Jump to content

Recommended Posts

I'm developing a character mod and have some problems with it.
When I scroll characters in the select screen, everything is okay, but when I reach my mode character, there is this error:
 

 

[00:00:47]: ../mods/Vasily the Homeless/images/names_Vasily.xmlLUA ERROR stack traceback:        scripts/widgets/image.lua(34,1) in function 'SetTexture'        scripts/screens/lobbyscreen.lua(691,1) in function 'SetPortraitImage'        scripts/screens/lobbyscreen.lua(191,1) in function 'onChanged'        scripts/widgets/dressuppanel.lua(413,1) in function 'onchangedfn'        scripts/widgets/animspinner.lua(512,1) in function 'OnChanged'        scripts/widgets/animspinner.lua(501,1) in function 'Changed'        scripts/widgets/animspinner.lua(472,1) in function 'SetSelectedIndex'        scripts/widgets/animspinner.lua(571,1) in function 'SetOptions'        scripts/widgets/dressuppanel.lua(693,1) in function 'Reset'        scripts/widgets/dressuppanel.lua(646,1) in function 'UpdateSpinners'...        scripts/widgets/widget.lua(116,1) in function 'OnControl'        scripts/widgets/widget.lua(116,1) in function 'OnControl'        scripts/widgets/widget.lua(116,1) in function 'OnControl'        scripts/widgets/widget.lua(116,1) in function 'OnControl'        scripts/widgets/widget.lua(116,1) in function 'OnControl'        scripts/widgets/widget.lua(116,1) in function 'OnControl'        scripts/screens/lobbyscreen.lua(479,1) in function 'OnControl'        scripts/frontend.lua(329,1) in function 'OnControl'        scripts/input.lua(158,1) in function 'OnControl'        scripts/input.lua(358,1) 

Oooh, God bless you  :wilson_cry: 
                                             yes, there was a mistake in the XML's code,
                                                                                                                     many thanks.

First of all, DST has its seperate modding forum, this is DS singleplayer.

 

Make sure that image exists (both TEX and XML file).

 

I have a new problem: after selecting the character, when you should spawn, game just stops on this screen

 

8-yVTYYGvCk.jpg

 

mod's name is "Vasily"

 

log.txt :

