Rockou_ Posted March 8, 2019 Share Posted March 8, 2019 (edited) I want to change a sound(beefalo horn sound) by another, but 1: I need to know what is its name(the beefalo horn sound location) in the game and 2: I need to create 2 files (fsb and fev) for the new sounds effect(done) Edit + 3: I need to convert my mp3 sound effect into the fev or fsb files(done) When I look how to open .fev or .fsb files on the internet it says it has to be opened with the FMOD designer but how do I even open them with it? Am I missing something? Help Edited March 8, 2019 by Rockou_ Link to comment Share on other sites More sharing options...
IronHunter Posted March 8, 2019 Share Posted March 8, 2019 As you are doing a sound swap I think you just need to remap the path used in game. RemapSoundEvent("dontstarve/common/horn_beefalo","your/sound/path/here") I see you already made your own fmod sound bank so the rest should be fairly easy. Link to comment Share on other sites More sharing options...
Rockou_ Posted March 8, 2019 Author Share Posted March 8, 2019 So I made everything and added the path to the files in the modmain.lua and when play the horn it makes no noises Maybe i did something wrong with the Fmod software i also added option for different sound option but it didnt seem to work:(I'm pretty sure i did something wrong here but i dont know what) sound = (GetModConfigData("sound")) if sound == 0 then RemapSoundEvent("dontstarve/common/horn_beefalo", "-dont know if i can be kicked for writing offencive thing-_REE_HORNf/fnree/fnree/fnree") end elseif sound == 1 then RemapSoundEvent("dontstarve/common/horn_beefalo", "REE_HORNf/REE/REE/REE") end elseif sound == 2 then RemapSoundEvent("dontstarve/common/horn_beefalo", "MLG_HORNf/airhorn/AHMLG/airhorn") end Horn costum noises.zip Link to comment Share on other sites More sharing options...
IronHunter Posted March 8, 2019 Share Posted March 8, 2019 (edited) I opened up your fmod files your sound paths are:airhorn/AHMLG/airhorn and REE/REE/REE and fnree/fnree/fnree Edited March 8, 2019 by IronHunter Try those paths instead Link to comment Share on other sites More sharing options...
Rockou_ Posted March 8, 2019 Author Share Posted March 8, 2019 (edited) Wow that was quick. now it makes the normal horn sound unless i need to change the path for them in the assets part? i created a folder for each sound to not make the sound folder too messy. So i dont need to add the folder the fev and fbs are located in? Would it be easier without folders to separate the sound Nvm it work i forgot to add the "sound/" at the start of the path finding location(does that make sense?) also will need to change something with the fmod folder cause it plays it continuously unless you leave the game Edited March 8, 2019 by Rockou_ If i try the version without settings(the version i sent) it doesnt make any noises Link to comment Share on other sites More sharing options...
Rockou_ Posted March 8, 2019 Author Share Posted March 8, 2019 (edited) I also managed to add options so that you can choose between the three sounds without changing it in the modmain.lua edit:nevermind need to change it manually (realized that after restarting the game) But the post is not about that so Thanks @IronHunter Edited March 9, 2019 by Rockou_ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now