David_B

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  1. David_B

    451344

    Hot Lava SDK Update -- Let your creativity run wild! A new SDK update is now available for anyone who wants to create their own worlds inside Hot Lava. This release brings some major new features and lots of little fixes and improvements. T.O.X.I.C. Moves T.O.X.I.C. has invaded Hot Lava SDK! Lord Sludge and Poizone's new moves are now available to add to community maps. Explore new challenges with the double jump or slide jump movesets. New LavaEmitter A simmering new lava generator automatically makes better looking - and sounding! - lava. Just enable the excellent new LavaEmitter to fill your your homemade map's lava with vfx and sfx. Improvements and Bug Fixes We’ve also added lots of fixes and modkit usability improvements, including some great advancements in the Randomizer gamemode. We’ve ironed out a bunch of issues and added more Inspector info to make it easier to use Randomizer to create daily challenges generated from fragments of your existing courses! Detailed Patch Notes - 451344 Upgrade to Unity 2019.4.7 Add Double Jump and Slide modifiers (Poizone and Sludge movesets) and corresponding Workshop tags Allow multiple targets in ActivateTriggerLogic Draw course finish checkpoint’s camera bounds and camera position in Scene Draw direction player will face on spawn for SpawnPoint Added Klei/GameMode/Draw All Checkpoints. Uncheck this menu item to draw only the current game mode's checkpoints Lava planes (NavierStokesSimulator) can now automatically generate LavaEmitters for vfx and sfx Add the material properties display so you can look up the different gameplay behaviours of PhysicsMaterials (select material_properties asset) Add Edgy-X energy_drink_brk prefab Add Trial_ChaseGrade avatar for pursuit trials Detect portals to invalid gamemodes in Check for Errors Fix prefab flickering when they contain FMOD events Fix levels with lava always being marked as unsaved Remove some unused animations to reduce size of Generic package Fix limited prefab inspector flickering (when you click on one, but don't open it) Fix rogue trial avatars appearing on portals using Pogo or TinyToy Upgrade progrids and polybrush to more recent package manager versions Fix “GameObject > Group Selected” command to maintain object order Properly scroll and display text in mod upload window Apply text length limits in mod upload window on modification and not just on submit Uploading Workshop maps now automatically adds Unity and Modkit versions to Change Notes Apply show/hide after teleporting to a new section of a Randomizer course Prevent error with Randomizer when a course doesn't have a level intro Fix Randomizer gamemodes in modmaps aren't visible in pause menu (requires re-creation of Randomizer gamemode to fix existing uses) Explain Randomizers in GameModeContainer inspector and list the candidate modes Add /cyclerandomizer chat command to give you a sense of how Randomizer changes day by day (only in editor) Fix failure to submit leaderboard scores in randomizer courses
  2. A new SDK update is now available for anyone who wants to create their own worlds inside Hot Lava. This release brings some major new features and lots of little fixes and improvements. T.O.X.I.C. Moves T.O.X.I.C. has invaded Hot Lava SDK! Lord Sludge and Poizone's new moves are now available to add to community maps. Explore new challenges with the double jump or slide jump movesets. New LavaEmitter A simmering new lava generator automatically makes better looking - and sounding! - lava. Just enable the excellent new LavaEmitter to fill your your homemade map's lava with vfx and sfx. Improvements and Bug Fixes We’ve also added lots of fixes and modkit usability improvements, including some great advancements in the Randomizer gamemode. We’ve ironed out a bunch of issues and added more Inspector info to make it easier to use Randomizer to create daily challenges generated from fragments of your existing courses! Detailed Patch Notes - 451344 Upgrade to Unity 2019.4.7 Add Double Jump and Slide modifiers (Poizone and Sludge movesets) and corresponding Workshop tags Allow multiple targets in ActivateTriggerLogic Draw course finish checkpoint’s camera bounds and camera position in Scene Draw direction player will face on spawn for SpawnPoint Added Klei/GameMode/Draw All Checkpoints. Uncheck this menu item to draw only the current game mode's checkpoints Lava planes (NavierStokesSimulator) can now automatically generate LavaEmitters for vfx and sfx Add the material properties display so you can look up the different gameplay behaviours of PhysicsMaterials (select material_properties asset) Add Edgy-X energy_drink_brk prefab Add Trial_ChaseGrade avatar for pursuit trials Detect portals to invalid gamemodes in Check for Errors Fix prefab flickering when they contain FMOD events Fix levels with lava always being marked as unsaved Remove some unused animations to reduce size of Generic package Fix limited prefab inspector flickering (when you click on one, but don't open it) Fix rogue trial avatars appearing on portals using Pogo or TinyToy Upgrade progrids and polybrush to more recent package manager versions Fix “GameObject > Group Selected” command to maintain object order Properly scroll and display text in mod upload window Apply text length limits in mod upload window on modification and not just on submit Uploading Workshop maps now automatically adds Unity and Modkit versions to Change Notes Apply show/hide after teleporting to a new section of a Randomizer course Prevent error with Randomizer when a course doesn't have a level intro Fix Randomizer gamemodes in modmaps aren't visible in pause menu (requires re-creation of Randomizer gamemode to fix existing uses) Explain Randomizers in GameModeContainer inspector and list the candidate modes Add /cyclerandomizer chat command to give you a sense of how Randomizer changes day by day (only in editor) Fix failure to submit leaderboard scores in randomizer courses View full update
  3. Glad you're enjoying the game! You can only save checkpoints in the Overworld (where there's no lava and you select courses) or Explore mode (accessed via the little volcano in Overworld). It's most useful in Explore mode to practice difficult parts of a course.
  4. David_B

