skLaszlo Posted February 8, 2019 Share Posted February 8, 2019 For context, I've been working on a mod today for a few items I wanted to put in, and I'm currently starting off with one to test things out and get a feel of how this stuff works. I've been trying to figure out what's been causing this for a looong while now, and I've given up. This wasn't happening a few tries ago and I ended up having to delete the "workshop-xxxxxxxx" folders inside the mods folder after uninstalling and then reinstalling the game, as well as unsubscribing from my mod on the workshop for it to work again. I'm absolutely sure it's my mod causing the crashes, because I launched the game and subscribed to it again, and sure enough it soon crashed. Any help would be greatly appreciated, as I've been wanting to get into modding for quite a while now! Pastebin of most recent client_log.txt file : https://pastebin.com/tmYY0FnF See the spoiler below if you'd rather just read it here: Spoiler [00:00:00]: System Memory: Memory Load: 56% Available Physical Memory: 3543m/8074m Available Page File: 3768m/9354m Available Virtual Memory: 3915m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 262k Quota Page Pool Usage: 260k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 18k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Thu Feb 07 21:18:18 2019 [00:00:00]: Don't Starve Together: 305472 WIN32_STEAM [00:00:00]: Build Date: 3753 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3503077 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/180932624/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (15312) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:6.22 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (12592) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\New Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (9052) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198141198352 [00:00:00]: SteamID: 76561198141198352 [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.16299 architecture 64-bit platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz manufacturer GenuineIntel clockSpeed 2501 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics 3000 driverDate 20160519000000.000000-000 megsOfRam 2108 refreshRate 60 videoModeDescription 1600 x 900 x 4294967296 colors driverVersion 9.17.10.4459 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1600,837 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 16 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: RestoreWindowPosition [00:00:01]: Saved Client Pos (-4 x 31) [00:00:01]: Adjusted Window Pos (-12 x 0) [00:00:01]: EnsureWindowOnScreen [00:00:01]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 3000) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (14260) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:02]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: Failed to communicate with routing cluster 'ggru'. [00:00:02]: Failed to communicate with routing cluster 'ghel'. [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: taskgrouplist: quagmire_taskset The Gorge [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:03]: Ping measurement completed [00:00:03]: Ping location: ord=18+1,iad=41+4/33+1,okc=53+5/35+1,atl=34+3/36+1,sea=64+6/64+1,lax=71+7/69+1,lhr=136+13/105+1,ams=142+14/110+1,lux=144+14/123+1,fra=150+15/123+1,gru=151+15,sgp=252+25/237+16 [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths loaded morgue 5901 [00:00:05]: PlayerHistory loaded player_history (v2) len:14489 [00:00:05]: ServerPreferences loaded server_preferences 2 [00:00:05]: bloom_enabled false [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Klump load on boot started. [00:00:05]: Klump files loaded: 0 [00:00:07]: Load FE [00:00:08]: Load FE: done [00:00:08]: THREAD - started 'FilesExistAsyncThread' (16872) [00:00:08]: FilesExistAsyncThread started (20447 files)... [00:00:08]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/180932624/client_save/blocklist.txt (Success) [00:00:08]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/180932624/client_save/adminlist.txt (Failure) [00:00:08]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/180932624/client_save/whitelist.txt (Failure) [00:00:08]: [MOTD] Downloading info [00:00:08]: SimLuaProxy::QueryServer() [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning [00:00:10]: [Steam] Auth Session Ticket requested... [00:00:10]: [Steam] Got Auth Session Ticket [00:00:10]: [MOTD] Downloading image for box1 [00:00:11]: [200] Account Communication Success (3) [00:00:11]: Logging in as KU_jntKIBKT [00:00:11]: [MOTD] Done Loading. [00:00:11]: There is no active event to get the status of. [00:00:11]: loaded inventory_cache_prod [00:00:12]: loaded inventory_cache_prod [00:00:13]: ... FilesExistAsyncThread complete [00:00:13]: Getting top mod details... [00:00:13]: ../mods/workshop-1271089343/modicon.tex is 260x260 but compressed textures must have power of 2 dimensions. [00:00:14]: GOT top mod details...50 [00:00:21]: DownloadPublishedFileV2() [00:00:25]: Installed mod from cache workshop-1622800454 v:6.9 [00:00:25]: DelDirectory [../mods/workshop-1622800454] 2: FAILED [00:00:25]: cWorkshopMod::UnzipMod ../mods/workshop-1622800454 [00:00:26]: Already had this file in your cache, no need to download it again. [00:00:26]: DownloadPublishedFileV2() [00:00:26]: Installed mod from cache workshop-880081340 v:0.2.2.2 [00:00:26]: DelDirectory [../mods/workshop-880081340] 2: FAILED [00:00:26]: cWorkshopMod::UnzipMod ../mods/workshop-880081340 [00:00:26]: WARNING: Mods do not support certain file types. [00:00:26]: Skipping file