whismerhill Posted October 6, 2016 Share Posted October 6, 2016 I am struggling a bit to understand some concepts: Do animations reuse texture files to produce an animation ? e.g. if I modify a tex file, will the animation include or not include the cosmetic changes ? (example a sword with a different look will reuse the same animation ?) (maybe with a "build rename") Thanks. Link to comment Share on other sites More sharing options...
whismerhill Posted October 7, 2016 Author Share Posted October 7, 2016 nevermind thought it was maybe just bones or something, but seems like it's several sprites dependent & unrelated to texture file Link to comment Share on other sites More sharing options...
Mobbstar Posted October 7, 2016 Share Posted October 7, 2016 Anim zip-files contain the following: atlas - the actual images: Changing hue, brightness, etc. is possible by just de- and recompiling this single file. build - the "map" for the atlas (yes it sounds a little dumb): Using the build renamer, you can change the build name, effectively letting you create a copy of an existing image-set. You will also need to overwrite this with a custom one if you change the image shapes. bank - the animations themselves: If you de- and recompile an entire anim zip, you can remove this and still use the build with the original animations. Link to comment Share on other sites More sharing options...
whismerhill Posted October 7, 2016 Author Share Posted October 7, 2016 I see, thanks for further explanation. Not sure I'll be able to do what I wanted, I think I'll stick to reprogram for now & may ask if people might be interested in the project to add more objects & tweak animations for it. But for now, I need to have something presentable to wet eventual appetites Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.