jj42883 Posted February 8, 2016 Share Posted February 8, 2016 For a game centered around the ocean, does anyone else feel like the boating needs a little more work? With the addition of the feather sail and iron wind in the two previous updates, i think the sails are in a good place. 5 different sails with a pretty good balance between them all. I feel like the other boat-attachments need to have that level (or at least more than we have now) of complexity. Other than sails we have 2 lights, 1 net, and 1 weapon. i feel like there should be at least 3 levels of each of those items. Here's some ideas i will throw out there: Lights Boat Lamp Bottle + 2 twigs + 3 electric doodads & alchemy engine duration is same as boat lantern, but is refueled with gears (not much to use them for currently) Nets Fishing Net 3 vines + 3 bamboo & Science Machine much more likely to catch food items, gets an extra mussel/wobster from each pickup can still catch non-food, but less likely than currently boat speed deceases based on how much stuff is in the net Trawl Net 3 rope + 3 bamboo + 2 bone shards & Alchemy Engine loot probabilities same as now boat speed deceases based on how much stuff is in the net Super Trawl Net (needs a better name) 6 rope + 8 bamboo + [hard to get item] & Alchemy Engine last item in recipe could be a large number of doy doy feathers, or maybe a new item from the last boss, or some otherwise hard to get item. less likely to catch food, slightly more likely to catch better loot 12 slots instead of 9 no speed penalty with stuff in net doesn't drop when full (but something happens to tell you its full) & can be brought back to wherever you want and dropped manually Weapons Boat Harpoon 5 log + 3 bamboo + 5 spear guns + Science Machine gets 10 shots (doubling effectiveness of the spear guns) can be reloaded with more spearguns (but will disappear if all shots are used) not sure how to incorporate poison / obsidian spearguns into this... maybe not at all... maybe reloading with those types lets the harpoon fire with those affects for two shots. Boat Torpedo 5 log + 5 charcoal + 3 electric doodads + Alchemy Engine has 10 shots that auto-fire on any creature (cannot manually fire) withing range is stronger than cannon, but very long delay between shots can be turned on/off to avoid unwanted firing of shots Link to comment Share on other sites More sharing options...
AnonymousKoala Posted February 8, 2016 Share Posted February 8, 2016 So much this, also making sea kiting actually possible. Link to comment Share on other sites More sharing options...
jj42883 Posted February 8, 2016 Author Share Posted February 8, 2016 2 hours ago, AnonymousKoala said: So much this, also making sea kiting actually possible. I had an idea about this too... a new boat that's super maneuverable during combat Combat Boat 6 boards + 3 ropes + 10 gears & Alchemy Engine art for the boat would be similar to the floaty boaty knights, but without the head Duribility = 400 (between cargo & armored) Speed = varies when in/out of combat (based on proximity to hostile mobs) Out of Combat = 4 (same as log raft) In Combat = 8 (almost as fast as row boat / armored boat with a feather sail) but would also have better acceleration... basically would move the same as the character would on foot, allowing for much better maneuverability during a fight. Cannot equip a sail (but can still equip a light & weapon) Link to comment Share on other sites More sharing options...
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