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Whole Dupe "AI" / pathfinding sucks very much for me. Dupes spend 50% of time doing loops/breaks.


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It makes not 1% fun for me to watch dupes. They act weird, steal jobs, causing breaks for other dupes.
For me the game is at that part broken and no fun to watch.
In the picture is a section, where dupes go for every piece above liquid level, then come back / repeat.
Dazillion dropped items on the way, stolen jobs, loop of death at many places.
Do something Klei, ONI gets a bugfest!
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You should consider using the priorities tab, so the builders stop interrupting themselves to do some unrelated higher priority errand. :p I haven't noticed dupes interrupting other dupes to take their job (haven't really paid attention either). Are they really doing that? I'm skeptical.

6 minutes ago, Mariilyn said:

You should consider using the priorities tab

I do.

6 minutes ago, Mariilyn said:

 I haven't noticed dupes interrupting other dupes to take their job (haven't really paid attention either). Are they really doing that? I'm skeptical.

You can very easy test it. Let them go idle and let deodorizers clean some PO, when the order sand/ clay comes, watch what they do..

 

56 minutes ago, Oozinator said:

I do.

But all these different jobs are on the same level of priority. As soon as a higher priority errand pops up, this specific dupe will abandon his building job to do something else.

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1 hour ago, Oozinator said:

You can very easy test it.

I'll take a look when I can.

35 minutes ago, Mariilyn said:

But all these different jobs are on the same level of priority. As soon as a higher priority errand pops up, this specific dupe will abandon his building job to do something else.

5c8134d63cd78_Capturedecran2019-03-07a10_09_28.thumb.png.c17e33e2a51a65a564877b263024cf08.png

I'll take a look when I can.

Then tell me, why dupes rethink their action, when they leave liquid level?
Is there some hidden subprio for underwater and above water level?
^^

2 hours ago, Oozinator said:

Then tell me, why dupes rethink their action, when they leave liquid level?
Is there some hidden subprio for underwater and above water level?
^^

Actually there is a condition that happens when leaving liquid. It`s the soggy feet/sopping wet animation. It doesn`t happen in exosuits but without i`m pretty sure it`s a high priority compulsive reaction. Maybe dupes rethink the priorities after that. My guess it`s something causing a bug in the job queue, possibly related to exosuits as well.

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