Ultroman Posted April 10, 2019 Share Posted April 10, 2019 (edited) Btw, I just noticed that it doesn't save the scale of the skeletons when you exit and rejoin the game. You can fix that easily. AddPrefabPostInit("skeleton_player", function(skeleton_inst) local old = skeleton_inst.SetSkeletonDescription skeleton_inst.SetSkeletonDescription = function(self, char, playername, cause, pkname) if char == "melium" then local scaler = skeleton_inst:AddComponent("scaler") -- The scaler component automatically saves and loads the scale you set for it. -- Note that it scales uniformly when using SetScale(), so it only takes one parameter. scaler:SetScale(0.5) end old(self, char, playername, cause, pkname) end end) Oops, I had the inst's in there again. Fixed the problem in the code snippet above just now. Edited April 10, 2019 by Ultroman Link to comment Share on other sites More sharing options...
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