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About This File

Hazmat was part of a bio-chem wep test gone bad . at the start of his test something went wrong an he found him self in a strange new place , alone , confused an at his surprise glowing.


What's New in Version 1.3   See changelog

Released

  • now hazmat can eat cooked or dried monster meat ,evil petals without penalty eating both will give sanity boost, aura now turns flowers to evil flowers (you can still get regular petals if your quick)



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also its my first mod ever so feed back would be nice to know where can do better seemed fun so I gave it a try.

side note if u like my idea an would like to see him fully done or if u can do art an would like him to look well better im open to help an would be grateful.

hazmatMaxSanity = 165

hazmatMaxHealth = 130

hazmatMaxHunger = 125

as a side effect of having a massive dose of radiation now glows an releases small amounts of radiation which damages near by things I have plans to add more to him once I fig out the rest of his build an I figure out how to do said thing ,

as a side effect of massive radiation he loses sanity at all times but because he has slightly adapted to this he has a high base sanity

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i like this mod :D but u need upgrade his aspect and try ti give us more details about him.. what he do, sanity, health, food...

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with aspect i mean his appearence.. Art :p but i really like it, i dont know the other people who see this mod but for me its very good for being your first mod i'll be waiting for the next upgrade ^^

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ya I want to update his art but don't have real means to do good art for him limited to what I can do with a laptop touchpad but I am searching for a kind artist to help me fix his art

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One question, how could I put it begins to regenerate when hunger has 100 5 HP every 5 seconds and finished 95 regenerated when you starve?

I would like to add this feature to my character but only managed to regenerate all the time.

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