Oozinator Posted March 7, 2019 Share Posted March 7, 2019 It makes not 1% fun for me to watch dupes. They act weird, steal jobs, causing breaks for other dupes. For me the game is at that part broken and no fun to watch. In the picture is a section, where dupes go for every piece above liquid level, then come back / repeat. Dazillion dropped items on the way, stolen jobs, loop of death at many places. Do something Klei, ONI gets a bugfest! Link to comment https://forums.kleientertainment.com/forums/topic/103595-whole-dupe-ai-pathfinding-sucks-very-much-for-me-dupes-spend-50-of-time-doing-loopsbreaks/ Share on other sites More sharing options...
Mariilyn Posted March 7, 2019 Share Posted March 7, 2019 You should consider using the priorities tab, so the builders stop interrupting themselves to do some unrelated higher priority errand. I haven't noticed dupes interrupting other dupes to take their job (haven't really paid attention either). Are they really doing that? I'm skeptical. Link to comment https://forums.kleientertainment.com/forums/topic/103595-whole-dupe-ai-pathfinding-sucks-very-much-for-me-dupes-spend-50-of-time-doing-loopsbreaks/#findComment-1162360 Share on other sites More sharing options...
Oozinator Posted March 7, 2019 Author Share Posted March 7, 2019 6 minutes ago, Mariilyn said: You should consider using the priorities tab I do. 6 minutes ago, Mariilyn said: I haven't noticed dupes interrupting other dupes to take their job (haven't really paid attention either). Are they really doing that? I'm skeptical. You can very easy test it. Let them go idle and let deodorizers clean some PO, when the order sand/ clay comes, watch what they do.. Link to comment https://forums.kleientertainment.com/forums/topic/103595-whole-dupe-ai-pathfinding-sucks-very-much-for-me-dupes-spend-50-of-time-doing-loopsbreaks/#findComment-1162362 Share on other sites More sharing options...
Mariilyn Posted March 7, 2019 Share Posted March 7, 2019 56 minutes ago, Oozinator said: I do. But all these different jobs are on the same level of priority. As soon as a higher priority errand pops up, this specific dupe will abandon his building job to do something else. 1 hour ago, Oozinator said: You can very easy test it. I'll take a look when I can. Link to comment https://forums.kleientertainment.com/forums/topic/103595-whole-dupe-ai-pathfinding-sucks-very-much-for-me-dupes-spend-50-of-time-doing-loopsbreaks/#findComment-1162385 Share on other sites More sharing options...
Oozinator Posted March 7, 2019 Author Share Posted March 7, 2019 35 minutes ago, Mariilyn said: But all these different jobs are on the same level of priority. As soon as a higher priority errand pops up, this specific dupe will abandon his building job to do something else. I'll take a look when I can. Then tell me, why dupes rethink their action, when they leave liquid level? Is there some hidden subprio for underwater and above water level? ^^ Link to comment https://forums.kleientertainment.com/forums/topic/103595-whole-dupe-ai-pathfinding-sucks-very-much-for-me-dupes-spend-50-of-time-doing-loopsbreaks/#findComment-1162399 Share on other sites More sharing options...
Sasza22 Posted March 7, 2019 Share Posted March 7, 2019 2 hours ago, Oozinator said: Then tell me, why dupes rethink their action, when they leave liquid level? Is there some hidden subprio for underwater and above water level? ^^ Actually there is a condition that happens when leaving liquid. It`s the soggy feet/sopping wet animation. It doesn`t happen in exosuits but without i`m pretty sure it`s a high priority compulsive reaction. Maybe dupes rethink the priorities after that. My guess it`s something causing a bug in the job queue, possibly related to exosuits as well. Link to comment https://forums.kleientertainment.com/forums/topic/103595-whole-dupe-ai-pathfinding-sucks-very-much-for-me-dupes-spend-50-of-time-doing-loopsbreaks/#findComment-1162514 Share on other sites More sharing options...
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