Smithe37 Posted April 23, 2019 Share Posted April 23, 2019 At this point in the late game many of the notification types are just spam. I don't need to know that there are long commutes - this is standard in any endgame base. Yes, I know the telescope isn't analyzing anything. There's nothing left to analyse. I don't need to know about a lack of resources, I've set my base up to pump out certain resources until I'm dry of the inputs. I would suggest that Klei sets up a place to turn off certain notifications. Feel free to point out where I can turn these notifications off if it turns out I'm missing something very obvious. Link to comment https://forums.kleientertainment.com/forums/topic/105257-notification-spam/ Share on other sites More sharing options...
pacovf Posted April 23, 2019 Share Posted April 23, 2019 Random ruins overheating because of the oil biome or space regith are also annoying. They hide warnings that may actually be important. Ideally, we would have some way to “ignore” buildings, i.e, deactivate all warnings they produce. Link to comment https://forums.kleientertainment.com/forums/topic/105257-notification-spam/#findComment-1183045 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.