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greetings

I'm using a custom character for DS1 and everything is functional except her arms render in every possible position at once, just like it would in Spriter.

C2A48E5FD23D5C4CA986F22826B2EA5AF0423F98

I've searched the entire internet for this problem and apparently no one had this bug ever? Very frustrating indeed.

Her anim.zip is a build compiled for DST but I still don't see why it would do this.

Edited by Hell-met
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https://forums.kleientertainment.com/forums/topic/104947-doubled-arms/
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16 minutes ago, Hell-met said:

ah, so it really is the culprit then?

Could you direct me to a how-to for DS1 compile?

Another user is making a claim that it has to do with:

Quote

what they've done is left the anim.bin in their character's zip

It overwrites the anims with spriter-compiled ones, which don't come out correctly

So perhaps this may help.  I'm not familiar enough with how the animation system works, I just know DST vs DS have different symbols so having one or the other can cause conflicts.

5 minutes ago, CarlZalph said:

Another user is making a claim that it has to do with:

So perhaps this may help.  I'm not familiar enough with how the animation system works, I just know DST vs DS have different symbols so having one or the other can cause conflicts.

That did the trick for the arms!

However now her bottom half is missing. (but only when standing still, it shows up when moving around)

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Edited by Hell-met

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