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IsDLCEnabled


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So command like that in modmain:

print(GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS))
print(GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC))
print(GLOBAL.IsDLCEnabled(GLOBAL.PORKLAND_DLC))

returns something like this:

[00:00:48]: ../mods/Beffalo DS/modmain.lua(65,1) true    
[00:00:48]: ../mods/Beffalo DS/modmain.lua(66,1) true    
[00:00:48]: ../mods/Beffalo DS/modmain.lua(67,1) true   

for Vanilla hamlet enabled world.

Either its bugged or totally useless.

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print "Rog"
print(IsDLCEnabled(REIGN_OF_GIANTS))
print "Cappy"
print(IsDLCEnabled(CAPY_DLC))
print "Porkland"
print(IsDLCEnabled(PORKLAND_DLC))

Upon booting the game - this appears in the log...
[00:00:04]: ../mods/waiter-381565292/modmain.lua(213,1) Rog    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(214,1) true    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(215,1) Cappy    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(216,1) true    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(217,1) Porkland    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(218,1) true   

Upon loading a Saved Game, this appears in the log.
[00:00:23]: ../mods/waiter-381565292/modmain.lua(213,1) Rog    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(214,1) false    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(215,1) Cappy    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(216,1) false    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(217,1) Porkland    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(218,1) true

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2 hours ago, MidrealmDM said:

print "Rog"
print(IsDLCEnabled(REIGN_OF_GIANTS))
print "Cappy"
print(IsDLCEnabled(CAPY_DLC))
print "Porkland"
print(IsDLCEnabled(PORKLAND_DLC))

Upon booting the game - this appears in the log...
[00:00:04]: ../mods/waiter-381565292/modmain.lua(213,1) Rog    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(214,1) true    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(215,1) Cappy    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(216,1) true    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(217,1) Porkland    
[00:00:04]: ../mods/waiter-381565292/modmain.lua(218,1) true   

Upon loading a Saved Game, this appears in the log.
[00:00:23]: ../mods/waiter-381565292/modmain.lua(213,1) Rog    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(214,1) false    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(215,1) Cappy    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(216,1) false    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(217,1) Porkland    
[00:00:23]: ../mods/waiter-381565292/modmain.lua(218,1) true

So it is bugged. I need it on startup of new world as well, in case someone is starting new game. Older mods that were using that method stopped functioning and are loading wrong scripts on startup, causing various issues.

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