DarkXero Posted June 25, 2015 Share Posted June 25, 2015 I read the comments here: http://forums.kleientertainment.com/topic/48070-guide-intro-to-worldgen/So I tried to see if something was up with worldgen... @PeterA, are you guys planning to change worldgen for caves? I have noticed:a) It doesn't matter if you pick "Default", "Medium", "Large", "Huge", the map is always the same sizeb) Why is that? Because no matter the preset you pick, you get the SURVIVAL_TOGETHER levelc) As such, modded levels can't exist, unless they just change the preset (via overrides table)(http://steamcommunity.com/sharedfiles/filedetails/?id=367082522) this doesn't work anymored) Official presets only get the overrides table loadede) And Default and Default Plus presets no longer spawn teleportato pieces, for example I don't know if this is a bug. There is a workaround, however.To edit the world, you do AddLevelPreInit("SURVIVAL_TOGETHER", fn(level)) Also, can we haveoverrides = { {"mod_world_size", 200},}or something to load a custom min_size for the world? To make tiny blobs or huge biospheres. Link to comment https://forums.kleientertainment.com/forums/topic/55657-what-happened-to-worldgen/ Share on other sites More sharing options...
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