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New Tech: Fine Dining ---> Hordiculture


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  1. 1. Do you approve?



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Tech1: Algae Farm
Costs: Requires water, just contaminates it. In addition, it produces methane bubbles rising to the surface of the water.
Benefits: Everyone complains about not having enough algae, even with a certain creature. Produces this.

Tech2: Greenhouse Lamp
Cost: Raises Ozone levels, and causes methane to happen. Needs electricity.
Benefits: Makes any plant work 200% better.

Tech3: Synthetic Plant
Cost: Produces Chlorine, increases heat majorly, water plant.
Benefits: You can generate either Plastic, Ethanol, or Silk as a resource.

Tech4: Synthetics Factory
Cost: Produced contaminated air, takes electricity. 3x3 building, and needs a dupe.
Benefits: Converts Silk and Algae into Synthetics.
{info} - Vital for the better hazmat suits. Light can be made with just silk, but the rest need this.

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I diverged from normal methods due to the fact that we will need an advanced form of fuel for the higher machines. However, I can see the point of changing it to Ethanol or Kerosene in this case.

But this machine doesn't really fit the feeding situation. This may be a better choice for this plant based :

Tech3: Synthetic Plant
Cost: Produces Chlorine, increases heat majorly, costs water.
Benefits: You can generate either Plastic, Ethanol or Kerosene

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