[00:00:00]: Starting Up[00:00:00]: Version: 162028[00:00:00]: Current time: Tue Jan 12 23:14:56 2016[00:00:00]: Don't Starve Together: 162028 WIN32_STEAMNNN Build Date: 2016-01-08_17-15-11[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 924438[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (224)[00:00:00]: CurlRequestManager::ClientThread::Main()[00:00:02]: ProfileIndex:4.37[00:00:02]: [CONNECT] PendingConnection::Reset(true)[00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: Authorized application E:\GG\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:02]: WindowsFirewall - Application already authorized[00:00:02]: loaded ping_cache[00:00:02]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:02]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:02]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:02]: Offline user name: OU_76561198095296538[00:00:02]: SteamID: 76561198095296538[00:00:02]: cGame::InitializeOnMainThread[00:00:02]: WindowManager::Initialize[00:00:02]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0[00:00:02]: CreateEGLContext: 12 configs found[00:00:02]:      0: 8/8/8 -  0/ 0/ 0 - 0[00:00:02]:      1: 8/8/8 -  0/16/ 0 - 0[00:00:02]:      2: 8/8/8 -  0/24/ 0 - 0[00:00:02]:      3: 8/8/8 -  0/24/ 8 - 0[00:00:02]:      4: 5/5/5 -  0/ 0/ 0 - 0[00:00:02]:      5: 5/5/5 -  0/16/ 0 - 0[00:00:02]:      6: 5/5/5 -  0/24/ 0 - 0[00:00:02]:      7: 5/5/5 -  0/24/ 8 - 0[00:00:02]:      8: 8/8/8 -  8/ 0/ 0 - 0[00:00:02]:      9: 8/8/8 -  8/16/ 0 - 0[00:00:02]:     10: 8/8/8 -  8/24/ 0 - 0[00:00:02]:     11: 8/8/8 -  8/24/ 8 - 0[00:00:02]: WindowManager::SetFullscreen(0, 1920, 1080, 60)[00:00:03]: GLInfo[00:00:03]: ~~~~~~[00:00:03]: GL_VENDOR: Google Inc.[00:00:03]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 960)[00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)[00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)[00:00:03]: THREAD - started 'WindowsInputManager' (2108)[00:00:03]: OpenGL extensions (19, 19):[00:00:03]: GL_ANGLE_depth_texture[00:00:03]: GL_ANGLE_framebuffer_blit[00:00:03]: GL_ANGLE_framebuffer_multisample[00:00:03]: GL_ANGLE_instanced_arrays[00:00:03]: GL_ANGLE_pack_reverse_row_order[00:00:03]: GL_ANGLE_texture_compression_dxt3[00:00:03]: GL_ANGLE_texture_compression_dxt5[00:00:03]: GL_ANGLE_texture_usage[00:00:03]: GL_ANGLE_translated_shader_source[00:00:03]: GL_EXT_read_format_bgra[00:00:03]: GL_EXT_robustness[00:00:03]: GL_EXT_texture_compression_dxt1[00:00:03]: GL_EXT_texture_format_BGRA8888[00:00:03]: GL_EXT_texture_storage[00:00:03]: GL_OES_get_program_binary[00:00:03]: GL_OES_packed_depth_stencil[00:00:03]: GL_OES_rgb8_rgba8[00:00:03]: GL_OES_standard_derivatives[00:00:03]: GL_OES_texture_npot[00:00:03]: GL_MAX_TEXTURE_SIZE = 16384[00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16[00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384[00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384[00:00:03]: GL_MAX_VARYING_VECTORS = 10[00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16[00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254[00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4[00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221[00:00:03]: 4 compressed texture formats[00:00:03]: texture format 0x83f0[00:00:03]: texture format 0x83f1[00:00:03]: texture format 0x83f2[00:00:03]: texture format 0x83f3[00:00:03]: Renderer initialize: Okay[00:00:03]: AnimManager initialize: Okay[00:00:03]: Buffers initialize: Okay[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()[00:00:03]: GameSpecific initialize: Okay[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(166,1) running main.lua	[00:00:03]: loaded modindex	[00:00:03]: ModIndex: Beginning normal load sequence.	