delRedundant.bat [00:00:27]: Already had this file in your cache, no need to download it again. [00:00:27]: DownloadPublishedFileV2() [00:00:28]: Installed mod from cache workshop-361202313 v:1.2.4.2 [00:00:28]: DelDirectory [../mods/workshop-361202313] 2: FAILED [00:00:28]: cWorkshopMod::UnzipMod ../mods/workshop-361202313 [00:00:29]: Already had this file in your cache, no need to download it again. [00:01:03]: Frontend-Unloading mod 'all'. [00:01:04]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:05]: Friends are currently playing in 0 games(s)! [00:01:05]: You belong to 385 clan(s)! [00:01:05]: Downloaded server listings - chunk 0 (US): 1254 filtered completed: 604 [00:01:06]: Downloaded server listings - chunk 1 (EU): 527 filtered completed: 1012 [00:01:06]: Downloaded server listings - chunk 2 (Sing): 397 filtered completed: 1322 [00:01:08]: Getting top mod details... [00:01:08]: Frontend-Unloading mod 'all'. [00:01:08]: GOT top mod details...50 [00:01:08]: ../mods/workshop-1271089343/modicon.tex is 260x260 but compressed textures must have power of 2 dimensions. [00:01:20]: Frontend-Unloading mod 'all'. [00:01:23]: Getting top mod details... [00:01:23]: ../mods/workshop-1271089343/modicon.tex is 260x260 but compressed textures must have power of 2 dimensions. [00:01:23]: GOT top mod details...50 [00:01:54]: DownloadPublishedFileV2() [00:01:54]: OnDownloadPublishedFileResultV2 [00:01:54]: EResult 1, 943970729009719707 [00:01:54]: 245850, 90083, [mod_publish_data_file.zip], 76561198141198352 [00:01:54]: THREAD - started 'cUnpackModThread' (1268) [00:01:54]: DelDirectory [../mods/workshop-1648207713] 2: FAILED [00:01:54]: cWorkshopMod::UnzipMod ../mods/workshop-1648207713 [00:01:55]: expected < Link to comment Share on other sites More sharing options...
Ultroman Posted February 8, 2019 Share Posted February 8, 2019 There's something wrong with the mod in the folder workshop-1648207713. It says it expected a <, but it doesn't say where. I would unsubscribe from that mod, start the game and go to the mod menu and wait for it to delete the mod, exit the game, subscribe to the mod again, start the game, go to the mod menu and wait for it to download the mod, and hope for the best If you can't get to the mod menu to get it to delete the mod, then just delete the folder and try the above again. Link to comment Share on other sites More sharing options...
skLaszlo Posted February 8, 2019 Author Share Posted February 8, 2019 7 hours ago, Ultroman said: There's something wrong with the mod in the folder workshop-1648207713. It says it expected a <, but it doesn't say where. I would unsubscribe from that mod, start the game and go to the mod menu and wait for it to delete the mod, exit the game, subscribe to the mod again, start the game, go to the mod menu and wait for it to download the mod, and hope for the best If you can't get to the mod menu to get it to delete the mod, then just delete the folder and try the above again. I'll try this once I get home today, thanks for the help Link to comment Share on other sites More sharing options...
Ultroman Posted February 8, 2019 Share Posted February 8, 2019 You're welcome! Hope it works Link to comment Share on other sites More sharing options...
skLaszlo Posted February 8, 2019 Author Share Posted February 8, 2019 (edited) 1 hour ago, Ultroman said: You're welcome! Hope it works Still doing the same thing after clearing all mod folders and reinstalling mine. I'm seriously lost and considering just restarting this from the original spear.lua file to start again :\ Edit: I have 0 other mods than mine installed when trying this out, so any conflicting items shouldn't be a possibility client_log.txt on PB (formatted in lua this time): https://pastebin.com/6DhSsxXY Alternatively: Spoiler [00:00:00]: System Memory: Memory Load: 47% Available Physical Memory: 4225m/8074m Available Page File: 4869m/9354m Available Virtual Memory: 3915m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 262k Quota Page Pool Usage: 260k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 18k Page File Usage: 5m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Fri Feb 08 17:44:19 2019 [00:00:00]: Don't Starve Together: 305472 WIN32_STEAM [00:00:00]: Build Date: 3753 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3503077 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/180932624/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3304) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:18.78 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (3028) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\New Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: THREAD - started 'StreamInput' (7188) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198141198352 [00:00:00]: SteamID: 76561198141198352 [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.16299 architecture 64-bit platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz manufacturer GenuineIntel clockSpeed 2501 RAM megsOfRam 8192 GPU name Intel(R) HD Graphics 3000 driverDate 20160519000000.000000-000 megsOfRam 2108 refreshRate 60 videoModeDescription 1600 x 900 x 4294967296 colors driverVersion 9.17.10.4459 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: CreateWindow: Requesting 1600,837 - 5/6/5 - -1/-1/-1 - 0 [00:00:00]: CreateEGLContext: 16 configs found [00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:00]: RestoreWindowPosition [00:00:00]: Saved Client Pos (-4 x 31) [00:00:00]: Adjusted Window Pos (-12 x 0) [00:00:00]: EnsureWindowOnScreen [00:00:00]: All good. [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 