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What happened to worldgen?


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I read the comments here: http://forums.kleientertainment.com/topic/48070-guide-intro-to-worldgen/

So I tried to see if something was up with worldgen...

 

@PeterA, are you guys planning to change worldgen for caves?

 

I have noticed:

a) It doesn't matter if you pick "Default", "Medium", "Large", "Huge", the map is always the same size

b) Why is that? Because no matter the preset you pick, you get the SURVIVAL_TOGETHER level

c) As such, modded levels can't exist, unless they just change the preset (via overrides table)

(http://steamcommunity.com/sharedfiles/filedetails/?id=367082522) this doesn't work anymore

d) Official presets only get the overrides table loaded

e) And Default and Default Plus presets no longer spawn teleportato pieces, for example

 

I don't know if this is a bug.

 

There is a workaround, however.

To edit the world, you do AddLevelPreInit("SURVIVAL_TOGETHER", fn(level))

 

Also, can we have

overrides = {	{"mod_world_size", 200},}

or something to load a custom min_size for the world? To make tiny blobs or huge biospheres.

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