[00:00:05]: LOADING LUA SUCCESS[00:00:05]: PlayerDeaths loaded morgue	1906	[00:00:05]: PlayerHistory loaded player_history	1215	[00:00:05]: bloom_enabled	true	[00:00:05]: loaded saveindex	[00:00:05]: OnFilesLoaded()	[00:00:05]: OnUpdatePurchaseStateComplete	[00:00:07]: 	Load FE	[00:00:07]: 	Load FE: done	[00:00:07]: SimLuaProxy::QueryServer()[00:00:07]: ModIndex: Load sequence finished successfully.	[00:00:07]: Reset() returning[00:00:45]: [200] Account Failed (6): "E_EXPIRED_TOKEN"[00:00:45]: [Steam] Auth Session Ticket requested...[00:00:46]: [Steam] Got Auth Session Ticket[00:00:46]: cSteamAccountCommunication::SendRequest Clobbering current response[00:00:46]: [200] Account Communication Success (3)[00:00:46]: loaded inventory_cache[00:00:47]: loaded inventory_cache[00:00:48]: SimLuaProxy::QueryServer()[00:00:54]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}[00:01:00]: CURL ERROR: Operation timed out after 0 milliseconds with 0 out of 0 bytes received[00:01:00]: Network tick rate: U=15(2), D=0[00:01:00]: About to start a server with the following settings:[00:01:00]:   Dedicated: false[00:01:00]:   Online: true[00:01:00]:   Passworded: false[00:01:00]:   ServerPort: 10999[00:01:00]:   SteamAuthPort: 8766[00:01:00]:   SteamMasterServerPort: 27016[00:01:00]:   ClanID: false[00:01:00]:   ClanOnly: false[00:01:00]:   ClanAdmin: false[00:01:00]:   LanOnly: false[00:01:00]:   EnablePunchthrough: false[00:01:00]:   EnableAutosaver: true[00:01:00]:   PVP: false[00:01:00]:   MaxPlayers: 6[00:01:00]:   GameMode: survival[00:01:00]:   OverridenDNS: [00:01:00]:   PauseWhenEmpty: false[00:01:00]:   InternetBroadcasting: true[00:01:00]:   Intent: cooperative[00:01:00]: [Warning] Could not confirm port 10999 is open in the firewall. [00:01:01]: Could not load mod_config_data/modconfiguration_Vasily the Homeless	[00:01:01]: Online Server Started on port: 10999[00:01:02]: Could not load mod_config_data/modconfiguration_Vasily the Homeless	[00:01:02]: Not applying world gen overrides.	[00:01:02]: Collecting garbage...[00:01:02]: lua_gc took 0.01 seconds[00:01:02]: ~ShardLuaProxy()[00:01:02]: ~InventoryLuaProxy()[00:01:02]: ~NetworkLuaProxy()[00:01:02]: ~SimLuaProxy()[00:01:02]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:01:02]: lua_close took 0.02 seconds[00:01:02]: ReleaseAll[00:01:02]: ReleaseAll Finished[00:01:02]: cGame::StartPlaying[00:01:03]: LOADING LUA[00:01:03]: DoLuaFile scripts/main.lua[00:01:03]: DoLuaFile loading buffer scripts/main.lua[00:01:03]: scripts/main.lua(166,1) running main.lua	[00:01:03]: loaded modindex	[00:01:03]: ModIndex: Beginning normal load sequence.	[00:01:03]: ModIndex:GetModsToLoad inserting moddir, 	Vasily the Homeless	[00:01:03]: Could not load mod_config_data/modconfiguration_Vasily the Homeless	[00:01:03]: Loading mod: Vasily the Homeless Version:1.0	[00:01:03]: Mod: Vasily the Homeless	Loading modworldgenmain.lua	[00:01:03]: Mod: Vasily the Homeless	  Mod had no modworldgenmain.lua. Skipping.	[00:01:03]: Mod: Vasily the Homeless	Loading modmain.lua	[00:01:03]: LOADING LUA SUCCESS[00:01:03]: PlayerDeaths loaded morgue	1906	[00:01:03]: PlayerHistory loaded player_history	1215	[00:01:03]: bloom_enabled	true	[00:01:03]: loaded saveindex	[00:01:03]: OnFilesLoaded()	[00:01:03]: OnUpdatePurchaseStateComplete	[00:01:03]: Load Slot: ... generating new world	[00:01:03]: WorldSim::SimThread::SimThread()[00:01:03]: ABOUT TO INSTALL STACKTRACE[00:01:03]: DoLuaFile scripts/stacktrace.lua[00:01:03]: DoLuaFile loading buffer scripts/stacktrace.lua[00:01:03]: INSTALLED STACKTRACE[00:01:03]: WorldSim::SimThread::SimThread() complete[00:01:03]: THREAD - started 'WorldSim' (6564)[00:01:03]: WorldSim::SimThread::Main()[00:01:03]: DoLuaFile scripts/worldgen_main.lua[00:01:03]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:01:03]: ModIndex: Load sequence finished successfully.	[00:01:03]: Reset() returning[00:01:03]: DLC enabled : 	false	[00:01:03]: ModIndex:GetModsToLoad inserting modname, 	Vasily the Homeless	[00:01:03]: Loading mod: Vasily the Homeless Version:1.0	[00:01:03]: Mod: Vasily the Homeless	Loading modworldgenmain.lua	[00:01:03]: Mod: Vasily the Homeless	  Mod had no modworldgenmain.lua. Skipping.	