Owlrust Posted April 15, 2019 Share Posted April 15, 2019 Don't you just love when you enter a room, only to take a hit you had no chance to dodge? Or getting poisoned by a Scorpion for free? No. I propose that the player be given an immunity to attacks when entering a room for either 1 second or enough to give your character movement again and not get insta-hit. (So many football helmets wasted on attacks from enemies not worth fighting *shudders*) Link to comment Share on other sites More sharing options...
FreyaMaluk Posted April 15, 2019 Share Posted April 15, 2019 lol... u have some immunity seconds already Link to comment Share on other sites More sharing options...
Owlrust Posted April 15, 2019 Author Share Posted April 15, 2019 I don't believe that gives you the ability to not lose health or armor durability though from my findings. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted April 15, 2019 Share Posted April 15, 2019 initially mobs aren't immediately aggressive in the first place... they are roaming around and if you come closer to them THEN they will aggro... you can take the ez route and leave ... but that doesn't make sense specially if it's a room you are gonna reenter in the future. OP only happens when people rush everything without taking the time to clear the rooms and then complain they get attacked in previously visited rooms cuz mobs were chasing them last time they left said room... Maybe makes more sense to clean the path specially if you know you are gonna come back to that room eventually.... ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
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