Quyzbuk Posted March 5, 2019 Share Posted March 5, 2019 Nothing particularly fancy I'm about to suggest here, though they could be used in fancy ways maybe. - A snow setting for the worldgen. Yup, similar to the rain one, just for snow. - Heavier snow buildup on the ground, in conjunction with the snow setting prior to, this could perhaps slow down players a bit during the heaviest parts of winter and add increased emphasis on keeping areas warm (assuming you don't want to add shoveling snow to the game) - An increase, or rather decrease, in player heat during heavy snow, encouraging emphasis on winter clothing and/or stopping to warm up. Naturally for the second and third parts of this suggestion, if implemented, I would suggest restricting the probably of these things to the second winter and beyond, to prevent it seeming like something catering to the seasoned player alone, though I wouldn't bat an eye if it were put into the first winter (post-season change for non-winter starts obviously) Link to comment https://forums.kleientertainment.com/forums/topic/103521-new-winter-elements/ Share on other sites More sharing options...
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