[00:01:03]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua	[00:01:03]: scripts/worldgen_main.lua(82,1) SEED = 	1452629759	[00:01:03]: scripts/worldgen_main.lua(439,1) Generating world with these parameters:	[00:01:03]: scripts/worldgen_main.lua(440,1) level_type	survival	[00:01:03]: scripts/worldgen_main.lua(441,1) current_level	1	[00:01:03]: scripts/worldgen_main.lua(442,1) customizationpresets:	[00:01:03]: scripts/worldgen_main.lua(444,1) worldgen_choices:	[00:01:03]: 	K: 	presetdata	 V	table: 1664E3C8	[00:01:03]: 		K: 	overrides	 V	table: 1664E440	[00:01:03]: 		K: 	location	 V: 	forest	[00:01:03]: 		K: 	text	 V: 	Together Forever	[00:01:03]: 		K: 	data	 V: 	SURVIVAL_TOGETHER	[00:01:03]: 		K: 	desc	 V: 	The multiplayer Don't Starve experience.	[00:01:03]: 	K: 	tweak	 V	table: 1664E490	[00:01:03]: scripts/worldgen_main.lua(467,1) ######### Generating SURVIVAL Mode Level########	[00:01:03]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: 	SURVIVAL_TOGETHER	[00:01:03]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 	1	[00:01:03]: scripts/worldgen_main.lua(490,1) ######### Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER########	[00:01:03]: Maxwell3	added to	Magic meadow	[00:01:03]: Chessy_6	added to	Make a pick	[00:01:03]: ChessSpot3	added to	The hunters	[00:01:03]: Warzone_2	added to	The hunters	[00:01:03]: Chessy_2	added to	The hunters	[00:01:03]: scripts/worldgen_main.lua(525,1) *****************************	[00:01:03]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices:	[00:01:03]: 	K: 	level_id	 V: 	1	[00:01:03]: 	K: 	presetdata	 V	table: 1664E3C8	[00:01:03]: 		K: 	overrides	 V	table: 1664E440	[00:01:03]: 		K: 	location	 V: 	forest	[00:01:03]: 		K: 	text	 V: 	Together Forever	[00:01:03]: 		K: 	data	 V: 	SURVIVAL_TOGETHER	[00:01:03]: 		K: 	desc	 V: 	The multiplayer Don't Starve experience.	[00:01:03]: 	K: 	preset	 V: 	SURVIVAL_TOGETHER	[00:01:03]: 	K: 	finaltweak	 V	table: 15D92810	[00:01:03]: 	K: 	tweak	 V	table: 1664E490	[00:01:03]: scripts/worldgen_main.lua(528,1) *****************************	[00:01:03]: Creating story...	[00:01:03]: LinkNodesByKeys	[00:01:03]: Finding valid start task...	[00:01:03]:    ...picked 	Make a pick	[00:01:03]: Has start node	Clearing	[00:01:03]: Baking map...	350	[00:01:03]: [WorldSimActual::GenerateVoronoiMap][00:01:03]: GenerateVoronoiMap [1]:[00:01:03]: ...Done.[00:01:03]: [AddEmptyNodes][00:01:03]: GenerateVoronoiMap [100]:[00:01:05]: ...Done.[00:01:05]: [WorldSimActual::GenerateVoronoiMap] complete [success][00:01:05]: [WorldSimActual::ConvertToTileMap][00:01:05]: [ConvertToTileMap][00:01:05]: [WorldSimActual::ConvertToTileMap] complete[00:01:05]: [WorldSimActual::SeparateIslands][00:01:05]: [SeparateIslands][00:01:05]: [WorldSimActual::SeparateIslands] complete[00:01:05]: Map Baked!	[00:01:05]: [WorldSimActual::ForceConnectivity][00:01:05]: [GenerateLandmasses][00:01:05]: [MergeConnectedLandmasses] true[00:01:05]: [WorldSimActual::ForceConnectivity] complete[00:01:05]: [GetWormholesExtra] connected 0 unconnected 1[00:01:05]: [GetWormholesExtra] after: connected 1 unconnected 0[00:01:05]: [GetWormholesExtra] pushed 0 wormholes[00:01:05]: [WorldSimActual::DrawRoads][00:01:05]: [DrawRoads][00:01:05]: [WorldSimActual::DrawRoads] complete[00:01:05]: Encoding...	[00:01:05]: Encoding... DONE	[00:01:05]: Checking Tags	[00:01:05]: Populating voronoi...	[00:01:05]: Warning! Could not find a spot for LivingTree in node For a nice walk:4:DeepForest	[00:01:05]: disconnected tiles...	0	[00:01:05]: Done forest map gen!	[00:01:05]: scripts/worldgen_main.lua(248,1) Checking map...	