. . . Posted June 26, 2017 Share Posted June 26, 2017 (edited) This is probably one of the most asked questions on forum, but I have no idea how to do it except copypaste flower.lua & edit the code (which I think's not good)...since I don't think it's possible to edit local functions with prefabpostinit or is it? And I can't find anything with the search tool... Edited June 26, 2017 by SuperDavid Link to comment Share on other sites More sharing options...
JohnWatson Posted June 26, 2017 Share Posted June 26, 2017 (edited) Put this in modmain.lua: AddPrefabPostInit("flower", function(inst) local ic = inst.components local _OnPickedFn = ic.pickable.onpickedfn ic.pickable.onpickedfn = function(self, picker) -- 'do things here' return _OnPickedFn(self, picker) end end) ...or alternatively... AddPrefabPostInit("flower", function(inst) local ic = inst.components local _Pick = ic.pickable.Pick ic.pickable.Pick = function(self, picker) -- 'do things here' return _Pick(self, picker) end end) Edited June 26, 2017 by JohnWatson Link to comment Share on other sites More sharing options...
MorickClive Posted June 26, 2017 Share Posted June 26, 2017 (edited) edit: whoops didn't see JohnWatson's reply - didn't load on my browser ^^' Could adjust the function through this hypothetically: Hide contents local function cust_onpickedfn() -- change this bit for all characters or encapsulate in "if statement" to check for a specific character/list -- or value if picker and picker.components.sanity then picker.components.sanity:DoDelta(TUNING.SANITY_TINY) end -- [[ e.g pseudo code if prefab ~= "charactername/value_name" then if picker and picker.components.sanity then picker.components.sanity:DoDelta(TUNING.SANITY_TINY) end end ]] if inst.animname == ROSE_NAME and picker.components.combat ~= nil then picker.components.combat:GetAttacked(inst, TUNING.ROSE_DAMAGE) picker:PushEvent("thorns") end if not inst.planted then TheWorld:PushEvent("beginregrowth", inst) end inst:Remove() end prefabpostinit(flower) inst.components.pickable.onpickedfn = cust_onpickedfn end -- same for "flower_rose" -- same for "planted_flower" Edited June 26, 2017 by MorickClive Link to comment Share on other sites More sharing options...
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