1. After repairing broken Proto-weapons with gems socketed, opening the Gem Table while holding the repaired Proto-weapon will crash the game.
Log:
[string "scripts/defs/gemslot.lua"]:36: attempt to index a nil value (field 'runtime')
LUA ERROR stack traceback:
scripts/defs/gemslot.lua:36 in (method) GetGem (Lua) <34-39>
scripts/screens/town/gemscreenmulti.lua:779 in (method) _AddSlotWidget (Lua) <749-782>
scripts/screens/town/gemscreenmulti.lua:711 in (method) SetCurrentItem (Lua) <687-747>
scripts/screens/town/gemscreenmulti.lua:1867 in (method) OnTabClicked (Lua) <1832-1881>
scripts/screens/town/gemscreenmulti.lua:1783 in (upvalue) onclickfn (Lua) <1783-1783>
scripts/widgets/tabgroup.lua:71 in (field) on_click_fn (Lua) <65-72>
scripts/widgets/tabgroup.lua:174 in (field) onclick (Lua) <174-174>
scripts/widgets/button.lua:340 in (method) Click (Lua) <338-348>
scripts/widgets/tabgroup.lua:127 in (method) OpenTabAtIndex (Lua) <124-130>
scripts/screens/town/gemscreenmulti.lua:1823 in (method) OnOpenPanel (Lua) <1807-1824>
scripts/screens/town/MultiPanelScreen.lua:147 in (field) OnOpen (Lua) <143-151>
scripts/screens/town/gemscreenmulti.lua:1976 in (method) OnOpen (Lua) <1975-1980>
scripts/frontend.lua:926 in (method) PushScreen (Lua) <892-933>
2. The mannequin does not consider Non-Imbued Proto weapons and Imbued ones as the same Proto weapons.
.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.