[00:01:05]: scripts/worldgen_main.lua(604,1) Generation complete	[00:01:05]: WorldSim::SimThread::Main() complete[00:01:05]: Serializing world: session/61566DDBF95EC03D/0000000002[00:01:05]: 	Unload FE	[00:01:05]: 	Unload FE done	[00:01:06]: Mod: Vasily the Homeless	Registering prefabs	[00:01:06]: Mod: Vasily the Homeless	  Registering prefab file: prefabs/Vasily	[00:01:06]: Mod: Vasily the Homeless	    Vasily	[00:01:06]: Mod: Vasily the Homeless	  Registering prefab file: prefabs/Vasily_none	[00:01:06]: Mod: Vasily the Homeless	    Vasily_none	[00:01:06]: Mod: Vasily the Homeless	  Registering default mod prefab	[00:01:06]: 	LOAD BE	[00:01:08]: 	LOAD BE: done	[00:01:08]: Begin Session: 61566DDBF95EC03D[00:01:08]: saving to server_temp/server_save	[00:01:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:01:08]: MiniMapComponent::AddAtlas( ../mods/Vasily the Homeless/images/map_icons/Vasily.xml )[00:01:08]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)[00:01:08]: Loading Nav Grid	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)	[00:01:09]: Can't find prefab spawnpoint	[00:01:09]: SpawnSaveRecord [nil, spawnpoint] FAILED	[00:01:10]: Reconstructing topology	[00:01:10]: 	...Sorting points	[00:01:10]: 	...Sorting edges	[00:01:10]: 	...Connecting nodes	[00:01:10]: 	...Validating connections	[00:01:10]: 	...Housekeeping	[00:01:10]: 	...Done!	[00:01:10]: 1 uploads added to server. From server_temp[00:01:10]: Telling Client our new session identifier: 61566DDBF95EC03D[00:01:11]: [SHARD] Registering portal ID #1	[00:01:11]: Validating ID 1: world: <nil> (auto) available: false receives: 1 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #2	[00:01:11]: Validating ID 2: world: <nil> (auto) available: false receives: 2 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #3	[00:01:11]: Validating ID 3: world: <nil> (auto) available: false receives: 3 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #4	[00:01:11]: Validating ID 4: world: <nil> (auto) available: false receives: 4 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #5	[00:01:11]: Validating ID 5: world: <nil> (auto) available: false receives: 5 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #6	[00:01:11]: Validating ID 6: world: <nil> (auto) available: false receives: 6 status: inactive (disabled by prefab)	[00:01:11]: Attempting to send resume request[00:01:11]: Received request to resume from: session/61566DDBF95EC03D/KU_fPbrPZS4_[00:01:11]: ReceiveResumeNotification[00:01:11]: Deleting user session from session/61566DDBF95EC03D/KU_fPbrPZS4_/0000000003[00:01:11]: [SHARD] Registering portal ID #7	[00:01:11]: Validating ID 7: world: <nil> (auto) available: false receives: 7 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #8	[00:01:11]: Validating ID 8: world: <nil> (auto) available: false receives: 8 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #9	[00:01:11]: Validating ID 9: world: <nil> (auto) available: false receives: 9 status: inactive (disabled by prefab)	[00:01:11]: [SHARD] Registering portal ID #10	[00:01:11]: Validating ID 10: world: <nil> (auto) available: false receives: 10 status: inactive (disabled by prefab)	[00:02:27]: Received request to spawn as (Vasily_none) Vasily from ANUS.Mushi[Host][00:02:27]: Received clothing request () () () ()[00:02:27]: Invalid spawn request received, defaulting to: Vasily () () () () ()[00:02:27]: Can't find prefab vasily	[00:02:45]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM)[00:02:45]: unloading prefabs for mod MOD_Vasily the Homeless	[00:02:45]: Collecting garbage...[00:02:45]: lua_gc took 0.06 seconds[00:02:45]: ~ShardLuaProxy()[00:02:45]: ~InventoryLuaProxy()[00:02:45]: ~NetworkLuaProxy()[00:02:45]: ~SimLuaProxy()[00:02:45]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:02:45]: lua_close took 0.12 seconds[00:02:46]: [Steam] Auth ticket cancelled[00:02:46]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:46]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:46]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:46]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:46]: CurlRequestManager::ClientThread::Main() complete[00:02:46]: HttpClient2 discarded 1 callbacks.[00:02:46]: Shutting down 

