14]:   ClanAdmin: false
[00:00:14]:   LanOnly: false
[00:00:14]:   FriendsOnly: false
[00:00:14]:   EnableAutosaver: true
[00:00:14]:   EncodeUserPath: true
[00:00:14]:   PVP: false
[00:00:14]:   MaxPlayers: 64
[00:00:14]:   GameMode: endless
[00:00:14]:   OverridenDNS: 
[00:00:14]:   PauseWhenEmpty: true
[00:00:14]:   IdleTimeout: 1800s
[00:00:14]:   VoteEnabled: true
[00:00:14]:   InternetBroadcasting: true
[00:00:14]:   Intent: cooperative
[00:00:14]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:14]: [Shard] Shard server mode disabled: missing is_master setting.
[00:00:14]: [Shard] Missing 'is_master' config field.
[00:00:14]: ... FilesExistAsyncThread complete
[00:00:14]: Online Server Started on port: 10999
[00:00:15]: Collecting garbage...
[00:00:15]: lua_gc took 0.04 seconds
[00:00:15]: ~ShardLuaProxy()
[00:00:15]: ~cEventLeaderboardProxy()
[00:00:15]: ~ItemServerLuaProxy()
[00:00:15]: ~InventoryLuaProxy()
[00:00:15]: ~NetworkLuaProxy()
[00:00:15]: ~SimLuaProxy()
[00:00:15]: lua_close took 0.06 seconds
[00:00:15]: ReleaseAll
[00:00:15]: ReleaseAll Finished
[00:00:15]: cGame::StartPlaying
[00:00:15]: LOADING LUA
[00:00:15]: DoLuaFile scripts/main.lua
[00:00:15]: DoLuaFile loading buffer scripts/main.lua
[00:00:15]:   taskgrouplist:	default	Together	
[00:00:15]:   taskgrouplist:	classic	Classic	
[00:00:15]:   taskgrouplist:	cave_default	Underground	
[00:00:15]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:15]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:15]: running main.lua
	
