poomop Posted May 19, 2019 Share Posted May 19, 2019 So I'm 100 days into a DST world with a couple friends, I'm curious if there is a way to create spawners for things? Specifically meteors and the Ancient Guardian in the caves. Our world did not generate either of these at all, I've searched google and the forums and nothing has come up but I've seen plenty of threads with people stating (it's possible, but I don't know how) Thx in advance! Link to comment Share on other sites More sharing options...
AceTheMartyr Posted May 19, 2019 Share Posted May 19, 2019 9 hours ago, poomop said: So I'm 100 days into a DST world with a couple friends, I'm curious if there is a way to create spawners for things? Specifically meteors and the Ancient Guardian in the caves. Our world did not generate either of these at all, I've searched google and the forums and nothing has come up but I've seen plenty of threads with people stating (it's possible, but I don't know how) Thx in advance! are you playing on the beta? because its very new so its known to have its issues with map generation and visual bugs Link to comment Share on other sites More sharing options...
poomop Posted May 19, 2019 Author Share Posted May 19, 2019 No it's not on beta, I have several mods but none touch map generation Link to comment Share on other sites More sharing options...
S19TealPenguin Posted May 20, 2019 Share Posted May 20, 2019 For Guardian, just do c_spawn("minotaur") wherever you wish to fight him. You can use the following commands to see if there already is a Guardian in your world: ThePlayer.components.talker:Say(tostring(c_countprefabs("minotaur"))) or c_countprefabs("minotaur") As for the meteor showers: DST is nice and it will try to autofill whatever you're trying to spawn. Assuming they work like tumbleweeds, c_spawn("meteor_spawner") may work (I would advise spawning one and seeing what happens, it is possible that only one is necessary to start the shower). It's also possible that the shower is an ingame "event" (such as choosing a crop to disease or a full moon), in which case TheWorld:PushEvent("meteor_shower") may work. Note that the bold prefabs are just educated guesses. I think I'll ask the data mining thread about this, will update the post when I get an answer. Link to comment Share on other sites More sharing options...
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