kaiqueknup Posted January 20, 2019 Share Posted January 20, 2019 Could put small leaks in the pipe / gas pipe when it is half broken or with a percentage of life smaller than half before breaking it completely. A second option would be a small lightning strike in the duplicators that pass near half-broken wires, depending on the power of the wire greatly increasing its stress. These implementations make the game more realistic and we become more concerned with pipes / tubes / wires scattered throughout the colony Link to comment https://forums.kleientertainment.com/forums/topic/101979-leakage-of-gas-or-liquids-into-pipes-almost-breaking/ Share on other sites More sharing options...
Yunru Posted January 20, 2019 Share Posted January 20, 2019 They already leak out. And if you want things to leak in; sweet, power-free pumps. Link to comment https://forums.kleientertainment.com/forums/topic/101979-leakage-of-gas-or-liquids-into-pipes-almost-breaking/#findComment-1145205 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.