Jump to content

Make 'Entombed' status a function of auto repair, or a tidy chore on buildings, machinery, etc.


Recommended Posts

I think this would nicely tie in with the auto repair function, being entombed is generally a state of not functioning or brokenness - an entombed building should be cause for repair - it's usually just a dig order. Disabling auto repair would prevent auto fixing entombment? However, a tidy chore associated with as if it were a deconstruct or empty pipe chore could potentially circumvent the auto repair. there would need to be some logic applied to it if it were an automatic element. There may be circumstances where a building needs to be repaired,m  but not dug out ( and for the life of me I can't think of a single one, but some fool will want to have it like that ).

I can see how this could get dicey with larger machinery and unusual behaviour - The auto miner might as well be used in advanced setups. But I digress, there should be some logic to auto repair on entombment, even if it becomes a tidy chore or some tangential task with it's own button in the building info window. I find it unusual that the shove vole constantly entombs the critter feeder...

There are several other random instances where it could be useful as well - like with sand falling on pneumatic doors, or beds, or anything any machinery for that matter.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...