3000) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (9428) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:02]: Buffers initialize: Okay [00:00:02]: Failed to communicate with routing cluster 'ggru'. [00:00:02]: Failed to communicate with routing cluster 'ghel'. [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: taskgrouplist: quagmire_taskset The Gorge [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:02]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:03]: Ping measurement completed [00:00:03]: Ping location: ord=17+1,iad=39+3/32+1,okc=53+5/34+1,atl=34+3/35+1,sea=65+6/65+1,lax=70+7/68+1,lhr=103+10/104+1,ams=110+11/109+1,par=111+11,fra=121+12/123+1,gru=151+15,sgp=255+25/236+16 [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths loaded morgue 6061 [00:00:05]: PlayerHistory loaded player_history (v2) len:14489 [00:00:05]: ServerPreferences loaded server_preferences 2 [00:00:05]: bloom_enabled false [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Klump load on boot started. [00:00:05]: Klump files loaded: 0 [00:00:07]: Load FE [00:00:08]: Load FE: done [00:00:08]: THREAD - started 'FilesExistAsyncThread' (1800) [00:00:08]: FilesExistAsyncThread started (20447 files)... [00:00:08]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/180932624/client_save/blocklist.txt (Success) [00:00:08]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/180932624/client_save/adminlist.txt (Failure) [00:00:08]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/180932624/client_save/whitelist.txt (Failure) [00:00:08]: [MOTD] Downloading info [00:00:08]: SimLuaProxy::QueryServer() [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning [00:00:09]: [Steam] Auth Session Ticket requested... [00:00:10]: [Steam] Got Auth Session Ticket [00:00:10]: [MOTD] Done Loading. [00:00:11]: [200] Account Communication Success (3) [00:00:11]: Logging in as KU_jntKIBKT [00:00:11]: There is no active event to get the status of. [00:00:11]: loaded inventory_cache_prod [00:00:12]: loaded inventory_cache_prod [00:00:12]: ... FilesExistAsyncThread complete [00:00:15]: Getting top mod details... [00:00:15]: expected < Spoiler Edited February 9, 2019 by skLaszlo Link to comment Share on other sites More sharing options...
Ultroman Posted February 9, 2019 Share Posted February 9, 2019 You know you can just drag-and-drop files onto a reply, right? In order to help you further, I would need to see your mod files. Zip up the mod and attach it to a reply, and I'll take a look. Link to comment Share on other sites More sharing options...
skLaszlo Posted February 9, 2019 Author Share Posted February 9, 2019 @Ultroman Oh! I didn't know that. Here they are! Thanks for all the help so far workshop-162861889.zip Link to comment Share on other sites More sharing options...
Ultroman Posted February 9, 2019 Share Posted February 9, 2019 (edited) You're very welcome Your modicon.xml is messed up. It's some kind of binary data file. It's supposed to look something like this for a 128x128 image like yours: <Atlas><Texture filename="modicon.tex" /><Elements><Element name="modicon.tex" u1="0.0078125" u2="0.9921875" v1="0.0078125" v2="0.9921875" /></Elements></Atlas> and like this for a 256x256 image: <Atlas><Texture filename="modicon.tex" /><Elements><Element name="modicon.tex" u1="0.00390625" u2="0.99609375" v1="0.00390625" v2="0.99609375" /></Elements></Atlas> and like this for a 512x512 image: <Atlas><Texture filename="modicon.tex" /><Elements><Element name="modicon.tex" u1="0.001953125" u2="0.998046875" v1="0.001953125" v2="0.998046875" /></Elements></Atlas> The point is, you tell it which part of the TEX-file (image) it should read. The values are simply e.g. 1/128 and 127/128, respectively, so we tell it to read the whole image, except a 1-pixel border at the sides. I don't know exactly why. In several other instances, the atlas files simply use 0 and 1, but everyone seems to do this, so...there we go. Just make a new text-file, copy/paste the text from the example that fits your image size into it, and name it modicon.xml, and make sure that your TEX file is named modicon.tex. The filenames are important to keep consistent, since they are directly referenced in both the modicon.xml file and the modinfo.lua file. You can name the modicon-files whatever you want, as long as you make sure that the references in those two files match the filenames and the extensions are correct. Just as a side note if someone finds this post looking for information about modicons: The images you convert into a TEX-file MUST be power-of-two, and preferably not too small. The most used size is 256x256, but I have also seen 128x128 and 512x512. I don't think it HAS to be square, so it might be possible to make it e.g. 128x256, as long as both values are still power-of-two, but there's no reason to do that. Stick to squares. Edited January 28, 2021 by Ultroman Link to comment Share on other sites More sharing options...
skLaszlo Posted February 9, 2019 Author Share Posted February 9, 2019 Okay, that worked, thank you so much! Now my issue is that I can see the item in the console when using the c_give command, but when I press enter I get this error: From what it says I'm pretty sure I just messed up somewhere, so I'm going to check the code out. Thanks again for the help! Link to comment Share on other sites More sharing options...
Ultroman Posted February 9, 2019 Share Posted February 9, 2019 You're welcome. If you can't figure it out, start a new thread with the question. Link to comment Share on other sites More sharing options...
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