inquisitiveToast Posted March 12, 2019 Share Posted March 12, 2019 I think that a Dwarf-Fortress-style forbid designation would be helpful. Sometimes I just want to stop dupes from messing with things (like when I'm trying to hatch eggs without an incubator) without having to lock them out. Link to comment Share on other sites More sharing options...
SuperCoolAnt Posted March 12, 2019 Share Posted March 12, 2019 In the door settings, you can specify who can go through it Link to comment Share on other sites More sharing options...
inquisitiveToast Posted March 12, 2019 Author Share Posted March 12, 2019 2 hours ago, SuperCoolAnt said: In the door settings, you can specify who can go through it I mean, sure, but I don't want to keep people out of rooms necessarily. Say I want to set aside some food, just in case. It'd be nice not to have to build an entire extra sterile room so I can keep it separate from the regular pantry. I obviously can't just lock everyone out of the food storage area, and just keeping one dupe out won't stop it from being eaten, and I don't want to change the food settings, because I don't want to categorically block the food. I just want to forbid dupes from using a few specific items sometimes. Lol, maybe this game just reminds me of Dwarf Fortress so much that my first instinct is to use Dwarf Fortress designations on things. I also find myself wanting to use the dump designation to move items to specific areas without having to build a storage compactor and then empty it out to get items back on the ground. Link to comment Share on other sites More sharing options...
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