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I am shocked and surprised that absolutely NOONE has started this thread yet... As you can see with the above post, Return of Them is ending.. Updates to the Ocean Content of DST is not- So the thread is simple: post your ideas, suggestions and opinions on what want to see added to Ocean Content. Now do note that new land biomes that require sailing across the ocean to get to and explore Does technically still count as new ocean content.. here are a few things on my personal list- #1 Waves! An ocean without waves just feels life-less and too peaceful, I don’t like it.. I need rough waters, I need the water to be a danger in of itself even if it’s only during certain seasons.. just go play ATLAS already.. it’s a Pirate game but the ocean itself can sometimes be your enemy, let alone what lives in/on it. I drew up a concept somewhere of how I felt waves in DST should work.. #2 A special type of glowing flower that only blooms at night while your on the ocean (think sea version of fireflies.. they can be used in a pinch if you should be unfortunate enough to be without a light source, but just like fireflies they stop glowing when you get in their glow) there is an actual real world flower that only blooms at night on water- this would be DSTs version of that. #3 Jelly Fish! Shipwrecked had them.. they were Awesome and brought the sea to life a bit, I wish DST Had them too. #4 Water Skitter Spiders! (Think Freaky looking mosquito spiders with little balls on their feet that “slide” across the water giving Webber some new At Sea friends.) (This isn’t a spider.. but DST isn’t real life and a wacky water gliding spider is exactly the type of thing I’d expect in DST.) #5 new land biomes with new mobs and environment, weather hazards etc.. think Lunar Island, but each island have its own theme.. just places to sail to and explore. Disclaimer: I know This is probably a lot to ask for.. but I just don’t want the potential of having a sailable ocean to go to waste, in its current state it feels lacking... but with time, patience & Klei’s creative minds it could be a grand adventure unlike anything we’ve experienced yet!
Advanced World Generation and Water (AWGW) The goal of this mod project will be to add water tiles that can be traversed via boats. Eventually, said water tile system will be given an API, to allow other mod authors to take advantage of this system. In addition to the water tiles, the goal is to have this API be able to offer additional generation functions needed to better control the generation of the world. Here is a list of some of the content I plan to implement in this project... Tiles Sea These will be broken up into shallow, normal, and deep sea. The goal is to generate these dynamically, based on distance from land masses. Bog These will be broken up into normal, and deep bog. These will be part of an additional room type specifically utilized in swamp generation. Pond These will be mirrors of sea tiles. The reason for the different naming is to allow differentiation between lakes/rivers and the sea. Sand This tile will be used to form beaches and edging around land masses. Boats Raft Currently the plan is to get a single boat type implemented primarily. Additional water content will be implemented as I go, based on what I feel is needed to complete the features I wish to see with this mod. I will continue to update this thread with more information as I progress. My goal is to start working this weekend, and hopefully within a week or so I should have something concrete to showcase. This project will share many assets with DS:SW as it will save a lot of development time. I've spoken with Klei regarding the use of DS:SW assets but if it becomes an issue, I'll work on getting together replacement art at such time (either via my own art or community support). I will likely turn down suggestions to implement DS:SW specific characters, as I feel that they are implemented in other mods and via the API of this project, they will be able to utilize the water aspects of the game. Other DS:SW features will or will not be implemented according to what I feel is needed to create the type of content I wish to offer with this project. Look forward to hearing suggestions, feedback, support, etc. from all of you.
Items with the price of 100 000 research points or even more, also with an insane craft recipe! Something to keep playing for! Does not matter if it is only a hat, or if it is a glorious weapon. I want something to grind for in the long run.