ArunPrasath Posted December 30, 2018 Share Posted December 30, 2018 HI, When we have more than 30 dupes and base is enormous, Its hard to manage them. Dupes should go and use the nearest bed/mess table they can find. This removes the limitation of having to create more and more rooms for dupes. Also, dynamic allocation reduces the movement time of dupes drastically. Link to comment https://forums.kleientertainment.com/forums/topic/101247-mess-table-and-bed-assignment-should-be-dynamic/ Share on other sites More sharing options...
Tekky Posted January 2, 2019 Share Posted January 2, 2019 Yes, it does not make sense that every dupe should have their own bed and mess table if you have several shifts active. However, instead of assigning one dupe per bed, it may be useful to be able to assign several dupes per bed/mess table, one dupe from shift 1, one dupe from shift 2 and one dupe from shift 3. Link to comment https://forums.kleientertainment.com/forums/topic/101247-mess-table-and-bed-assignment-should-be-dynamic/#findComment-1138764 Share on other sites More sharing options...
DesktopMan Posted January 2, 2019 Share Posted January 2, 2019 Would also make it more practical to build additional buildings with living quarters near places where work is being done. Link to comment https://forums.kleientertainment.com/forums/topic/101247-mess-table-and-bed-assignment-should-be-dynamic/#findComment-1138835 Share on other sites More sharing options...
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