    412839

    Fix crashes in Sunshine Shore and other areas due to build misconfiguration
  5. Fix crashes in Sunshine Shore and other areas due to build misconfiguration View full update
  6. @Latch31 Did you figure this out? When you pick up Buddy, there's only one course you can do with him (the first one). The others unlock as you beat the courses. Prends Buddy au ABC et 123 en École.
  7. Modkit Update - 384169 (See our modkit setup instructions to start building maps in Unity.) Add a "Check for Errors" button to look for common modkit errors -- bad components/meshes/etc that will break your map in Steam builds Add a "Check For Bounty Errors" menu item to look for untranslatable text, baked lighting, and bounty map blocking issues Add 'Make Pursuit' button to GameModeContainer for creating pursuit courses like Chase the Grade ‘Make Pursuit’ instructions added to readme (modkit_everything_explained.pdf) Add BezierPathAnimator for moving objects along a spline Add pursuit and BezierPathAnimator examples to modkit_demo Add descriptions to each course in modkit_demo to explain what it's demonstrating Add editing and troubleshooting info to BezierSplines (for LevelIntro, Pursuit, BezierPathAnimator) Fix “Add Curve” on BezierSpline ignored current curve direction and always pointed in the same world direction (click Add Curve, adjusting curve, and repeat is now a good workflow) Fix some songs don’t work in modkit maps and remove broken ones Use Molten as default music track in new maps instead of none Improve near shadow quality using ShadowDrawDistanceOverride and auto-adjust to quality level Fix long mod descriptions are truncated when doing Modify Mod Fix Handhold and CollectibleForLevel is a confusing giant list of attributes. Fix incorrect FindInvalidMeshesInScene errors on course portals Fix JumpToBug not opening the scene panel Fix visibility changes fail to save after pressing Validate Show/Hide button Fix gamemode id mismatch if you rename the scene without inspecting a gamemode Completely destroy any "Main Camera" object found in modmaps Add log messages to explain when GameModeIdSuffix is invalid Don't allow GameModeIdSuffix when using ModeOverride without modifier or config Clarify some tooltips Prompt users using baked lighting to do a bake before export Automatically turn off Baked Global Illumination and Realtime Global Illumination when adding a HotLavaGameContainer for better defaults Fix lighting setup in modkit_demo to use realtime lights Setup template_land to use mixed lights to be an example of lighting an outdoor scene Rebake lighting on indoor_example to be a better example of a realistic indoor scene Move indoor_example scene to School art pack to shrink Generic by 40% Rope swing instructions added to readme (modkit_everything_explained.pdf) Better instructions for Grabbables added to readme (modkit_everything_explained.pdf)
  8. David_B

    384847

    Fixed bug where players could die when crouching on moving platforms Fixed bug with snowball audio
  9. Fixed bug where players could die when crouching on moving platforms Fixed bug with snowball audio View full update
  10. NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.get_activeSelf(UnityEngine.GameObject) at Klei.HotLava.Game.ObjectPool.SpawnFromPool (System.String id, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean active) [0x0004a] in <d92fb392155744be8d304d71b34dfcbb>:0 at Klei.HotLava.Game.ObjectPoolSingleton.SpawnFromPool (System.String id, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean active) [0x00000] in <d92fb392155744be8d304d71b34dfcbb>:0 at Klei.HotLava.Character.AnimatorEvents.SetProp (System.String prop_name, UnityEngine.Transform prop_anchor, UnityEngine.GameObject& prop_object) [0x00064] in <d92fb392155744be8d304d71b34dfcbb>:0 at Klei.HotLava.Character.AnimatorEvents.SetPropNode (UnityEngine.AnimationEvent evt) [0x00007] in <d92fb392155744be8d304d71b34dfcbb>:0
  11. NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.get_activeSelf(UnityEngine.GameObject) at Klei.HotLava.Game.ObjectPool.SpawnFromPool (System.String id, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean active) [0x0004a] in <d92fb392155744be8d304d71b34dfcbb>:0 at Klei.HotLava.Game.ObjectPoolSingleton.SpawnFromPool (System.String id, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean active) [0x00000] in <d92fb392155744be8d304d71b34dfcbb>:0 at Klei.HotLava.Character.AnimatorEvents.SetProp (System.String prop_name, UnityEngine.Transform prop_anchor, UnityEngine.GameObject& prop_object) [0x00064] in <d92fb392155744be8d304d71b34dfcbb>:0 at Klei.HotLava.Character.AnimatorEvents.SetPropNode (UnityEngine.AnimationEvent evt) [0x00007] in <d92fb392155744be8d304d71b34dfcbb>:0
  12. Fixed group member logic for player menu UI Fixed missing buddy ranks in player rank tally Fixed issue with pink players Fixed issue with buddy chase course not working properly in Playground Fixed all languages disappearing when you enter, exit, and re-enter language selection screen View full update
  13. David_B

    377636

    Fixed group member logic for player menu UI Fixed missing buddy ranks in player rank tally Fixed issue with pink players Fixed issue with buddy chase course not working properly in Playground Fixed all languages disappearing when you enter, exit, and re-enter language selection screen