Desblat Posted March 19, 2019 Share Posted March 19, 2019 New shadows, new shadow-magic weapons, overall new shadow-magic items? (In)sanity mechanics was the thing that made DS so unique. I can't even remember any creature reacting to player sanity state in Hamlet, like (c)rabbits, or bunnymen. Is there anything coming about it? Like: 1) New doors in ruins opened by low/high sanity 2) Ruins specific shadows 3) Relics that can only be picked up while on low sanity and slip out from inventory, if sanity goes high 4) Powerfull Shadow items that are hidden in ruins 5) Creatures that react to player sanity, like Gnats ignore you, if you are on low sanity 6) Pig-psychiatrist who can listen to you problems and give you magical brew (alcohol) to restore sanity. I feel like Klei is going to launch another Insanity update (yes I am that old, I play since there were no sanity), because new DLCs haven't brought much to that mechanic. Like "QoL: Insanity", because DST has new shadow-ish things (e.g. Reanimated Skeleton and shadow chess). Link to comment https://forums.kleientertainment.com/forums/topic/104021-will-we-get-new-insanity-items/ Share on other sites More sharing options...
S19TealPenguin Posted March 19, 2019 Share Posted March 19, 2019 The only Hamlet thing that interacts with sanity is the pig guards will behave strangely whenever a shadow creature appears. Also, do shadow creatures still trigger pressure plates in the pig ruins? Link to comment https://forums.kleientertainment.com/forums/topic/104021-will-we-get-new-insanity-items/#findComment-1167041 Share on other sites More sharing options...
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