Dyrewulfe Posted December 14, 2018 Share Posted December 14, 2018 As far as I can tell, for dupes with "cannot perform X" traits, the actual priority level of that category is still "standard", and can't be changed. I'd been assigning gastrophobes as miners and builders, and personally avoid priority levels above standard(because they block dupes from performing tasks that don't have an adjustable category/priority, like changing clothes.) They consistently ignore priority 5 dig/build jobs in favor of running supplies to priority 6 cooking stations, even when I disable supply/life support/etc. I'd personally be totally okay with gastrophobes not being able to supply the cooking, and yokels not supplying researching, etc. Link to comment https://forums.kleientertainment.com/forums/topic/100617-disable-internal-priority-level-for-duplicants-with-cannot-perform-x-traits/ Share on other sites More sharing options...
Lurve Posted December 15, 2018 Share Posted December 15, 2018 It was probably a [Supply] task. Link to comment https://forums.kleientertainment.com/forums/topic/100617-disable-internal-priority-level-for-duplicants-with-cannot-perform-x-traits/#findComment-1132024 Share on other sites More sharing options...
Sasza22 Posted December 15, 2018 Share Posted December 15, 2018 This is another argument to Unify Delivery Tasks . Delivery being tied to a priority that is not delivery is causing issues like engineers running for clay for the kiln instead of operating stuff. All delivery except storage should be under the delivery task and not tied to the task the machine operates in. Link to comment https://forums.kleientertainment.com/forums/topic/100617-disable-internal-priority-level-for-duplicants-with-cannot-perform-x-traits/#findComment-1132239 Share on other sites More sharing options...
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