WrathOf Posted February 22, 2013 Share Posted February 22, 2013 (edited) [MENTION=2]Bigfoot[/MENTION] / [MENTION=8]Kevin[/MENTION]I know I should just wait and see but....and these are technical questions that are hard to ask properly since I have slept since coming up with an override mechanism for this ....Will the new mod loading mechanism allow us to pre-process the stategraph definitions prior to the stategraph constructor so we can add/change the states, events, actionhandlers etc prior to its construction?Also, will we be able to do the same for the prefab definitions as well as post-process the prefab instances prior to returning them to the original caller?Essentially, I am interested in a mechanism to keep everyone from having to replace all of the prefab files and possibly stategraphs just to "tweak" a given prefab instance's capabilities.Thanks!P.S. i.e. I want/need hooks to change the world!!! Edited February 22, 2013 by WrathOf Link to comment Share on other sites More sharing options...
dontstarver.wiki Posted February 22, 2013 Share Posted February 22, 2013 like standalone mod loader Link to comment Share on other sites More sharing options...
WrathOf Posted February 22, 2013 Author Share Posted February 22, 2013 Well not exactly as much as how deep the mods can go to change the default mechanics of the game.A standalone mod manager is also something I am contemplating depending on how much of an end-user interface they provide us. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now