[00:00:15]: loaded modindex	
[00:00:15]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:15]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:15]: LOADING LUA SUCCESS
[00:00:15]: PlayerDeaths could not load morgue	
[00:00:15]: PlayerHistory could not load player_history	
[00:00:15]: ServerPreferences could not load server_preferences	
[00:00:15]: bloom_enabled	false	
[00:00:15]: loaded saveindex	
[00:00:15]: OnFilesLoaded()	
[00:00:15]: OnUpdatePurchaseStateComplete	
[00:00:15]: Loading world: session/47CB12301DC0E8A3/0000000017	
[00:00:15]: Save file is at version 4.77	
[00:00:15]: Klump load on boot started.	
[00:00:15]: Klump files loaded: 	0	
[00:00:15]: 	Unload FE	
[00:00:15]: 	Unload FE done	
[00:00:16]: 	LOAD BE	
[00:00:27]: 	LOAD BE: done	
[00:00:27]: Begin Session: 47CB12301DC0E8A3
[00:00:27]: saving to server_temp/server_save	
[00:00:27]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:27]: Loading 13 new character(s)	
[00:00:29]: Total 13 character(s) loaded	
[00:00:29]: Loading Nav Grid	
[00:00:29]: setting 	summerlength	15	
[00:00:29]: setting 	isnightmaredawn	false	
[00:00:29]: setting 	elapseddaysinseason	0	
[00:00:29]: setting 	isfullmoon	false	
[00:00:29]: setting 	moisture	57.788436889648	
[00:00:29]: setting 	springlength	20	
[00:00:29]: setting 	isnightmarewild	false	
[00:00:29]: setting 	moonphase	new	
[00:00:29]: setting 	precipitationrate	0	
[00:00:29]: setting 	iswet	false	
[00:00:29]: setting 	isnewmoon	false	
[00:00:29]: setting 	iswinter	false	
[00:00:29]: setting 	israining	false	
[00:00:29]: setting 	isnightmarewarn	false	
[00:00:29]: setting 	precipitation	none	
[00:00:29]: setting 	cavephase	day	
[00:00:29]: setting 	moistureceil	505.51837158203	
[00:00:29]: setting 	isday	true	
[00:00:29]: setting 	iscaveday	true	
[00:00:29]: setting 	season	autumn	
[00:00:29]: setting 	timeinphase	0.96314849456151	
[00:00:29]: setting 	temperature	31.049916418819	
[00:00:29]: setting 	isnightmarecalm	false	
[00:00:29]: setting 	isnight	false	
[00:00:29]: setting 	isdusk	false	
[00:00:29]: setting 	iscavedusk	false	
[00:00:29]: setting 	isautumn	true	
[00:00:29]: setting 	issnowing	false	
[00:00:29]: setting 	iswaxingmoon	true	
[00:00:29]: setting 	pop	0.11431520620863	
[00:00:29]: setting 	snowlevel	0	
[00:00:29]: setting 	issnowcovered	false	
[00:00:29]: setting 	autumnlength	20	
[00:00:29]: setting 	phase	day	
[00:00:29]: setting 	nightmaretime	0	
[00:00:29]: setting 	winterlength	15	
[00:00:29]: setting 	isspring	false	
[00:00:29]: setting 	nightmarephase	none	
[00:00:29]: setting 	remainingdaysinseason	20	
[00:00:29]: setting 	cycles	0	
[00:00:29]: setting 	iscavenight	false	
[00:00:29]: setting 	nightmaretimeinphase	0	
[00:00:29]: setting 	wetness	0	
[00:00:29]: setting 	time	0.48157424728076	
[00:00:29]: setting 	issummer	false	
[00:00:34]: Reconstructing topology	
[00:00:34]: 	...Sorting points	
[00:00:34]: 	...Sorting edges	
[00:00:34]: 	...Connecting nodes	
[00:00:34]: 	...Validating connections	
[00:00:34]: 	...Housekeeping	
[00:00:34]: 	...Done!	
[00:00:34]: 1 uploads added to server. From server_temp
[00:00:34]: Telling Client our new session identifier: 47CB12301DC0E8A3
[00:00:34]: ModIndex: Load sequence finished successfully.	
[00:00:34]: Reset() returning
[00:00:34]: [Steam] SteamGameServer_Init(8766, 10999, 27016)
[00:00:36]: [Steam] SteamGameServer_Init success
[00:00:36]: Validating portal[5] <-> <nil>[5] (inactive)	
[00:00:36]: Validating portal[2] <-> <nil>[2] (inactive)	
[00:00:36]: Validating portal[1] <-> <nil>[1] (inactive)	
[00:00:36]: Validating portal[6] <-> <nil>[6] (inactive)	
[00:00:36]: Validating portal[4] <-> <nil>[4] (inactive)	
[00:00:36]: Validating portal[3] <-> <nil>[3] (inactive)	
[00:00:36]: Validating portal[9] <-> <nil>[9] (inactive)	
[00:00:36]: Validating portal[7] <-> <nil>[7] (inactive)	
[00:00:36]: Validating portal[10] <-> <nil>[10] (inactive)	
[00:00:36]: Validating portal[8] <-> <nil>[8] (inactive)	
[00:00:36]: Sim paused
[00:00:37]: Gameserver logged on to Steam, assigned SteamID [A:1:2015051785:12612]
[00:00:39]: Best lobby region is aws/EU (ping 1)
[00:00:39]: Registering master server in EU lobby
[00:00:49]: Registering master server in EU lobby

 

 

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24 minutes ago, Zillvr said:

Dependendo de qual guia você usou para inicializar seu servidor, métodos para certificar-se de que os mods operam corretamente varries. Até agora, o guia mais simples que vi para iniciar um servidor dedicado é este .

Se você já é capaz de executar um servidor dedicado corretamente. Então tudo que você precisa fazer é gerar o arquivo modoverrides.lua. Que você não tem que fazer manualmente. Se você seguir o guia acima, você fará com que o DST crie seus arquivos .lua para você.

Se, no entanto, você estiver usando um método totalmente diferente, compartilhe o guia seguido e poderemos ir a partir daí.

I was following this one, however I never got by mods. But I'll try this one, thank you.

 

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@deavepup I noticed something;

[00:00:14]: [Shard] Shard server mode disabled: missing is_master setting.

Is that intentional? Cause it seems you didn't set you server settings.ini file correctly? Does your settings.ini file in DoNotStarveTogether/Cluster_1/Master/ have the following line:

is_master = true

 

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Step 8 in this guide for the settings.ini of the Master folder:

[NETWORK]
server_port = 11000


[SHARD]
is_master = true


[STEAM]
master_server_port = 27018
authentication_port = 8768

While the Cave's folder has Step 9:

[NETWORK]
server_port = 11001


[SHARD]
is_master = false
name = Caves


[STEAM]
master_server_port = 27019
authentication_port = 8769

Main difference is the is_master, server_port(s) and master_server_ports(s). All of which much not be identical.

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@deavepup you simply make the settings.ini file. Also make sure it's a .ini file and not a .txt.ini file.

To make sure it's a .ini file, with your notepad open > Click File > Save As > Write filename "settings.ini" > Click Save as type > Set to All files (*.*) > Save. The file should now be a .ini file.

Then again, doing all of it manually get's tedious. I do recommend the other guide I told franlemes above. (this)

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