Nhyarlathoteps Posted April 7, 2019 Share Posted April 7, 2019 (edited) Hello, I'm programming my mod on dst and I'm having a problem. I added my prefabs with the resources and animation of the dlc Hamlet A strange glossy effect appears, it is displayed on all entities in a radius around the custom structure. I already looked in the build.bin and anim.build. I do not know where it comes from, so if you have a clue, I'm happy to take it Edited April 7, 2019 by Nhyarlathoteps Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 Can you send your lua files? Link to comment Share on other sites More sharing options...
Nhyarlathoteps Posted April 8, 2019 Author Share Posted April 8, 2019 (edited) require "prefabutil" require "recipes" local assets = { Asset("ANIM", "anim/pig_townhouse1_pink_build.zip"), Asset("ANIM", "anim/pig_house.zip"), } local prefabs = { "pigman", } local function OnLoad(inst, data) inst.AnimState:SetScale(0.75, 0.75, 0.75) inst.AnimState:PlayAnimation("anim") inst.AnimState:Hide("YOTP") inst.AnimState:Hide("SNOW") end local function onbuilt(inst) inst.AnimState:PlayAnimation("place") inst.AnimState:PushAnimation("anim") end local function fn() local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() MakeObstaclePhysics(inst, 1) inst.entity:AddMiniMapEntity() inst.MiniMapEntity:SetIcon("pighouse.png") inst.AnimState:SetBank("pig_townhouse1_pink_build") inst.AnimState:SetBuild("pig_townhouse1_pink_build") inst.AnimState:SetScale(0.75, 0.75, 0.75) inst.AnimState:Hide("YOTP") inst.AnimState:Hide("SNOW") inst.AnimState:PlayAnimation("anim") inst:AddTag("structure") inst:ListenForEvent("onbuilt", onbuilt) inst.OnLoad = OnLoad return inst end return fn end return Prefab("common/test", fn(), assets, prefabs) This is the prefab file In the modmain.lua I'am just doing PrefabFiles = { "test" } Edited April 8, 2019 by Nhyarlathoteps Link to comment Share on other sites More sharing options...
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