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OK, I fixed it. There was something wrong with your animation builds, and a bunch of references were wrong. Also, OnThrown it tried to use an animation your don't have (the spinning boomerang animation) on line 38 in wand.lua. I just commented it out for now. The item flies through the air now.

wand.zip

Yes, I think that's in the swap_wand SCML file. abs_y or abs_pivot_y, depending on what you want. Subtract a bit from either, and see how it reacts in animations. Messing with the pivot might make it not rotate correctly with the arm.

You need to make an animation where it spins. Like the boomerang has. There was a line I commented out.

On 20.5.2019 at 4:04 AM, Ultroman said:

OnThrown it tried to use an animation your don't have (the spinning boomerang animation) on line 38 in wand.lua. I just commented it out for now. The item flies through the air now.

 

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