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Justification for Fog and Hay Fever


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I've talked about this before but the reason I put up with dangerous bosses and Annoying seasons is because there is usually a reward associated with them.

The Deerclops drop the eye-ball and with winter Food Spoil at a slower pace. The Dry Season in SW give Dragoon Eggs to farm Dragoons and their hearts. Spring and Moonsoon give rain which make crops and mushrooms grow faster. Summer... Is the only Season that seem to want to challenge and kill you, Would be summer in RoG, even so it gives flowers from the cactus, which can be made into sanity clothing or High-health restoring food.

Fog:

Food is the More Tolerable aspect of the Humid season, less so you're caught in the Fog when fighting an army of Rapid Beetles that are close on your tail!
Of course you can make the Pith Hat by using the piece of cloth you get from the balloon from where you spawn, unless you'd rather save that for the gas mask, Thus a slightly cheaper alternative is the Weevole Mantle, which also allow Webber player to Still wear the Shamlet Mask.
I haven't been able to look up any stats for it, but I've got some suggestion to give it some pros.

  • Much like rain, it could make crops grow faster, maybe faster than the 300% Rain gives, and I've seen a play-through on youtube where the Nestles didn't regrow for a whole Humid season, maybe make Nestles, like Mushroom, instantly grow in the Fog, but maybe go back to it's normal growth cycle once it stops.
  • Make the aggro range for hostile mobs smaller in the fog, so Enemies can't see you, just as well as you can't see them, which combined with the Crowl, could make walks in the Jungle a breeze.
  • Make Royal Guard Pig move slower, could be either a con or a pro, depending if you need them or not. If you want to steal items and commit crimes, it's a pro, if a swarm of Vampire Bats attack, it's a Con. Maybe make Iron Hulks slower as well, or deactivate qiucker, since the water from the air damage their circuit or something.

So basically Humid season could be a season to stealth and sneak past enemies and commit crimes.

Hay Fever

Frankly the most annoying thing in the game at this point. I frankly don't like it, and there seems to be no pro aside from the overall challenge.
For this I only have one suggestion, if you have your own idea feel free to tell.

  • When suffering from Hay Fever you do not take damage from traveling in the Gas Rainforest, since the pollen wash out the toxic gas.

This is putting aside some obvious changes, like not gaining Hay Fever when inside, maybe make it go down when standing next to a fire.
An inhaler would also be appreciated.

What do you guys think? Am I being unreasonable?
Tell me your thoughts below.

Lush season has blooming tubers, which restore 10 hp raw, along with being a boatload of free food. The bonus is not the hay fever, it's the tubers. Humid season lets nettles grow freely, and 21 nettles (if made into nettle rolls with 1 filler) is enough to completely avoid Hay Fever for the whole season. Even with only the first island, you should have at least 10 nettles to shovel into one spot (preferrably plant all at the same time to sync up the blooming) and even a single harvest of that will let you manage the season fairly well with those and some cooked seed pods. If you have a gas mask, the rain also lets you mass-harvest mushrooms in the poisonous jungle, since they'll regrow after each downpour IIRC?

The problem with Nettles is that once they bloom, they only last for 1/8th of a day (2 clock segments) after it stops raining/fogging. This can be pretty annoying, because once they unbloom they RESTART THEIR GROWTH CYCLE! If you don't know this, it's very easy to completely miss. For this reason, I try to make my out-of-town base somewhat close to where I plan to nettle farm. From what I know, it takes 3 days of wet growth for them to mature.

Once you get a sprinkler, you can keep them wet for a consistent period of time so they won't just unbloom and waste a harvest. I like to turn it on after it stops raining in humid season to speed growth and guarantee a successful harvest. You may not have a sprinkler in time for your first lush season unless you're lucky with stalagmite gems or risk an immediate BFB trip, though.

tl;dr hay fever is really awful at first, but once you know what to do it's very managable to avoid it, and by lush season number two you should easily have all the nettles you could desire. At that point Lush is just brambles and boatloads of free healing food. Humid is nettles and mushrooms.

2 hours ago, Tumalu said:

Lush season has blooming tubers, which restore 10 hp raw, along with being a boatload of free food.

Tubers is something I did not utilize during my first play-through as I didn't know what to make of them during my longest run I found them incredible as a food source, proving health when raw and sanity when cooked. Top notch stuff, wish I could move them closer to base.

2 hours ago, Tumalu said:

The problem with Nettles is that once they bloom, they only last for 1/8th of a day (2 clock segments) after it stops raining/fogging. This can be pretty annoying, because once they unbloom they RESTART THEIR GROWTH CYCLE! If you don't know this, it's very easy to completely miss. For this reason, I try to make my out-of-town base somewhat close to where I plan to nettle farm. From what I know, it takes 3 days of wet growth for them to mature.

I'll try to see what I can do, it just a lot to do on the first days, you don't have much time to prepare for anything, and I like to prioritize making a functional base as soon as possible.

The Short seasons really mess it up for me.

I think I'll refrain from the Hay Fever until they've added something else or altered in some way.

21 hours ago, Tumalu said:

For this reason, I try to make my out-of-town base somewhat close to where I plan to nettle farm. F

I took your advice to heart and set up a little Nettle Farm close to base.

I went to check on them in the rain Aaaaaaand.

Starting to think this game hates me.

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