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Dodging Near The Map Boundary Can Sometimes Temporarily Push You Out-Of-Bounds


Instant-Noodles
  • Branch: Live Branch Version: Windows Known Issue

When dodging near the map boundary, it's sometimes possible to temporarily dodge out-of-bounds before being pushed back in-bounds.  

  • This bug was introduced by the Ruins Beta in January.  See this thread for mention of the bug during the Beta: 
  • With the Ruined Capital update, the bug is now present on the live/public branch
     
  • A clip of this bug (from the live/public branch) can be seen at timestamp 12:46 of this video: 

     
  • Or at timestamp 10:02 of this video: 

     


Steps to Reproduce

Dodge near the map boundary and you'll sometimes clip out-of-bounds, then get pushed back in-bounds.




User Feedback


On 2/11/2025 at 2:36 PM, jambell said:

I believe this has been fixed but if you find it continues to happen, feel free to report otherwise!

This unfortunately still seems to occasionally happen; usually on Blisterbane Bog. 

The last patch notes (Rev 654458) mentioned the issue has been fixed for Agile Class, but I'm still experiencing it as Balanced or Power class as of that update. 

On 2/11/2025 at 2:01 PM, jambell said:
    • Fixed bug where Agile Class dodges could dodge out of world bounds given enough dodge speed boost

I was actually Balanced and Power class in the two clips linked in the original report (above) too.

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