notquitethatguy Posted February 6, 2015 Share Posted February 6, 2015 Hi, I'm working on a character mod I want to add some custom sounds to him. However, I have looked at the tutorials and I don't know where the files they are getting are coming from. If possible, can somebody tell me what I need to do? I have .wav files of the sounds I wish to use and want to replace. All I know is you need FMOD but I don't know where to find this fdp-file of my character? Link to comment Share on other sites More sharing options...
notquitethatguy Posted February 6, 2015 Author Share Posted February 6, 2015 This is fine, I've managed to complete that part. However, my sound just isn't working in my mod. Everything else is fine, no crashes or anything. Just silence. I've check my mod folders so many times and have redone the process about four times, nothing is changing. Link to comment Share on other sites More sharing options...
Blueberrys Posted February 6, 2015 Share Posted February 6, 2015 @notquitethatguy, have you added the sounds to your assets,Asset( "SOUND", "sound/sfx.fsb" ),Asset( "SOUND", "sound/char_sounds.fsb" ),and your character?-- in create fninst.soundsname = "char_sounds" Link to comment Share on other sites More sharing options...
notquitethatguy Posted February 6, 2015 Author Share Posted February 6, 2015 Yes, I have all of them. One of the assets was "SOUNDPACKAGE" instead. Part of my log: FMOD Error: Can't play event dontstarve/characters/dell/talk_LP: The requested event, event group, event category or event property could not be found. Which is odd, because it's in the right place (although it is not named exactly talk_LP). I ran the build for FMOD and did everything to the letter. Link to comment Share on other sites More sharing options...
MidrealmDM Posted February 8, 2015 Share Posted February 8, 2015 Yes, I have all of them. One of the assets was "SOUNDPACKAGE" instead. Part of my log: FMOD Error: Can't play event dontstarve/characters/dell/talk_LP: The requested event, event group, event category or event property could not be found. Which is odd, because it's in the right place (although it is not named exactly talk_LP). I ran the build for FMOD and did everything to the letter. I could be wrong, but I believe you already found your answer.It is looking for a sound event 'talk_LP' and it cant find it because that is not the name of the event. Link to comment Share on other sites More sharing options...
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