 

prefab :

local MakePlayerCharacter = require "prefabs/player_common"local assets = {    Asset("SCRIPT", "scripts/prefabs/player_common.lua"),}local prefabs = {}-- Custom starting itemslocal start_inv = {}-- When the character is revived from humanlocal function onbecamehuman(inst)	-- Set speed when reviving from ghost (optional)	inst.components.locomotor:SetExternalSpeedMultiplier(inst, "Vasily_speed_mod", 1)endlocal function onbecameghost(inst)	-- Remove speed modifier when becoming a ghost   inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "Vasily_speed_mod")end-- When loading or spawning the characterlocal function onload(inst)    inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman)    if not inst:HasTag("playerghost") then        onbecamehuman(inst)    endend-- This initializes for both the server and client. Tags can be added here.local common_postinit = function(inst) 	-- Minimap icon	inst.MiniMapEntity:SetIcon( "Vasily.tex" )end-- This initializes for the server only. Components are added here.local master_postinit = function(inst)	-- choose which sounds this character will play	inst.soundsname = "wilson"		-- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used    --inst.talker_path_override = "dontstarve_DLC001/characters/"		-- Stats		inst.components.health:SetMaxHealth(150)	inst.components.hunger:SetMax(100)	inst.components.sanity:SetMax(120)		-- Damage multiplier (optional)    inst.components.combat.damagemultiplier = 0.75		-- Hunger rate (optional)	inst.components.hunger.hungerrate = 0.5 * TUNING.WILSON_HUNGER_RATE		inst.OnLoad = onload    inst.OnNewSpawn = onload	endreturn MakePlayerCharacter("Vasily", prefabs, assets, common_postinit, master_postinit, start_inv) 

 

prefab_none :

local assets ={	Asset( "ANIM", "anim/Vasily.zip" ),	Asset( "ANIM", "anim/ghost_Vasily_build.zip" ),}local skins ={	normal_skin = "Vasily",	ghost_skin = "ghost_Vasily_build",}local base_prefab = "Vasily"local tags = {"VASILY", "CHARACTER"}return CreatePrefabSkin("Vasily_none",{	base_prefab = base_prefab, 	skins = skins, 	assets = assets,	tags = tags,		skip_item_gen = true,	skip_giftable_gen = true,}) 

From log:

[00:02:27]: Can't find prefab vasily

From prefab:

return MakePlayerCharacter("Vasily", prefabs, assets, common_postinit, master_postinit, start_inv)

From scripts/mainfunctions.lua

function SpawnPrefabFromSim(name)

name = string.sub(name, string.find(name, "[^/]*$"))

name = string.lower(name)

local prefab = Prefabs[name]

if prefab == nil then

print( "Can't find prefab " .. tostring(name) )

return -1

end

My guess is the problem is the uppercase V in Vasily. Edited by Muche

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...