Ultroman Posted May 20, 2019 Share Posted May 20, 2019 OK, I fixed it. There was something wrong with your animation builds, and a bunch of references were wrong. Also, OnThrown it tried to use an animation your don't have (the spinning boomerang animation) on line 38 in wand.lua. I just commented it out for now. The item flies through the air now. wand.zip Link to comment Share on other sites More sharing options...
noobyt3 Posted May 20, 2019 Share Posted May 20, 2019 THANK you!!! also Not nessesary but do you know how to move the clackers textures a bit more down? do i needto move the scml down? Link to comment Share on other sites More sharing options...
Ultroman Posted May 20, 2019 Share Posted May 20, 2019 Yes, I think that's in the swap_wand SCML file. abs_y or abs_pivot_y, depending on what you want. Subtract a bit from either, and see how it reacts in animations. Messing with the pivot might make it not rotate correctly with the arm. Link to comment Share on other sites More sharing options...
noobyt3 Posted May 27, 2019 Share Posted May 27, 2019 done now do you know how to make it spin? (sorry for late respond) Link to comment Share on other sites More sharing options...
Ultroman Posted June 24, 2019 Share Posted June 24, 2019 You need to make an animation where it spins. Like the boomerang has. There was a line I commented out. On 20.5.2019 at 4:04 AM, Ultroman said: OnThrown it tried to use an animation your don't have (the spinning boomerang animation) on line 38 in wand.lua. I just commented it out for now. The item flies through the air now. Link to comment Share on other sites More sharing options...
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