The prerequisite_fn for any anomalies that have a hunt completion prerequisite for the host player is always returning false. This causes those Anomaly Effects to never be included in the valid selection pool.
The reason is because HostHasCompletedLocationBase() checks against weather_forecast.cached_host_player, but the WeatherForecast:ManifestHostPlayer() function that updates the cached_host_player variable was removed in Game Revision 686577 (2025-08-28).
As cached_host_player no longer exists, HostHasCompletedLocationBase() always returns false since the default completed value (-1) will always not be greater than or equal to 0.
So, whenever the WeatherForecast:NextWeather() function is called to select the anomaly effects for a location, such anomalies are skipped since the prerequisite_fn is returning false even when the host player has already successfully completed the prerequisite hunt.
See above.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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